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author | 最萌小汐 <sumneko@hotmail.com> | 2021-11-19 17:31:31 +0800 |
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committer | 最萌小汐 <sumneko@hotmail.com> | 2021-11-19 17:31:31 +0800 |
commit | 6630090bc5e7e6988bdc9c3640f035114c0dfc60 (patch) | |
tree | 99d23027b9618f181b63f5fcb2c1dfde8052653d /meta/3rd/love2d/library | |
parent | f131f1b530d0726ba66ad4c62f55fa0d59abc4e1 (diff) | |
download | lua-language-server-6630090bc5e7e6988bdc9c3640f035114c0dfc60.zip |
update `love-api` and `lovr-api`
Diffstat (limited to 'meta/3rd/love2d/library')
-rw-r--r-- | meta/3rd/love2d/library/love.graphics.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/meta/3rd/love2d/library/love.graphics.lua b/meta/3rd/love2d/library/love.graphics.lua index c6b5ead8..1a168421 100644 --- a/meta/3rd/love2d/library/love.graphics.lua +++ b/meta/3rd/love2d/library/love.graphics.lua @@ -165,7 +165,7 @@ function love.graphics.ellipse(mode, x, y, radiusx, radiusy) end --- ---LÖVE will call this function internally as needed when most state is changed, so it is not necessary to manually call it. --- ----The current batch will be automatically flushed by color), as well as Shader:send and methods on Textures which change their state. Using a different Image in consecutive love.graphics.draw calls will also flush the current batch. +---The current batch will be automatically flushed by love.graphics state changes (except for the transform stack and the current color), as well as Shader:send and methods on Textures which change their state. Using a different Image in consecutive love.graphics.draw calls will also flush the current batch. --- ---SpriteBatches, ParticleSystems, Meshes, and Text objects do their own batching and do not affect automatic batching of other draws, aside from flushing the current batch when they're drawn. --- |