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author最萌小汐 <sumneko@hotmail.com>2022-08-13 01:23:32 +0800
committer最萌小汐 <sumneko@hotmail.com>2022-08-13 01:23:32 +0800
commit04fa96b7c0abba4d7cca03ed12ff3b65b3912e01 (patch)
treec0c8a2c0e92d0580280f838ba475875c7f82a73c /meta/3rd/Cocos4.0/library/ccs.Armature.lua
parentc30c5c2e267f6917600afe4f19e1e0d674bad9c6 (diff)
downloadlua-language-server-04fa96b7c0abba4d7cca03ed12ff3b65b3912e01.zip
fix #1431
Diffstat (limited to 'meta/3rd/Cocos4.0/library/ccs.Armature.lua')
-rw-r--r--meta/3rd/Cocos4.0/library/ccs.Armature.lua139
1 files changed, 0 insertions, 139 deletions
diff --git a/meta/3rd/Cocos4.0/library/ccs.Armature.lua b/meta/3rd/Cocos4.0/library/ccs.Armature.lua
deleted file mode 100644
index c5b6dc1a..00000000
--- a/meta/3rd/Cocos4.0/library/ccs.Armature.lua
+++ /dev/null
@@ -1,139 +0,0 @@
----@meta
-
----@class ccs.Armature :cc.Node@all parent class: Node,BlendProtocol
-local Armature={ }
-ccs.Armature=Armature
-
-
-
-
----* Get a bone with the specified name<br>
----* param name The bone's name you want to get
----@param name string
----@return ccs.Bone
-function Armature:getBone (name) end
----* Change a bone's parent with the specified parent name.<br>
----* param bone The bone you want to change parent<br>
----* param parentName The new parent's name.
----@param bone ccs.Bone
----@param parentName string
----@return self
-function Armature:changeBoneParent (bone,parentName) end
----*
----@param animation ccs.ArmatureAnimation
----@return self
-function Armature:setAnimation (animation) end
----*
----@param x float
----@param y float
----@return ccs.Bone
-function Armature:getBoneAtPoint (x,y) end
----*
----@return boolean
-function Armature:getArmatureTransformDirty () end
----*
----@param version float
----@return self
-function Armature:setVersion (version) end
----* Set contentsize and Calculate anchor point.
----@return self
-function Armature:updateOffsetPoint () end
----*
----@return ccs.Bone
-function Armature:getParentBone () end
----* Remove a bone with the specified name. If recursion it will also remove child Bone recursionly.<br>
----* param bone The bone you want to remove<br>
----* param recursion Determine whether remove the bone's child recursion.
----@param bone ccs.Bone
----@param recursion boolean
----@return self
-function Armature:removeBone (bone,recursion) end
----*
----@return ccs.BatchNode
-function Armature:getBatchNode () end
----@overload fun(string:string,ccs.Bone:ccs.Bone):self
----@overload fun(string:string):self
----@param name string
----@param parentBone ccs.Bone
----@return boolean
-function Armature:init (name,parentBone) end
----*
----@param parentBone ccs.Bone
----@return self
-function Armature:setParentBone (parentBone) end
----*
----@param batchNode ccs.BatchNode
----@return self
-function Armature:setBatchNode (batchNode) end
----* js NA<br>
----* lua NA
----@return cc.BlendFunc
-function Armature:getBlendFunc () end
----*
----@param armatureData ccs.ArmatureData
----@return self
-function Armature:setArmatureData (armatureData) end
----* Add a Bone to this Armature,<br>
----* param bone The Bone you want to add to Armature<br>
----* param parentName The parent Bone's name you want to add to . If it's nullptr, then set Armature to its parent
----@param bone ccs.Bone
----@param parentName string
----@return self
-function Armature:addBone (bone,parentName) end
----*
----@return ccs.ArmatureData
-function Armature:getArmatureData () end
----*
----@return float
-function Armature:getVersion () end
----*
----@return ccs.ArmatureAnimation
-function Armature:getAnimation () end
----*
----@return vec2_table
-function Armature:getOffsetPoints () end
----* js NA<br>
----* lua NA
----@param blendFunc cc.BlendFunc
----@return self
-function Armature:setBlendFunc (blendFunc) end
----* Get Armature's bone dictionary<br>
----* return Armature's bone dictionary
----@return map_table
-function Armature:getBoneDic () end
----@overload fun(string:string):self
----@overload fun():self
----@overload fun(string:string,ccs.Bone:ccs.Bone):self
----@param name string
----@param parentBone ccs.Bone
----@return self
-function Armature:create (name,parentBone) end
----*
----@param point vec2_table
----@return self
-function Armature:setAnchorPoint (point) end
----*
----@param renderer cc.Renderer
----@param transform mat4_table
----@param flags unsigned_int
----@return self
-function Armature:draw (renderer,transform,flags) end
----*
----@return vec2_table
-function Armature:getAnchorPointInPoints () end
----*
----@param dt float
----@return self
-function Armature:update (dt) end
----* Init the empty armature
----@return boolean
-function Armature:init () end
----*
----@return mat4_table
-function Armature:getNodeToParentTransform () end
----* This boundingBox will calculate all bones' boundingBox every time
----@return rect_table
-function Armature:getBoundingBox () end
----* js ctor
----@return self
-function Armature:Armature () end \ No newline at end of file