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authorcarsakiller <carsakiller@gmail.com>2023-10-27 20:42:06 -0400
committercarsakiller <carsakiller@gmail.com>2023-10-27 20:42:06 -0400
commitd288cd1e6d0bb9fd4c05e6afa3e26bb7e0658839 (patch)
tree880f19aba4af55508874028df47c515d80b4874f /meta/3rd/Cocos4.0/library/cc/Physics3DComponent.lua
parent1536fa32dc84f386663035ab5d51db6af2cff5e8 (diff)
downloadlua-language-server-d288cd1e6d0bb9fd4c05e6afa3e26bb7e0658839.zip
refactor: replace Cocos4.0 with LuaCATS submodule
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/Physics3DComponent.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/Physics3DComponent.lua49
2 files changed, 0 insertions, 49 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/Physics3DComponent.lua b/meta/3rd/Cocos4.0/library/cc/Physics3DComponent.lua
deleted file mode 100644
index 62dc9de9..00000000
--- a/meta/3rd/Cocos4.0/library/cc/Physics3DComponent.lua
+++ /dev/null
@@ -1,49 +0,0 @@
----@meta
-
----@class cc.Physics3DComponent :cc.Component
-local Physics3DComponent={ }
-cc.Physics3DComponent=Physics3DComponent
-
-
-
-
----* synchronize node transformation to physics
----@return self
-function Physics3DComponent:syncNodeToPhysics () end
----* add this component to physics world, called by scene
----@param world cc.Physics3DWorld
----@return self
-function Physics3DComponent:addToPhysicsWorld (world) end
----* synchronize physics transformation to node
----@return self
-function Physics3DComponent:syncPhysicsToNode () end
----* get physics object
----@return cc.Physics3DObject
-function Physics3DComponent:getPhysics3DObject () end
----* set Physics object to the component
----@param physicsObj cc.Physics3DObject
----@return self
-function Physics3DComponent:setPhysics3DObject (physicsObj) end
----* synchronization between node and physics is time consuming, you can skip some synchronization using this function
----@param syncFlag int
----@return self
-function Physics3DComponent:setSyncFlag (syncFlag) end
----* get the component name, it is used to find whether it is Physics3DComponent
----@return string
-function Physics3DComponent:getPhysics3DComponentName () end
----* set it enable or not
----@param b boolean
----@return self
-function Physics3DComponent:setEnabled (b) end
----*
----@return boolean
-function Physics3DComponent:init () end
----*
----@return self
-function Physics3DComponent:onEnter () end
----*
----@return self
-function Physics3DComponent:onExit () end
----*
----@return self
-function Physics3DComponent:Physics3DComponent () end \ No newline at end of file