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authorcarsakiller <carsakiller@gmail.com>2023-10-27 20:42:06 -0400
committercarsakiller <carsakiller@gmail.com>2023-10-27 20:42:06 -0400
commitd288cd1e6d0bb9fd4c05e6afa3e26bb7e0658839 (patch)
tree880f19aba4af55508874028df47c515d80b4874f /meta/3rd/Cocos4.0/library/cc/MotionStreak3D.lua
parent1536fa32dc84f386663035ab5d51db6af2cff5e8 (diff)
downloadlua-language-server-d288cd1e6d0bb9fd4c05e6afa3e26bb7e0658839.zip
refactor: replace Cocos4.0 with LuaCATS submodule
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc/MotionStreak3D.lua')
m---------meta/3rd/Cocos4.00
-rw-r--r--meta/3rd/Cocos4.0/library/cc/MotionStreak3D.lua146
2 files changed, 0 insertions, 146 deletions
diff --git a/meta/3rd/Cocos4.0 b/meta/3rd/Cocos4.0
new file mode 160000
+Subproject c0b2259e0d367561fd4563ae114b029b4dfe3a8
diff --git a/meta/3rd/Cocos4.0/library/cc/MotionStreak3D.lua b/meta/3rd/Cocos4.0/library/cc/MotionStreak3D.lua
deleted file mode 100644
index fae595d9..00000000
--- a/meta/3rd/Cocos4.0/library/cc/MotionStreak3D.lua
+++ /dev/null
@@ -1,146 +0,0 @@
----@meta
-
----@class cc.MotionStreak3D :cc.Node@all parent class: Node,TextureProtocol
-local MotionStreak3D={ }
-cc.MotionStreak3D=MotionStreak3D
-
-
-
-
----* Remove all living segments of the ribbon.
----@return self
-function MotionStreak3D:reset () end
----*
----@param texture cc.Texture2D
----@return self
-function MotionStreak3D:setTexture (texture) end
----*
----@return cc.Texture2D
-function MotionStreak3D:getTexture () end
----* Color used for the tint.<br>
----* param colors The color used for the tint.
----@param colors color3b_table
----@return self
-function MotionStreak3D:tintWithColor (colors) end
----* Get the direction of sweeping line segment
----@return vec3_table
-function MotionStreak3D:getSweepAxis () end
----* js NA<br>
----* lua NA
----@param blendFunc cc.BlendFunc
----@return self
-function MotionStreak3D:setBlendFunc (blendFunc) end
----* Sets the starting position initialized or not.<br>
----* param bStartingPositionInitialized True if initialized the starting position.
----@param bStartingPositionInitialized boolean
----@return self
-function MotionStreak3D:setStartingPositionInitialized (bStartingPositionInitialized) end
----* js NA<br>
----* lua NA
----@return cc.BlendFunc
-function MotionStreak3D:getBlendFunc () end
----* Is the starting position initialized or not.<br>
----* return True if the starting position is initialized.
----@return boolean
-function MotionStreak3D:isStartingPositionInitialized () end
----* Get stroke.<br>
----* return float stroke.
----@return float
-function MotionStreak3D:getStroke () end
----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self
----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self
----@param fade float
----@param minSeg float
----@param stroke float
----@param color color3b_table
----@param path string
----@return boolean
-function MotionStreak3D:initWithFade (fade,minSeg,stroke,color,path) end
----* Set the direction of sweeping line segment.<br>
----* param sweepAxis Direction of sweeping line segment
----@param sweepAxis vec3_table
----@return self
-function MotionStreak3D:setSweepAxis (sweepAxis) end
----* Set stroke.<br>
----* param stroke The width of stroke.
----@param stroke float
----@return self
-function MotionStreak3D:setStroke (stroke) end
----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string4:cc.Texture2D):self
----@overload fun(float:float,float:float,float:float,color3b_table:color3b_table,string:string):self
----@param fade float
----@param minSeg float
----@param stroke float
----@param color color3b_table
----@param path string
----@return self
-function MotionStreak3D:create (fade,minSeg,stroke,color,path) end
----* js NA<br>
----* lua NA
----@param renderer cc.Renderer
----@param transform mat4_table
----@param flags unsigned_int
----@return self
-function MotionStreak3D:draw (renderer,transform,flags) end
----*
----@param value boolean
----@return self
-function MotionStreak3D:setOpacityModifyRGB (value) end
----*
----@param y float
----@return self
-function MotionStreak3D:setPositionY (y) end
----*
----@param rotation vec3_table
----@return self
-function MotionStreak3D:setRotation3D (rotation) end
----*
----@param x float
----@return self
-function MotionStreak3D:setPositionX (x) end
----*
----@param position vec3_table
----@return self
-function MotionStreak3D:setPosition3D (position) end
----*
----@return float
-function MotionStreak3D:getPositionY () end
----*
----@return float
-function MotionStreak3D:getPositionX () end
----*
----@return vec3_table
-function MotionStreak3D:getPosition3D () end
----*
----@param opacity unsigned_char
----@return self
-function MotionStreak3D:setOpacity (opacity) end
----* lua NA
----@param delta float
----@return self
-function MotionStreak3D:update (delta) end
----*
----@param quat cc.Quaternion
----@return self
-function MotionStreak3D:setRotationQuat (quat) end
----*
----@return unsigned_char
-function MotionStreak3D:getOpacity () end
----@overload fun(float:float,float:float):self
----@overload fun(float0:vec2_table):self
----@param x float
----@param y float
----@return self
-function MotionStreak3D:setPosition (x,y) end
----@overload fun(float:float,float:float):self
----@overload fun():self
----@param x float
----@param y float
----@return self
-function MotionStreak3D:getPosition (x,y) end
----*
----@return boolean
-function MotionStreak3D:isOpacityModifyRGB () end
----*
----@return self
-function MotionStreak3D:MotionStreak3D () end \ No newline at end of file