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author | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
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committer | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
commit | 8fefb8f3e100976235dc83d6ae3785952d11c710 (patch) | |
tree | 459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/library/cc.TextureCache.lua | |
parent | b6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff) | |
download | lua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip |
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc.TextureCache.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc.TextureCache.lua | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/library/cc.TextureCache.lua b/meta/3rd/Cocos4.0/library/cc.TextureCache.lua new file mode 100644 index 00000000..55753f10 --- /dev/null +++ b/meta/3rd/Cocos4.0/library/cc.TextureCache.lua @@ -0,0 +1,101 @@ +---@meta + +---@class cc.TextureCache :cc.Ref +local TextureCache={ } +cc.TextureCache=TextureCache + + + + +---* Reload texture from the image file.<br> +---* If the file image hasn't loaded before, load it.<br> +---* Otherwise the texture will be reloaded from the file image.<br> +---* param fileName It's the related/absolute path of the file image.<br> +---* return True if the reloading is succeed, otherwise return false. +---@param fileName string +---@return boolean +function TextureCache:reloadTexture (fileName) end +---* Unbind all bound image asynchronous load callbacks.<br> +---* since v3.1 +---@return self +function TextureCache:unbindAllImageAsync () end +---* Deletes a texture from the cache given a its key name.<br> +---* param key It's the related/absolute path of the file image.<br> +---* since v0.99.4 +---@param key string +---@return self +function TextureCache:removeTextureForKey (key) end +---* Purges the dictionary of loaded textures.<br> +---* Call this method if you receive the "Memory Warning".<br> +---* In the short term: it will free some resources preventing your app from being killed.<br> +---* In the medium term: it will allocate more resources.<br> +---* In the long term: it will be the same. +---@return self +function TextureCache:removeAllTextures () end +---* js NA<br> +---* lua NA +---@return string +function TextureCache:getDescription () end +---* Output to CCLOG the current contents of this TextureCache.<br> +---* This will attempt to calculate the size of each texture, and the total texture memory in use.<br> +---* since v1.0 +---@return string +function TextureCache:getCachedTextureInfo () end +---@overload fun(cc.Image:cc.Image,string:string):cc.Texture2D +---@overload fun(cc.Image0:string):cc.Texture2D +---@param image cc.Image +---@param key string +---@return cc.Texture2D +function TextureCache:addImage (image,key) end +---* Unbind a specified bound image asynchronous callback.<br> +---* In the case an object who was bound to an image asynchronous callback was destroyed before the callback is invoked,<br> +---* the object always need to unbind this callback manually.<br> +---* param filename It's the related/absolute path of the file image.<br> +---* since v3.1 +---@param filename string +---@return self +function TextureCache:unbindImageAsync (filename) end +---* Returns an already created texture. Returns nil if the texture doesn't exist.<br> +---* param key It's the related/absolute path of the file image.<br> +---* since v0.99.5 +---@param key string +---@return cc.Texture2D +function TextureCache:getTextureForKey (key) end +---* Get the file path of the texture<br> +---* param texture A Texture2D object pointer.<br> +---* return The full path of the file. +---@param texture cc.Texture2D +---@return string +function TextureCache:getTextureFilePath (texture) end +---* Reload texture from a new file.<br> +---* This function is mainly for editor, won't suggest use it in game for performance reason.<br> +---* param srcName Original texture file name.<br> +---* param dstName New texture file name.<br> +---* since v3.10 +---@param srcName string +---@param dstName string +---@return self +function TextureCache:renameTextureWithKey (srcName,dstName) end +---* Removes unused textures.<br> +---* Textures that have a retain count of 1 will be deleted.<br> +---* It is convenient to call this method after when starting a new Scene.<br> +---* since v0.8 +---@return self +function TextureCache:removeUnusedTextures () end +---* Deletes a texture from the cache given a texture. +---@param texture cc.Texture2D +---@return self +function TextureCache:removeTexture (texture) end +---* Called by director, please do not called outside. +---@return self +function TextureCache:waitForQuit () end +---* +---@param suffix string +---@return self +function TextureCache:setETC1AlphaFileSuffix (suffix) end +---* +---@return string +function TextureCache:getETC1AlphaFileSuffix () end +---* js ctor +---@return self +function TextureCache:TextureCache () end
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