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author | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
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committer | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
commit | 8fefb8f3e100976235dc83d6ae3785952d11c710 (patch) | |
tree | 459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/library/cc.PhysicsJointSpring.lua | |
parent | b6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff) | |
download | lua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip |
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/library/cc.PhysicsJointSpring.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/library/cc.PhysicsJointSpring.lua | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/meta/3rd/Cocos4.0/library/cc.PhysicsJointSpring.lua b/meta/3rd/Cocos4.0/library/cc.PhysicsJointSpring.lua new file mode 100644 index 00000000..3cd52cdb --- /dev/null +++ b/meta/3rd/Cocos4.0/library/cc.PhysicsJointSpring.lua @@ -0,0 +1,63 @@ +---@meta + +---@class cc.PhysicsJointSpring :cc.PhysicsJoint +local PhysicsJointSpring={ } +cc.PhysicsJointSpring=PhysicsJointSpring + + + + +---* Set the anchor point on body b. +---@param anchr2 vec2_table +---@return self +function PhysicsJointSpring:setAnchr2 (anchr2) end +---* Set the anchor point on body a. +---@param anchr1 vec2_table +---@return self +function PhysicsJointSpring:setAnchr1 (anchr1) end +---* Get the spring soft constant. +---@return float +function PhysicsJointSpring:getDamping () end +---* Set the spring constant. +---@param stiffness float +---@return self +function PhysicsJointSpring:setStiffness (stiffness) end +---* Get the distance of the anchor points. +---@return float +function PhysicsJointSpring:getRestLength () end +---* Get the anchor point on body b. +---@return vec2_table +function PhysicsJointSpring:getAnchr2 () end +---* Get the anchor point on body a. +---@return vec2_table +function PhysicsJointSpring:getAnchr1 () end +---* Get the spring constant. +---@return float +function PhysicsJointSpring:getStiffness () end +---* +---@return boolean +function PhysicsJointSpring:createConstraints () end +---* Set the distance of the anchor points. +---@param restLength float +---@return self +function PhysicsJointSpring:setRestLength (restLength) end +---* Set the spring soft constant. +---@param damping float +---@return self +function PhysicsJointSpring:setDamping (damping) end +---* Create a fixed distance joint.<br> +---* param a A is the body to connect.<br> +---* param b B is the body to connect.<br> +---* param anchr1 Anchr1 is the anchor point on body a.<br> +---* param anchr2 Anchr2 is the anchor point on body b.<br> +---* param stiffness It's the spring constant.<br> +---* param damping It's how soft to make the damping of the spring.<br> +---* return A object pointer. +---@param a cc.PhysicsBody +---@param b cc.PhysicsBody +---@param anchr1 vec2_table +---@param anchr2 vec2_table +---@param stiffness float +---@param damping float +---@return self +function PhysicsJointSpring:construct (a,b,anchr1,anchr2,stiffness,damping) end
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