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author最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
commit8fefb8f3e100976235dc83d6ae3785952d11c710 (patch)
tree459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/library/cc.PhysicsJointSpring.lua
parentb6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff)
downloadlua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip
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+---@meta
+
+---@class cc.PhysicsJointSpring :cc.PhysicsJoint
+local PhysicsJointSpring={ }
+cc.PhysicsJointSpring=PhysicsJointSpring
+
+
+
+
+---* Set the anchor point on body b.
+---@param anchr2 vec2_table
+---@return self
+function PhysicsJointSpring:setAnchr2 (anchr2) end
+---* Set the anchor point on body a.
+---@param anchr1 vec2_table
+---@return self
+function PhysicsJointSpring:setAnchr1 (anchr1) end
+---* Get the spring soft constant.
+---@return float
+function PhysicsJointSpring:getDamping () end
+---* Set the spring constant.
+---@param stiffness float
+---@return self
+function PhysicsJointSpring:setStiffness (stiffness) end
+---* Get the distance of the anchor points.
+---@return float
+function PhysicsJointSpring:getRestLength () end
+---* Get the anchor point on body b.
+---@return vec2_table
+function PhysicsJointSpring:getAnchr2 () end
+---* Get the anchor point on body a.
+---@return vec2_table
+function PhysicsJointSpring:getAnchr1 () end
+---* Get the spring constant.
+---@return float
+function PhysicsJointSpring:getStiffness () end
+---*
+---@return boolean
+function PhysicsJointSpring:createConstraints () end
+---* Set the distance of the anchor points.
+---@param restLength float
+---@return self
+function PhysicsJointSpring:setRestLength (restLength) end
+---* Set the spring soft constant.
+---@param damping float
+---@return self
+function PhysicsJointSpring:setDamping (damping) end
+---* Create a fixed distance joint.<br>
+---* param a A is the body to connect.<br>
+---* param b B is the body to connect.<br>
+---* param anchr1 Anchr1 is the anchor point on body a.<br>
+---* param anchr2 Anchr2 is the anchor point on body b.<br>
+---* param stiffness It's the spring constant.<br>
+---* param damping It's how soft to make the damping of the spring.<br>
+---* return A object pointer.
+---@param a cc.PhysicsBody
+---@param b cc.PhysicsBody
+---@param anchr1 vec2_table
+---@param anchr2 vec2_table
+---@param stiffness float
+---@param damping float
+---@return self
+function PhysicsJointSpring:construct (a,b,anchr1,anchr2,stiffness,damping) end \ No newline at end of file