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author最萌小汐 <sumneko@hotmail.com>2021-02-22 21:05:36 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-02-22 21:05:36 +0800
commit52097b6ee7cc8f5a770eb851902560b5b8592218 (patch)
tree6dcbb53ac0104912e950747a37aac6b25039e862 /meta/3rd/Cocos4.0/cc.ProgressTimer.lua
parent6839cd530c53387df4d5db61f0cb2e5ed1a87298 (diff)
downloadlua-language-server-52097b6ee7cc8f5a770eb851902560b5b8592218.zip
add meta/3rd with acknowledgement
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.ProgressTimer.lua')
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diff --git a/meta/3rd/Cocos4.0/cc.ProgressTimer.lua b/meta/3rd/Cocos4.0/cc.ProgressTimer.lua
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+
+---@class cc.ProgressTimer :cc.Node
+local ProgressTimer={ }
+cc.ProgressTimer=ProgressTimer
+
+
+
+
+---* Initializes a progress timer with the sprite as the shape the timer goes through
+---@param sp cc.Sprite
+---@return boolean
+function ProgressTimer:initWithSprite (sp) end
+---* Return the Reverse direction.<br>
+---* return If the direction is Anti-clockwise,it will return true.
+---@return boolean
+function ProgressTimer:isReverseDirection () end
+---* This allows the bar type to move the component at a specific rate.<br>
+---* Set the component to 0 to make sure it stays at 100%.<br>
+---* For example you want a left to right bar but not have the height stay 100%.<br>
+---* Set the rate to be Vec2(0,1); and set the midpoint to = Vec2(0,.5f).<br>
+---* param barChangeRate A Vec2.
+---@param barChangeRate vec2_table
+---@return self
+function ProgressTimer:setBarChangeRate (barChangeRate) end
+---* Percentages are from 0 to 100.<br>
+---* return Percentages.
+---@return float
+function ProgressTimer:getPercentage () end
+---* Set the sprite as the shape. <br>
+---* param sprite The sprite as the shape.
+---@param sprite cc.Sprite
+---@return self
+function ProgressTimer:setSprite (sprite) end
+---* Change the percentage to change progress. <br>
+---* return A Type
+---@return int
+function ProgressTimer:getType () end
+---* The image to show the progress percentage, retain. <br>
+---* return A sprite.
+---@return cc.Sprite
+function ProgressTimer:getSprite () end
+---* Midpoint is used to modify the progress start position.<br>
+---* If you're using radials type then the midpoint changes the center point.<br>
+---* If you're using bar type then the midpoint changes the bar growth.<br>
+---* it expands from the center but clamps to the sprites edge so:<br>
+---* you want a left to right then set the midpoint all the way to Vec2(0,y).<br>
+---* you want a right to left then set the midpoint all the way to Vec2(1,y).<br>
+---* you want a bottom to top then set the midpoint all the way to Vec2(x,0).<br>
+---* you want a top to bottom then set the midpoint all the way to Vec2(x,1).<br>
+---* param point A Vec2 point.
+---@param point vec2_table
+---@return self
+function ProgressTimer:setMidpoint (point) end
+---* Returns the BarChangeRate.<br>
+---* return A barChangeRate.
+---@return vec2_table
+function ProgressTimer:getBarChangeRate () end
+---* Set the Reverse direction.<br>
+---* param value If value is false it will clockwise,if is true it will Anti-clockwise.
+---@param value boolean
+---@return self
+function ProgressTimer:setReverseDirection (value) end
+---* Returns the Midpoint. <br>
+---* return A Vec2.
+---@return vec2_table
+function ProgressTimer:getMidpoint () end
+---* Set the initial percentage values. <br>
+---* param percentage The initial percentage values.
+---@param percentage float
+---@return self
+function ProgressTimer:setPercentage (percentage) end
+---* Set the ProgressTimer type. <br>
+---* param type Is an Type.
+---@param type int
+---@return self
+function ProgressTimer:setType (type) end
+---* Creates a progress timer with the sprite as the shape the timer goes through.<br>
+---* param sp The sprite as the shape the timer goes through.<br>
+---* return A ProgressTimer.
+---@param sp cc.Sprite
+---@return self
+function ProgressTimer:create (sp) end
+---*
+---@param anchorPoint vec2_table
+---@return self
+function ProgressTimer:setAnchorPoint (anchorPoint) end
+---*
+---@param renderer cc.Renderer
+---@param transform mat4_table
+---@param flags unsigned_int
+---@return self
+function ProgressTimer:draw (renderer,transform,flags) end
+---*
+---@param color color3b_table
+---@return self
+function ProgressTimer:setColor (color) end
+---*
+---@return color3b_table
+function ProgressTimer:getColor () end
+---*
+---@param opacity unsigned_char
+---@return self
+function ProgressTimer:setOpacity (opacity) end
+---*
+---@return unsigned_char
+function ProgressTimer:getOpacity () end
+---* js ctor
+---@return self
+function ProgressTimer:ProgressTimer () end \ No newline at end of file