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author | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
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committer | 最萌小汐 <sumneko@hotmail.com> | 2021-07-05 20:51:43 +0800 |
commit | 8fefb8f3e100976235dc83d6ae3785952d11c710 (patch) | |
tree | 459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/cc.NavMeshAgent.lua | |
parent | b6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff) | |
download | lua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip |
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.NavMeshAgent.lua')
-rw-r--r-- | meta/3rd/Cocos4.0/cc.NavMeshAgent.lua | 125 |
1 files changed, 0 insertions, 125 deletions
diff --git a/meta/3rd/Cocos4.0/cc.NavMeshAgent.lua b/meta/3rd/Cocos4.0/cc.NavMeshAgent.lua deleted file mode 100644 index b00b2943..00000000 --- a/meta/3rd/Cocos4.0/cc.NavMeshAgent.lua +++ /dev/null @@ -1,125 +0,0 @@ ----@meta - ----@class cc.NavMeshAgent :cc.Component -local NavMeshAgent={ } -cc.NavMeshAgent=NavMeshAgent - - - - ----* set maximal speed of agent ----@param maxSpeed float ----@return self -function NavMeshAgent:setMaxSpeed (maxSpeed) end ----* synchronize parameter to node. ----@return self -function NavMeshAgent:syncToNode () end ----* Traverse OffMeshLink manually ----@return self -function NavMeshAgent:completeOffMeshLink () end ----* get separation weight ----@return float -function NavMeshAgent:getSeparationWeight () end ----* Set automatic Traverse OffMeshLink ----@param isAuto boolean ----@return self -function NavMeshAgent:setAutoTraverseOffMeshLink (isAuto) end ----* get current velocity ----@return vec3_table -function NavMeshAgent:getCurrentVelocity () end ----* synchronize parameter to agent. ----@return self -function NavMeshAgent:syncToAgent () end ----* Check agent arrived OffMeshLink ----@return boolean -function NavMeshAgent:isOnOffMeshLink () end ----* set separation weight ----@param weight float ----@return self -function NavMeshAgent:setSeparationWeight (weight) end ----* pause movement ----@return self -function NavMeshAgent:pause () end ----* ----@return void -function NavMeshAgent:getUserData () end ----* Set automatic Orientation ----@param isAuto boolean ----@return self -function NavMeshAgent:setAutoOrientation (isAuto) end ----* get agent height ----@return float -function NavMeshAgent:getHeight () end ----* get maximal speed of agent ----@return float -function NavMeshAgent:getMaxSpeed () end ----* Get current OffMeshLink information ----@return cc.OffMeshLinkData -function NavMeshAgent:getCurrentOffMeshLinkData () end ----* get agent radius ----@return float -function NavMeshAgent:getRadius () end ----* synchronization between node and agent is time consuming, you can skip some synchronization using this function ----@param flag int ----@return self -function NavMeshAgent:setSyncFlag (flag) end ----* ----@return int -function NavMeshAgent:getSyncFlag () end ----* resume movement ----@return self -function NavMeshAgent:resume () end ----* stop movement ----@return self -function NavMeshAgent:stop () end ----* set maximal acceleration of agent ----@param maxAcceleration float ----@return self -function NavMeshAgent:setMaxAcceleration (maxAcceleration) end ----* Set the reference axes of agent's orientation<br> ----* param rotRefAxes The value of reference axes in local coordinate system. ----@param rotRefAxes vec3_table ----@return self -function NavMeshAgent:setOrientationRefAxes (rotRefAxes) end ----* get maximal acceleration of agent ----@return float -function NavMeshAgent:getMaxAcceleration () end ----* set agent height ----@param height float ----@return self -function NavMeshAgent:setHeight (height) end ----* ----@param data void ----@return self -function NavMeshAgent:setUserData (data) end ----* get obstacle avoidance type ----@return unsigned_char -function NavMeshAgent:getObstacleAvoidanceType () end ----* get current velocity ----@return vec3_table -function NavMeshAgent:getVelocity () end ----* set agent radius ----@param radius float ----@return self -function NavMeshAgent:setRadius (radius) end ----* set obstacle avoidance type ----@param type unsigned_char ----@return self -function NavMeshAgent:setObstacleAvoidanceType (type) end ----* ----@return string -function NavMeshAgent:getNavMeshAgentComponentName () end ----* Create agent<br> ----* param param The parameters of agent. ----@param param cc.NavMeshAgentParam ----@return self -function NavMeshAgent:create (param) end ----* ----@return self -function NavMeshAgent:onEnter () end ----* ----@return self -function NavMeshAgent:onExit () end ----* ----@return self -function NavMeshAgent:NavMeshAgent () end
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