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author最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
committer最萌小汐 <sumneko@hotmail.com>2021-07-05 20:51:43 +0800
commit8fefb8f3e100976235dc83d6ae3785952d11c710 (patch)
tree459117e6cecc70824273c4d32285cb6eec468098 /meta/3rd/Cocos4.0/cc.NavMeshAgent.lua
parentb6c18d05410fd4ca209f9c34e0992caf40cf3701 (diff)
downloadlua-language-server-8fefb8f3e100976235dc83d6ae3785952d11c710.zip
cleanup
Diffstat (limited to 'meta/3rd/Cocos4.0/cc.NavMeshAgent.lua')
-rw-r--r--meta/3rd/Cocos4.0/cc.NavMeshAgent.lua125
1 files changed, 0 insertions, 125 deletions
diff --git a/meta/3rd/Cocos4.0/cc.NavMeshAgent.lua b/meta/3rd/Cocos4.0/cc.NavMeshAgent.lua
deleted file mode 100644
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--- a/meta/3rd/Cocos4.0/cc.NavMeshAgent.lua
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----@meta
-
----@class cc.NavMeshAgent :cc.Component
-local NavMeshAgent={ }
-cc.NavMeshAgent=NavMeshAgent
-
-
-
-
----* set maximal speed of agent
----@param maxSpeed float
----@return self
-function NavMeshAgent:setMaxSpeed (maxSpeed) end
----* synchronize parameter to node.
----@return self
-function NavMeshAgent:syncToNode () end
----* Traverse OffMeshLink manually
----@return self
-function NavMeshAgent:completeOffMeshLink () end
----* get separation weight
----@return float
-function NavMeshAgent:getSeparationWeight () end
----* Set automatic Traverse OffMeshLink
----@param isAuto boolean
----@return self
-function NavMeshAgent:setAutoTraverseOffMeshLink (isAuto) end
----* get current velocity
----@return vec3_table
-function NavMeshAgent:getCurrentVelocity () end
----* synchronize parameter to agent.
----@return self
-function NavMeshAgent:syncToAgent () end
----* Check agent arrived OffMeshLink
----@return boolean
-function NavMeshAgent:isOnOffMeshLink () end
----* set separation weight
----@param weight float
----@return self
-function NavMeshAgent:setSeparationWeight (weight) end
----* pause movement
----@return self
-function NavMeshAgent:pause () end
----*
----@return void
-function NavMeshAgent:getUserData () end
----* Set automatic Orientation
----@param isAuto boolean
----@return self
-function NavMeshAgent:setAutoOrientation (isAuto) end
----* get agent height
----@return float
-function NavMeshAgent:getHeight () end
----* get maximal speed of agent
----@return float
-function NavMeshAgent:getMaxSpeed () end
----* Get current OffMeshLink information
----@return cc.OffMeshLinkData
-function NavMeshAgent:getCurrentOffMeshLinkData () end
----* get agent radius
----@return float
-function NavMeshAgent:getRadius () end
----* synchronization between node and agent is time consuming, you can skip some synchronization using this function
----@param flag int
----@return self
-function NavMeshAgent:setSyncFlag (flag) end
----*
----@return int
-function NavMeshAgent:getSyncFlag () end
----* resume movement
----@return self
-function NavMeshAgent:resume () end
----* stop movement
----@return self
-function NavMeshAgent:stop () end
----* set maximal acceleration of agent
----@param maxAcceleration float
----@return self
-function NavMeshAgent:setMaxAcceleration (maxAcceleration) end
----* Set the reference axes of agent's orientation<br>
----* param rotRefAxes The value of reference axes in local coordinate system.
----@param rotRefAxes vec3_table
----@return self
-function NavMeshAgent:setOrientationRefAxes (rotRefAxes) end
----* get maximal acceleration of agent
----@return float
-function NavMeshAgent:getMaxAcceleration () end
----* set agent height
----@param height float
----@return self
-function NavMeshAgent:setHeight (height) end
----*
----@param data void
----@return self
-function NavMeshAgent:setUserData (data) end
----* get obstacle avoidance type
----@return unsigned_char
-function NavMeshAgent:getObstacleAvoidanceType () end
----* get current velocity
----@return vec3_table
-function NavMeshAgent:getVelocity () end
----* set agent radius
----@param radius float
----@return self
-function NavMeshAgent:setRadius (radius) end
----* set obstacle avoidance type
----@param type unsigned_char
----@return self
-function NavMeshAgent:setObstacleAvoidanceType (type) end
----*
----@return string
-function NavMeshAgent:getNavMeshAgentComponentName () end
----* Create agent<br>
----* param param The parameters of agent.
----@param param cc.NavMeshAgentParam
----@return self
-function NavMeshAgent:create (param) end
----*
----@return self
-function NavMeshAgent:onEnter () end
----*
----@return self
-function NavMeshAgent:onExit () end
----*
----@return self
-function NavMeshAgent:NavMeshAgent () end \ No newline at end of file