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#include "module.h"
MODULE = Irssi::UI::Window PACKAGE = Irssi
PROTOTYPES: ENABLE
void
windows()
PREINIT:
GSList *tmp;
PPCODE:
for (tmp = windows; tmp != NULL; tmp = tmp->next) {
XPUSHs(sv_2mortal(plain_bless(tmp->data, "Irssi::UI::Window")));
}
Irssi::UI::Window
active_win()
CODE:
RETVAL = active_win;
OUTPUT:
RETVAL
Irssi::Server
active_server()
CODE:
RETVAL = active_win->active_server;
OUTPUT:
RETVAL
void
print(str, level=MSGLEVEL_CLIENTNOTICE)
char *str
int level;
CODE:
printtext_string(NULL, NULL, level, str);
void
command(cmd)
char *cmd
CODE:
perl_command(cmd, active_win->active_server, active_win->active);
Irssi::UI::Window
window_find_name(name)
char *name
Irssi::UI::Window
window_find_refnum(refnum)
int refnum
int
window_refnum_prev(refnum, wrap)
int refnum
int wrap
int
window_refnum_next(refnum, wrap)
int refnum
int wrap
int
windows_refnum_last()
Irssi::UI::Window
window_find_level(level)
int level
CODE:
RETVAL = window_find_level(NULL, level);
OUTPUT:
RETVAL
Irssi::UI::Window
window_find_item(name)
char *name
CODE:
RETVAL = window_find_item(NULL, name);
OUTPUT:
RETVAL
Irssi::UI::Window
window_find_closest(name, level)
char *name
int level
CODE:
RETVAL = window_find_closest(NULL, name, level);
OUTPUT:
RETVAL
Irssi::Windowitem
window_item_find(name)
char *name
CODE:
RETVAL = window_item_find(NULL, name);
OUTPUT:
RETVAL
#*******************************
MODULE = Irssi::UI::Window PACKAGE = Irssi::Server
#*******************************
void
command(server, cmd)
Irssi::Server server
char *cmd
CODE:
perl_command(cmd, server, NULL);
void
print(server, channel, str, level=MSGLEVEL_CLIENTNOTICE)
Irssi::Server server
char *channel
char *str
int level
CODE:
printtext_string(server, channel, level, str);
Irssi::Windowitem
window_item_find(server, name)
Irssi::Server server
char *name
Irssi::UI::Window
window_find_item(server, name)
Irssi::Server server
char *name
Irssi::UI::Window
window_find_level(server, level)
Irssi::Server server
int level
Irssi::UI::Window
window_find_closest(server, name, level)
Irssi::Server server
char *name
int level
#*******************************
MODULE = Irssi::UI::Window PACKAGE = Irssi::UI::Window PREFIX=window_
#*******************************
void
items(window)
Irssi::UI::Window window
PREINIT:
GSList *tmp;
PPCODE:
for (tmp = window->items; tmp != NULL; tmp = tmp->next) {
CHANNEL_REC *rec = tmp->data;
XPUSHs(sv_2mortal(iobject_bless(rec)));
}
void
print(window, str, level=MSGLEVEL_CLIENTNOTICE)
Irssi::UI::Window window
char *str
int level;
CODE:
printtext_window(window, level, str);
void
command(window, cmd)
Irssi::UI::Window window
char *cmd
CODE:
perl_command(cmd, window->active_server, window->active);
void
window_item_add(window, item, automatic)
Irssi::UI::Window window
Irssi::Windowitem item
int automatic
void
window_item_remove(item)
Irssi::Windowitem item
void
window_item_destroy(item)
Irssi::Windowitem item
void
window_item_prev(window)
Irssi::UI::Window window
void
window_item_next(window)
Irssi::UI::Window window
void
window_destroy(window)
Irssi::UI::Window window
void
window_set_active(window)
Irssi::UI::Window window
void
window_change_server(window, server)
Irssi::UI::Window window
Irssi::Server server
void
window_set_refnum(window, refnum)
Irssi::UI::Window window
int refnum
void
window_set_name(window, name)
Irssi::UI::Window window
char *name
void
window_set_level(window, level)
Irssi::UI::Window window
int level
char *
window_get_active_name(window)
Irssi::UI::Window window
Irssi::Windowitem
window_item_find(window, server, name)
Irssi::UI::Window window
Irssi::Server server
char *name
CODE:
RETVAL = window_item_find_window(window, server, name);
OUTPUT:
RETVAL
#*******************************
MODULE = Irssi::UI::Window PACKAGE = Irssi::Windowitem PREFIX = window_item_
#*******************************
void
print(item, str, level=MSGLEVEL_CLIENTNOTICE)
Irssi::Windowitem item
int level
char *str
CODE:
printtext_string(item->server, item->name, level, str);
void
command(item, cmd)
Irssi::Windowitem item
char *cmd
CODE:
perl_command(cmd, item->server, item);
Irssi::UI::Window
window_create(item, automatic)
Irssi::Windowitem item
int automatic
Irssi::UI::Window
window(item)
Irssi::Windowitem item
CODE:
RETVAL = window_item_window(item);
OUTPUT:
RETVAL
void
window_item_change_server(item, server)
Irssi::Windowitem item
Irssi::Server server
int
window_item_is_active(item)
Irssi::Windowitem item
void
window_item_set_active(item)
Irssi::Windowitem item
CODE:
window_item_set_active(window_item_window(item), item);
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