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#ifndef __STATUSBAR_H
#define __STATUSBAR_H
#include "mainwindows.h"
#define SBAR_PRIORITY_HIGH 100
#define SBAR_PRIORITY_NORMAL 0
#define SBAR_PRIORITY_LOW -100
enum {
STATUSBAR_POS_UP,
STATUSBAR_POS_MIDDLE,
STATUSBAR_POS_DOWN
};
typedef struct SBAR_ITEM_REC SBAR_ITEM_REC;
typedef void (*STATUSBAR_FUNC) (SBAR_ITEM_REC *item, int get_size_only);
typedef struct {
MAIN_WINDOW_REC *window;
int pos;
int line;
char *color_string;
int color;
int ypos; /* real position in screen at the moment */
GSList *items;
} STATUSBAR_REC;
struct SBAR_ITEM_REC {
STATUSBAR_REC *bar;
STATUSBAR_FUNC func;
/* what item wants */
int priority;
int min_size, max_size;
unsigned int right_justify:1;
/* what item gets */
int xpos, size;
};
/* ypos is used only when pos == STATUSBAR_POS_MIDDLE */
STATUSBAR_REC *statusbar_create(int pos, int ypos);
void statusbar_destroy(STATUSBAR_REC *bar);
STATUSBAR_REC *statusbar_find(int pos, int line);
SBAR_ITEM_REC *statusbar_item_create(STATUSBAR_REC *bar,
int priority, int right_justify,
STATUSBAR_FUNC func);
void statusbar_item_remove(SBAR_ITEM_REC *item);
/* redraw statusbar, NULL = all */
void statusbar_redraw(STATUSBAR_REC *bar);
void statusbar_item_redraw(SBAR_ITEM_REC *item);
void statusbar_init(void);
void statusbar_deinit(void);
#endif
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