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#ifndef __GUI_WINDOWS_H
#define __GUI_WINDOWS_H
#include "mainwindows.h"
#include "textbuffer-view.h"
#define WINDOW_GUI(a) ((GUI_WINDOW_REC *) ((a)->gui_data))
#define WINDOW_MAIN(a) (WINDOW_GUI(a)->parent)
#define is_window_visible(win) \
(WINDOW_GUI(win)->parent->active == (win))
typedef struct {
MAIN_WINDOW_REC *parent;
TEXT_BUFFER_VIEW_REC *view;
unsigned int scroll:1;
unsigned int use_scroll:1;
unsigned int sticky:1;
unsigned int use_insert_after:1;
LINE_REC *insert_after;
} GUI_WINDOW_REC;
void gui_windows_init(void);
void gui_windows_deinit(void);
WINDOW_REC *gui_window_create(MAIN_WINDOW_REC *parent);
void gui_window_resize(WINDOW_REC *window, int width, int height);
void gui_window_reparent(WINDOW_REC *window, MAIN_WINDOW_REC *parent);
#define gui_window_redraw(window) \
textbuffer_view_redraw(WINDOW_GUI(window)->view)
void gui_window_scroll(WINDOW_REC *window, int lines);
void gui_window_scroll_line(WINDOW_REC *window, LINE_REC *line);
void gui_window_set_sticky(WINDOW_REC *window);
void gui_window_set_unsticky(WINDOW_REC *window);
void gui_windows_reset_settings(void);
#endif
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