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/*
window-activity.c : irssi
Copyright (C) 1999-2000 Timo Sirainen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "module.h"
#include "signals.h"
#include "levels.h"
#include "server.h"
#include "misc.h"
#include "settings.h"
#include "windows.h"
#include "window-items.h"
static const char *noact_channels;
static void sig_hilight_text(WINDOW_REC *window, SERVER_REC *server, const char *channel, gpointer levelptr, const char *msg)
{
int level, oldlevel, new_data;
level = GPOINTER_TO_INT(levelptr);
if (window == active_win || (level & (MSGLEVEL_NEVER|MSGLEVEL_NO_ACT)))
return;
new_data = (level & MSGLEVEL_HILIGHT) ?
NEWDATA_HILIGHT : NEWDATA_TEXT;
if (new_data < NEWDATA_HILIGHT &&
channel != NULL && find_substr(noact_channels, channel))
return;
oldlevel = window->new_data;
if (window->new_data < new_data) {
window->new_data = new_data;
window->last_color = 0;
signal_emit("window hilight", 1, window);
}
signal_emit("window activity", 2, window, GINT_TO_POINTER(oldlevel));
}
static void sig_dehilight(WINDOW_REC *window, WI_ITEM_REC *item)
{
g_return_if_fail(window != NULL);
if (item != NULL && item->new_data != 0) {
item->new_data = 0;
item->last_color = 0;
signal_emit("window item hilight", 1, item);
}
}
static void sig_dehilight_window(WINDOW_REC *window)
{
GSList *tmp;
int oldlevel;
g_return_if_fail(window != NULL);
if (window->new_data == 0)
return;
if (window->new_data != 0) {
oldlevel = window->new_data;
window->new_data = 0;
window->last_color = 0;
signal_emit("window hilight", 2, window, GINT_TO_POINTER(oldlevel));
}
signal_emit("window activity", 2, window, GINT_TO_POINTER(oldlevel));
for (tmp = window->items; tmp != NULL; tmp = tmp->next)
sig_dehilight(window, tmp->data);
}
static void sig_hilight_window_item(WI_ITEM_REC *item)
{
WINDOW_REC *window;
GSList *tmp;
int level, oldlevel, color;
if (item->new_data < NEWDATA_HILIGHT &&
find_substr(noact_channels, item->name))
return;
window = window_item_window(item); level = 0; color = 0;
for (tmp = window->items; tmp != NULL; tmp = tmp->next) {
item = tmp->data;
if (item->new_data > level) {
level = item->new_data;
color = item->last_color;
}
}
oldlevel = window->new_data;
if (level == NEWDATA_HILIGHT)
window->last_color = color;
if (window->new_data < level || level == 0) {
window->new_data = level;
signal_emit("window hilight", 2, window, GINT_TO_POINTER(oldlevel));
}
signal_emit("window activity", 2, window, GINT_TO_POINTER(oldlevel));
}
static void read_settings(void)
{
noact_channels = settings_get_str("noact_channels");
}
void window_activity_init(void)
{
settings_add_str("lookandfeel", "noact_channels", "");
read_settings();
signal_add("print text", (SIGNAL_FUNC) sig_hilight_text);
signal_add("window item changed", (SIGNAL_FUNC) sig_dehilight);
signal_add("window changed", (SIGNAL_FUNC) sig_dehilight_window);
signal_add("window dehilight", (SIGNAL_FUNC) sig_dehilight_window);
signal_add("window item hilight", (SIGNAL_FUNC) sig_hilight_window_item);
signal_add("setup changed", (SIGNAL_FUNC) read_settings);
}
void window_activity_deinit(void)
{
signal_remove("print text", (SIGNAL_FUNC) sig_hilight_text);
signal_remove("window item changed", (SIGNAL_FUNC) sig_dehilight);
signal_remove("window changed", (SIGNAL_FUNC) sig_dehilight_window);
signal_remove("window dehilight", (SIGNAL_FUNC) sig_dehilight_window);
signal_remove("window item hilight", (SIGNAL_FUNC) sig_hilight_window_item);
signal_remove("setup changed", (SIGNAL_FUNC) read_settings);
}
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