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#ifndef __SERVERS_H
#define __SERVERS_H
#include "modules.h"
/* Returns SERVER_REC if it's server, NULL if it isn't. */
#define SERVER(server) \
MODULE_CHECK_CAST(server, SERVER_REC, type, "SERVER")
/* Returns SERVER_CONNECT_REC if it's server connection, NULL if it isn't. */
#define SERVER_CONNECT(conn) \
MODULE_CHECK_CAST(conn, SERVER_CONNECT_REC, type, "SERVER CONNECT")
#define IS_SERVER(server) \
(SERVER(server) ? TRUE : FALSE)
#define IS_SERVER_CONNECT(conn) \
(SERVER_CONNECT(conn) ? TRUE : FALSE)
/* all strings should be either NULL or dynamically allocated */
/* address and nick are mandatory, rest are optional */
struct _SERVER_CONNECT_REC {
#include "server-connect-rec.h"
};
#define STRUCT_SERVER_CONNECT_REC SERVER_CONNECT_REC
struct _SERVER_REC {
#include "server-rec.h"
};
extern GSList *servers, *lookup_servers;
void servers_init(void);
void servers_deinit(void);
/* Disconnect from server */
void server_disconnect(SERVER_REC *server);
SERVER_REC *server_find_tag(const char *tag);
SERVER_REC *server_find_chatnet(const char *chatnet);
/* starts connecting to server */
int server_start_connect(SERVER_REC *server);
void server_connect_free(SERVER_CONNECT_REC *conn);
/* initializes server record but doesn't start connecting */
void server_connect_init(SERVER_REC *server);
/* Connection to server finished, fill the rest of the fields */
void server_connect_finished(SERVER_REC *server);
/* connection to server failed */
void server_connect_failed(SERVER_REC *server, const char *msg);
/* Change your nick */
void server_change_nick(SERVER_REC *server, const char *nick);
/* Update own IPv4 and IPv6 records */
void server_connect_own_ip_save(SERVER_CONNECT_REC *conn,
IPADDR *ip4, IPADDR *ip6);
/* `optlist' should contain only one unknown key - the server tag.
returns NULL if there was unknown -option */
SERVER_REC *cmd_options_get_server(const char *cmd,
GHashTable *optlist,
SERVER_REC *defserver);
#endif
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