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Diffstat (limited to 'src/irc/core/irc-servers-reconnect.c')
-rw-r--r--src/irc/core/irc-servers-reconnect.c29
1 files changed, 19 insertions, 10 deletions
diff --git a/src/irc/core/irc-servers-reconnect.c b/src/irc/core/irc-servers-reconnect.c
index 26f40779..fc77c77c 100644
--- a/src/irc/core/irc-servers-reconnect.c
+++ b/src/irc/core/irc-servers-reconnect.c
@@ -59,13 +59,13 @@ static void sig_server_reconnect_save_status(IRC_SERVER_CONNECT_REC *conn,
conn->channels = irc_server_get_channels(server);
g_free_not_null(conn->usermode);
- conn->usermode = g_strdup(server->usermode);
+ conn->usermode = g_strdup(server->wanted_usermode);
}
static int sig_set_user_mode(IRC_SERVER_REC *server)
{
const char *mode;
- char *newmode;
+ char *newmode, *args;
if (g_slist_find(servers, server) == NULL)
return 0; /* got disconnected */
@@ -79,9 +79,11 @@ static int sig_set_user_mode(IRC_SERVER_REC *server)
if (server->usermode == NULL) {
/* server didn't set user mode, just set the new one */
irc_send_cmdv(server, "MODE %s %s", server->nick, mode);
- } else {
- if (strcmp(newmode, server->usermode) != 0)
- irc_send_cmdv(server, "MODE %s -%s+%s", server->nick, server->usermode, mode);
+ } else if (strcmp(newmode, server->usermode) != 0) {
+ args = g_strdup_printf("%s -%s+%s", server->nick,
+ server->usermode, mode);
+ signal_emit("command mode", 3, server, args, NULL);
+ g_free(args);
}
g_free_not_null(newmode);
@@ -101,16 +103,15 @@ static void sig_connected(IRC_SERVER_REC *server)
}
}
-static void event_kill(IRC_SERVER_REC *server, const char *data,
- const char *nick, const char *addr)
+static void event_nick_collision(IRC_SERVER_REC *server, const char *data)
{
time_t new_connect;
- if (!IS_IRC_SERVER(server)/* || addr != NULL*/)
+ if (!IS_IRC_SERVER(server))
return;
- /* after server kills we want to connect back immediately - it was
- probably a nick collision. but no matter how hard they kill us,
+ /* after server kills us because of nick collision, we want to
+ connect back immediately. but no matter how hard they kill us,
don't connect to the server more than once in every 10 seconds. */
new_connect = server->connect_time+10 -
@@ -119,11 +120,18 @@ static void event_kill(IRC_SERVER_REC *server, const char *data,
server->connect_time = new_connect;
}
+static void event_kill(IRC_SERVER_REC *server, const char *data)
+{
+ /* don't reconnect if we were killed */
+ server->no_reconnect = TRUE;
+}
+
void irc_servers_reconnect_init(void)
{
signal_add("server connect copy", (SIGNAL_FUNC) sig_server_connect_copy);
signal_add("server reconnect save status", (SIGNAL_FUNC) sig_server_reconnect_save_status);
signal_add("event connected", (SIGNAL_FUNC) sig_connected);
+ signal_add("event 436", (SIGNAL_FUNC) event_nick_collision);
signal_add("event kill", (SIGNAL_FUNC) event_kill);
}
@@ -132,5 +140,6 @@ void irc_servers_reconnect_deinit(void)
signal_remove("server connect copy", (SIGNAL_FUNC) sig_server_connect_copy);
signal_remove("server reconnect save status", (SIGNAL_FUNC) sig_server_reconnect_save_status);
signal_remove("event connected", (SIGNAL_FUNC) sig_connected);
+ signal_remove("event 436", (SIGNAL_FUNC) event_nick_collision);
signal_remove("event kill", (SIGNAL_FUNC) event_kill);
}