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# Note this port shares its PORTREVISION with graphics/openshadinglanguage!
CATEGORIES= graphics multimedia python
PKGNAMEPREFIX= ${PYTHON_PKGNAMEPREFIX}
COMMENT= OpenShadingLanguage python bindings
MASTERDIR= ${.CURDIR}/../openshadinglanguage
OPTIONS_EXCLUDE= MATERIALX OSLTOY
.include "${MASTERDIR}/Makefile"
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