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# Created by: Piotr Kubaj <pkubaj@anongoth.pl>
# $FreeBSD$
PORTNAME= OpenTomb
DISTVERSIONPREFIX= win32-
DISTVERSION= 2018-02-03_alpha
PORTREVISION= 1
CATEGORIES= games
MAINTAINER= pkubaj@anongoth.pl
COMMENT= Open-source Tomb Raider 1-5 engine remake
LICENSE= LGPL3
LICENSE_FILE= ${WRKSRC}/LICENSE
LIB_DEPENDS= libpng.so:graphics/png
USES= cmake compiler:c++11-lang lua openal
USE_GITHUB= yes
USE_SDL= sdl2
LLD_UNSAFE= yes
SUB_FILES= OpenTomb
post-patch:
@${REINPLACE_CMD} -e 's|%%PREFIX%%|${PREFIX}|g' ${WRKSRC}/src/render/shader_manager.cpp
@${REINPLACE_CMD} -e 's|%%PREFIX%%|${PREFIX}|g' ${WRKSRC}/scripts/entity/entity_functions.lua
@${REINPLACE_CMD} -e 's|%%PREFIX%%|${PREFIX}|g' ${WRKSRC}/scripts/trigger/trigger_functions.lua
do-install:
@${MKDIR} ${STAGEDIR}${DATADIR}
${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${STAGEDIR}${DATADIR}
${INSTALL_SCRIPT} ${WRKSRC}/autoexec.lua ${STAGEDIR}${DATADIR}
@cd ${WRKSRC}/scripts && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/scripts "! -name *\.bak"
@cd ${WRKSRC}/shaders && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/shaders
@cd ${WRKSRC}/resource && ${COPYTREE_SHARE} . ${STAGEDIR}${DATADIR}/resource
${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${STAGEDIR}${PREFIX}/bin
.include <bsd.port.mk>
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