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author | David Briscoe <idbrii@gmail.com> | 2018-02-23 14:43:24 -0800 |
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committer | David Briscoe <idbrii@gmail.com> | 2018-02-23 14:52:25 -0800 |
commit | 8b304f77b7b8efd7a03d51e5b2533631dc646094 (patch) | |
tree | dc038bd8883087566cab50c2e764e7811a6dbbdc | |
parent | 89f8d3e456713846d1ebdd934027ae7a910cf5f8 (diff) | |
download | ale-8b304f77b7b8efd7a03d51e5b2533631dc646094.zip |
Add Unity project path to Unity example in docs
For Ale to recognize the symbols in your project, you need to point it
at where Unity builds your assemblies. Add this path to the example.
-rw-r--r-- | doc/ale-cs.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/ale-cs.txt b/doc/ale-cs.txt index 237e8484..3a02df65 100644 --- a/doc/ale-cs.txt +++ b/doc/ale-cs.txt @@ -94,6 +94,7 @@ g:ale_cs_mcsc_assemblies *g:ale_cs_mcsc_assemblies* " Compile C# programs with the Unity engine DLL file on Mac. let g:ale_cs_mcsc_assemblies = [ \ '/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll', + \ 'path-to-unityproject/obj/Debug', \] < |