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authorDavid Briscoe <idbrii@gmail.com>2018-02-23 14:43:24 -0800
committerDavid Briscoe <idbrii@gmail.com>2018-02-23 14:52:25 -0800
commit8b304f77b7b8efd7a03d51e5b2533631dc646094 (patch)
treedc038bd8883087566cab50c2e764e7811a6dbbdc
parent89f8d3e456713846d1ebdd934027ae7a910cf5f8 (diff)
downloadale-8b304f77b7b8efd7a03d51e5b2533631dc646094.zip
Add Unity project path to Unity example in docs
For Ale to recognize the symbols in your project, you need to point it at where Unity builds your assemblies. Add this path to the example.
-rw-r--r--doc/ale-cs.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/ale-cs.txt b/doc/ale-cs.txt
index 237e8484..3a02df65 100644
--- a/doc/ale-cs.txt
+++ b/doc/ale-cs.txt
@@ -94,6 +94,7 @@ g:ale_cs_mcsc_assemblies *g:ale_cs_mcsc_assemblies*
" Compile C# programs with the Unity engine DLL file on Mac.
let g:ale_cs_mcsc_assemblies = [
\ '/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll',
+ \ 'path-to-unityproject/obj/Debug',
\]
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