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diff --git a/src/dot.rs b/src/dot.rs
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+++ b/src/dot.rs
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+use crate::attributes::{
+ ArrowType, AttributeStatement, AttributeText, AttributeType, Attributes, Color,
+ ColorList, Direction, EdgeStyle, GraphAttributeStatement, ImagePosition, ImageScale,
+ IntoWeightedColor, LabelLocation, NodeStyle, Ordering, Point, PortPosition,
+ Rectangle, Shape, Styles,
+};
+use indexmap::IndexMap;
+use std::borrow::Cow;
+use std::collections::HashMap;
+use std::io;
+use std::io::prelude::*;
+
+static INDENT: &str = " ";
+
+pub trait DotString<'a> {
+ fn dot_string(&self) -> Cow<'a, str>;
+}
+
+// TODO: probably dont need this struct and can move impl methods into lib module
+pub struct Dot<'a> {
+ pub graph: Graph<'a>,
+}
+
+impl<'a> Dot<'a> {
+ /// Renders directed graph `g` into the writer `w` in DOT syntax.
+ /// (Simple wrapper around `render_opts` that passes a default set of options.)
+ //pub fn render<W>(self, g: Graph, w: &mut W) -> io::Result<()>
+ pub fn render<W>(self, w: &mut W) -> io::Result<()>
+ where
+ W: Write,
+ {
+ // TODO: use default_options?
+ self.render_opts(w, &[])
+ }
+
+ // io::Result<()> vs Result<(), Box<dyn Error>>
+ // https://doc.rust-lang.org/book/ch09-02-recoverable-errors-with-result.html#the--operator-can-be-used-in-functions-that-return-result
+ /// Renders directed graph `g` into the writer `w` in DOT syntax.
+ /// (Main entry point for the library.)
+ // pub fn render_opts<W>(self, graph: Graph, w: &mut W, options: &[RenderOption]) -> io::Result<()>
+ pub fn render_opts<W>(self, w: &mut W, options: &[RenderOption]) -> io::Result<()>
+ where
+ W: Write,
+ {
+ if let Some(comment) = &self.graph.comment {
+ // TODO: split comment into lines of 80 or so characters
+ writeln!(w, "// {}", comment)?;
+ }
+
+ let edge_op = &self.graph.edge_op();
+ let strict = if self.graph.strict { "strict " } else { "" };
+ write!(w, "{}{}", strict, &self.graph.graph_type())?;
+
+ if let Some(id) = &self.graph.id {
+ write!(w, " {}", id)?;
+ }
+
+ writeln!(w, " {{")?;
+
+ if let Some(graph_attributes) = self.graph.graph_attributes {
+ write!(w, "{}{}\n", INDENT, graph_attributes.dot_string())?;
+ }
+
+ if let Some(node_attributes) = self.graph.node_attributes {
+ write!(w, "{}{}\n", INDENT, node_attributes.dot_string())?;
+ }
+
+ if let Some(edge_attributes) = self.graph.edge_attributes {
+ write!(w, "{}{}\n", INDENT, edge_attributes.dot_string())?;
+ }
+
+ for n in self.graph.nodes {
+ // TODO: handle render options
+ // Are render options something we need?
+ // we could clone the node or and remove the attributes based on render options
+ // or maybe we keep a set of attributes to ignore based on the options
+ writeln!(w, "{}{}", INDENT, n.dot_string())?;
+ }
+
+ for e in self.graph.edges {
+ let mut edge_source = e.source;
+ if let Some(source_port_position) = e.source_port_position {
+ edge_source
+ .push_str(format!(":{}", source_port_position.dot_string()).as_str())
+ }
+
+ let mut edge_target = e.target;
+ if let Some(target_port_position) = e.target_port_position {
+ edge_target
+ .push_str(format!(":{}", target_port_position.dot_string()).as_str())
+ }
+
+ write!(w, "{}{} {} {}", INDENT, edge_source, edge_op, edge_target)?;
+ // TODO: render ops
+ if !e.attributes.is_empty() {
+ write!(w, " [")?;
+
+ let mut iter = e.attributes.iter();
+ let first = iter.next().unwrap();
+ write!(w, "{}={}", first.0, first.1.dot_string())?;
+ for (key, value) in iter {
+ write!(w, ", ")?;
+ write!(w, "{}={}", key, value.dot_string())?;
+ }
+ write!(w, "]")?;
+ }
+ writeln!(w, ";")?;
+ }
+
+ writeln!(w, "}}")
+ }
+}
+
+#[derive(Copy, Clone, PartialEq, Eq, Debug)]
+pub enum RenderOption {
+ NoEdgeLabels,
+ NoNodeLabels,
+ NoEdgeStyles,
+ NoNodeStyles,
+
+ // TODO: replace with Fontname(String),
+ Monospace,
+}
+
+/// Returns vec holding all the default render options.
+pub fn default_options() -> Vec<RenderOption> {
+ vec![]
+}
+
+pub struct Graph<'a> {
+ pub id: Option<String>,
+
+ pub is_directed: bool,
+
+ pub strict: bool,
+
+ /// Comment added to the first line of the source.
+ pub comment: Option<String>,
+
+ pub graph_attributes: Option<GraphAttributeStatement<'a>>,
+
+ pub node_attributes: Option<NodeAttributeStatement<'a>>,
+
+ pub edge_attributes: Option<EdgeAttributeStatement<'a>>,
+
+ pub nodes: Vec<Node<'a>>,
+
+ pub edges: Vec<Edge<'a>>,
+}
+
+impl<'a> Graph<'a> {
+ pub fn new(
+ id: Option<String>,
+ is_directed: bool,
+ strict: bool,
+ comment: Option<String>,
+ graph_attributes: Option<GraphAttributeStatement<'a>>,
+ node_attributes: Option<NodeAttributeStatement<'a>>,
+ edge_attributes: Option<EdgeAttributeStatement<'a>>,
+ nodes: Vec<Node<'a>>,
+ edges: Vec<Edge<'a>>,
+ ) -> Self {
+ Self {
+ id,
+ is_directed,
+ strict,
+ comment,
+ graph_attributes,
+ node_attributes,
+ edge_attributes,
+ nodes,
+ edges,
+ }
+ }
+
+ pub fn graph_type(&self) -> &'static str {
+ if self.is_directed {
+ "digraph"
+ } else {
+ "graph"
+ }
+ }
+
+ pub fn edge_op(&self) -> &'static str {
+ if self.is_directed {
+ "->"
+ } else {
+ "--"
+ }
+ }
+}
+
+pub struct GraphBuilder<'a> {
+ id: Option<String>,
+
+ is_directed: bool,
+
+ strict: bool,
+
+ graph_attributes: Option<GraphAttributeStatement<'a>>,
+
+ node_attributes: Option<NodeAttributeStatement<'a>>,
+
+ edge_attributes: Option<EdgeAttributeStatement<'a>>,
+
+ nodes: Vec<Node<'a>>,
+
+ edges: Vec<Edge<'a>>,
+
+ comment: Option<String>,
+}
+
+// TODO: id should be an escString
+impl<'a> GraphBuilder<'a> {
+ pub fn new_directed(id: Option<String>) -> Self {
+ Self {
+ id,
+ is_directed: true,
+ strict: false,
+ graph_attributes: None,
+ node_attributes: None,
+ edge_attributes: None,
+ nodes: Vec::new(),
+ edges: Vec::new(),
+ comment: None,
+ }
+ }
+
+ pub fn new_undirected(id: Option<String>) -> Self {
+ Self {
+ id,
+ is_directed: false,
+ strict: false,
+ graph_attributes: None,
+ node_attributes: None,
+ edge_attributes: None,
+ nodes: Vec::new(),
+ edges: Vec::new(),
+ comment: None,
+ }
+ }
+
+ pub fn comment<S: Into<String>>(&mut self, comment: S) -> &mut Self {
+ self.comment = Some(comment.into());
+ self
+ }
+
+ pub fn add_graph_attributes(
+ &mut self,
+ graph_attributes: GraphAttributeStatement<'a>,
+ ) -> &mut Self {
+ self.graph_attributes = Some(graph_attributes);
+ self
+ }
+
+ pub fn add_node_attributes(
+ &mut self,
+ node_attributes: NodeAttributeStatement<'a>,
+ ) -> &mut Self {
+ self.node_attributes = Some(node_attributes);
+ self
+ }
+
+ pub fn add_edge_attributes(
+ &mut self,
+ edge_attributes: EdgeAttributeStatement<'a>,
+ ) -> &mut Self {
+ self.edge_attributes = Some(edge_attributes);
+ self
+ }
+
+ // TODO: update to insert into appropriate statement or remove?
+ // pub fn add_attribute(
+ // &mut self,
+ // attribute_type: AttributeType,
+ // key: String, value: AttributeText<'a>
+ // ) -> &mut Self {
+ // self.get_attributes(attribute_type).insert(key, value);
+ // self
+ // }
+ //
+ // pub fn add_attributes(
+ // &mut self,
+ // attribute_type: AttributeType,
+ // attributes: HashMap<String, AttributeText<'a>>
+ // ) -> &mut Self {
+ // self.get_attributes(attribute_type).extend(attributes);
+ // self
+ // }
+
+ pub fn add_attribute(
+ &mut self,
+ attribute_type: AttributeType,
+ key: String,
+ value: AttributeText<'a>,
+ ) -> &mut Self {
+ match attribute_type {
+ AttributeType::Graph => {
+ if self.graph_attributes.is_none() {
+ self.graph_attributes = Some(GraphAttributeStatement::new());
+ }
+ self.graph_attributes
+ .as_mut()
+ .unwrap()
+ .add_attribute(key, value);
+ }
+ AttributeType::Edge => {
+ if self.edge_attributes.is_none() {
+ self.edge_attributes = Some(EdgeAttributeStatement::new());
+ }
+ self.edge_attributes
+ .as_mut()
+ .unwrap()
+ .add_attribute(key, value);
+ }
+ AttributeType::Node => {
+ if self.node_attributes.is_none() {
+ self.node_attributes = Some(NodeAttributeStatement::new());
+ }
+ self.node_attributes
+ .as_mut()
+ .unwrap()
+ .add_attribute(key, value);
+ }
+ }
+ self
+ }
+
+ pub fn add_node(&mut self, node: Node<'a>) -> &mut Self {
+ self.nodes.push(node);
+ self
+ }
+
+ pub fn add_edge(&mut self, edge: Edge<'a>) -> &mut Self {
+ self.edges.push(edge);
+ self
+ }
+
+ pub fn strict(&mut self) -> &mut Self {
+ self.strict = true;
+ self
+ }
+
+ pub fn build(&self) -> Graph<'a> {
+ Graph {
+ id: self.id.to_owned(),
+ is_directed: self.is_directed,
+ strict: self.strict,
+ comment: self.comment.clone(), // TODO: is clone the only option here?
+ graph_attributes: self.graph_attributes.clone(),
+ node_attributes: self.node_attributes.clone(),
+ edge_attributes: self.edge_attributes.clone(),
+ nodes: self.nodes.clone(), // TODO: is clone the only option here?
+ edges: self.edges.clone(), // TODO: is clone the only option here?
+ }
+ }
+}
+
+#[derive(Clone, Debug)]
+pub struct Node<'a> {
+ pub id: String,
+ pub attributes: IndexMap<String, AttributeText<'a>>,
+}
+
+impl<'a> Node<'a> {
+ pub fn new(id: String) -> Node<'a> {
+ // TODO: constrain id
+ Node {
+ id,
+ attributes: IndexMap::new(),
+ }
+ }
+}
+
+impl<'a> DotString<'a> for Node<'a> {
+ fn dot_string(&self) -> Cow<'a, str> {
+ let mut dot_string = format!("{}", &self.id);
+ if !self.attributes.is_empty() {
+ dot_string.push_str(" [");
+ let mut iter = self.attributes.iter();
+ let first = iter.next().unwrap();
+ dot_string
+ .push_str(format!("{}={}", first.0, first.1.dot_string()).as_str());
+ for (key, value) in iter {
+ dot_string.push_str(", ");
+ dot_string.push_str(format!("{}={}", key, value.dot_string()).as_str());
+ }
+
+ dot_string.push_str("]");
+ }
+ dot_string.push_str(";");
+ dot_string.into()
+ }
+}
+
+pub struct NodeBuilder<'a> {
+ id: String,
+ attributes: IndexMap<String, AttributeText<'a>>,
+}
+
+impl<'a> NodeAttributes<'a> for NodeBuilder<'a> {
+ fn add_attribute<S: Into<String>>(
+ &mut self,
+ key: S,
+ value: AttributeText<'a>,
+ ) -> &mut Self {
+ self.attributes.insert(key.into(), value);
+ self
+ }
+
+ /// Add multiple attribures to the edge.
+ fn add_attributes(
+ &'a mut self,
+ attributes: HashMap<String, AttributeText<'a>>,
+ ) -> &mut Self {
+ self.attributes.extend(attributes);
+ self
+ }
+
+ fn get_attributes_mut(&mut self) -> &mut IndexMap<String, AttributeText<'a>> {
+ &mut self.attributes
+ }
+}
+
+impl<'a> NodeBuilder<'a> {
+ pub fn new(id: String) -> Self {
+ Self {
+ id,
+ attributes: IndexMap::new(),
+ }
+ }
+
+ pub fn build(&self) -> Node<'a> {
+ Node {
+ // TODO: are these to_owned and clones necessary?
+ id: self.id.to_owned(),
+ attributes: self.attributes.clone(),
+ }
+ }
+}
+
+#[derive(Clone, Debug)]
+pub struct Edge<'a> {
+ pub source: String,
+ pub source_port_position: Option<PortPosition>,
+ pub target: String,
+ pub target_port_position: Option<PortPosition>,
+ pub attributes: IndexMap<String, AttributeText<'a>>,
+}
+
+impl<'a> Edge<'a> {
+ pub fn new(source: String, target: String) -> Self {
+ Self {
+ source,
+ source_port_position: None,
+ target,
+ target_port_position: None,
+ attributes: IndexMap::new(),
+ }
+ }
+
+ pub fn new_with_position(
+ source: String,
+ source_port_position: PortPosition,
+ target: String,
+ target_port_position: PortPosition,
+ ) -> Self {
+ Self {
+ source,
+ source_port_position: Some(source_port_position),
+ target,
+ target_port_position: Some(target_port_position),
+ attributes: IndexMap::new(),
+ }
+ }
+}
+
+pub struct EdgeBuilder<'a> {
+ pub source: String,
+ pub source_port_position: Option<PortPosition>,
+ pub target: String,
+ pub target_port_position: Option<PortPosition>,
+ attributes: IndexMap<String, AttributeText<'a>>,
+}
+
+impl<'a> EdgeAttributes<'a> for EdgeBuilder<'a> {
+ fn add_attribute<S: Into<String>>(
+ &mut self,
+ key: S,
+ value: AttributeText<'a>,
+ ) -> &mut Self {
+ self.attributes.insert(key.into(), value);
+ self
+ }
+
+ fn get_attributes_mut(&mut self) -> &mut IndexMap<String, AttributeText<'a>> {
+ &mut self.attributes
+ }
+
+ // /// Add multiple attributes to the edge.
+ // fn add_attributes(&'a mut self, attributes: HashMap<String, AttributeText<'a>>) -> &mut Self {
+ // self.attributes.extend(attributes);
+ // self
+ // }
+}
+
+impl<'a> EdgeBuilder<'a> {
+ pub fn new(source: String, target: String) -> Self {
+ Self {
+ source,
+ target,
+ source_port_position: None,
+ target_port_position: None,
+ attributes: IndexMap::new(),
+ }
+ }
+
+ pub fn new_with_port_position(
+ source: String,
+ source_port_position: PortPosition,
+ target: String,
+ target_port_position: PortPosition,
+ ) -> Self {
+ Self {
+ source,
+ target,
+ source_port_position: Some(source_port_position),
+ target_port_position: Some(target_port_position),
+ attributes: IndexMap::new(),
+ }
+ }
+
+ pub fn source_port_position(&mut self, port_position: PortPosition) -> &mut Self {
+ self.source_port_position = Some(port_position);
+ self
+ }
+
+ pub fn target_port_position(&mut self, port_position: PortPosition) -> &mut Self {
+ self.target_port_position = Some(port_position);
+ self
+ }
+ /// Add an attribute to the edge.
+ pub fn add_attribute<S: Into<String>>(
+ &mut self,
+ key: S,
+ value: AttributeText<'a>,
+ ) -> &mut Self {
+ self.attributes.insert(key.into(), value);
+ self
+ }
+
+ /// Add multiple attributes to the edge.
+ pub fn add_attributes(
+ &'a mut self,
+ attributes: HashMap<String, AttributeText<'a>>,
+ ) -> &mut Self {
+ self.attributes.extend(attributes);
+ self
+ }
+
+ pub fn build(&self) -> Edge<'a> {
+ Edge {
+ // TODO: are these to_owned and clones necessary?
+ source: self.source.to_owned(),
+ source_port_position: self.source_port_position.to_owned(),
+ target: self.target.to_owned(),
+ target_port_position: self.target_port_position.to_owned(),
+ attributes: self.attributes.clone(),
+ }
+ }
+}
+
+pub trait NodeAttributes<'a> {
+ // TODO: constrain
+ /// Indicates the preferred area for a node or empty cluster when laid out by patchwork.
+ /// default: 1.0, minimum: >0
+ fn area(&mut self, area: f32) -> &mut Self {
+ self.add_attribute("area", AttributeText::from(area))
+ }
+
+ /// Classnames to attach to the node’s SVG element.
+ /// Combine with stylesheet for styling SVG output using CSS classnames.
+ /// Multiple space-separated classes are supported.
+ fn class(&mut self, class: String) -> &mut Self {
+ Attributes::class(self.get_attributes_mut(), class);
+ self
+ }
+
+ /// Basic drawing color for graphics, not text. For the latter, use the fontcolor attribute.
+ fn color(&mut self, color: Color<'a>) -> &mut Self {
+ Attributes::color(self.get_attributes_mut(), color);
+ self
+ }
+
+ fn color_with_colorlist(&mut self, color: ColorList<'a>) -> &mut Self {
+ Attributes::color_with_colorlist(self.get_attributes_mut(), color);
+ self
+ }
+
+ /// This attribute specifies a color scheme namespace: the context for interpreting color names.
+ /// In particular, if a color value has form "xxx" or "//xxx", then the color xxx will be evaluated
+ /// according to the current color scheme. If no color scheme is set, the standard X11 naming is used.
+ /// For example, if colorscheme=bugn9, then color=7 is interpreted as color="/bugn9/7".
+ fn color_scheme(&mut self, color_scheme: String) -> &mut Self {
+ Attributes::color_scheme(self.get_attributes_mut(), color_scheme);
+ self
+ }
+
+ /// Comments are inserted into output. Device-dependent
+ fn comment(&mut self, comment: String) -> &mut Self {
+ Attributes::comment(self.get_attributes_mut(), comment);
+ self
+ }
+
+ /// Distortion factor for shape=polygon.
+ /// Positive values cause top part to be larger than bottom; negative values do the opposite.
+ fn distortion(&mut self, distortion: f32) -> &mut Self {
+ self.add_attribute("distortion", AttributeText::from(distortion))
+ }
+
+ /// Color used to fill the background of a node or cluster assuming style=filled, or a filled arrowhead.
+ fn fill_color(&mut self, fill_color: Color<'a>) -> &mut Self {
+ Attributes::fill_color(self.get_attributes_mut(), fill_color);
+ self
+ }
+
+ /// Color used to fill the background, with a gradient, of a node or cluster assuming
+ /// style=filled, or a filled arrowhead.
+ fn fill_color_with_colorlist(&mut self, fill_colors: ColorList<'a>) -> &mut Self {
+ Attributes::fill_color_with_colorlist(self.get_attributes_mut(), fill_colors);
+ self
+ }
+
+ /// Color used to fill the background, with a gradient, of a node or cluster assuming
+ /// style=filled, or a filled arrowhead.
+ /// TODO: example
+ fn fill_color_with_iter<I>(&mut self, fill_colors: I) -> &mut Self
+ where
+ I: IntoIterator,
+ I::Item: IntoWeightedColor<'a>,
+ {
+ Attributes::fill_color_with_iter(self.get_attributes_mut(), fill_colors);
+ self
+ }
+
+ /// If true, the node size is specified by the values of the width and height attributes only and
+ /// is not expanded to contain the text label.
+ /// There will be a warning if the label (with margin) cannot fit within these limits.
+ /// If false, the size of a node is determined by smallest width and height needed to contain its label
+ /// and image, if any, with a margin specified by the margin attribute.
+ fn fixed_size(&mut self, fixed_size: bool) -> &mut Self {
+ self.add_attribute("fixedsize", AttributeText::from(fixed_size))
+ }
+
+ /// Color used for text.
+ fn font_color(&mut self, font_color: Color<'a>) -> &mut Self {
+ Attributes::font_color(self.get_attributes_mut(), font_color);
+ self
+ }
+
+ /// Font used for text.
+ fn font_name(&mut self, font_name: String) -> &mut Self {
+ Attributes::font_name(self.get_attributes_mut(), font_name);
+ self
+ }
+
+ /// Font size, in points, used for text.
+ /// default: 14.0, minimum: 1.0
+ fn font_size(&mut self, font_size: f32) -> &mut Self {
+ Attributes::font_size(self.get_attributes_mut(), font_size);
+ self
+ }
+
+ /// If a gradient fill is being used, this determines the angle of the fill.
+ fn gradient_angle(&mut self, gradient_angle: u32) -> &mut Self {
+ Attributes::gradient_angle(self.get_attributes_mut(), gradient_angle);
+ self
+ }
+
+ /// If the end points of an edge belong to the same group, i.e., have the same group attribute,
+ /// parameters are set to avoid crossings and keep the edges straight.
+ fn group(&mut self, group: String) -> &mut Self {
+ self.add_attribute("group", AttributeText::attr(group))
+ }
+
+ // TODO: constrain
+ /// Height of node, in inches.
+ /// default: 0.5, minimum: 0.02
+ fn height(&mut self, height: f32) -> &mut Self {
+ self.add_attribute("height", AttributeText::from(height))
+ }
+
+ /// Gives the name of a file containing an image to be displayed inside a node.
+ /// The image file must be in one of the recognized formats,
+ /// typically JPEG, PNG, GIF, BMP, SVG, or Postscript, and be able to be converted
+ /// into the desired output format.
+ fn image(&mut self, image: String) -> &mut Self {
+ self.add_attribute("image", AttributeText::quoted(image))
+ }
+
+ /// Controls how an image is positioned within its containing node.
+ /// Only has an effect when the image is smaller than the containing node.
+ fn image_pos(&mut self, image_pos: ImagePosition) -> &mut Self {
+ self.add_attribute("imagepos", AttributeText::from(image_pos))
+ }
+
+ /// Controls how an image fills its containing node.
+ fn image_scale_bool(&mut self, image_scale: bool) -> &mut Self {
+ self.add_attribute("imagescale", AttributeText::from(image_scale))
+ }
+
+ /// Controls how an image fills its containing node.
+ fn image_scale(&mut self, image_scale: ImageScale) -> &mut Self {
+ self.add_attribute("imagescale", AttributeText::from(image_scale))
+ }
+
+ /// Text label attached to objects.
+ fn label<S: Into<Cow<'a, str>>>(&mut self, text: S) -> &mut Self {
+ self.add_attribute("label", AttributeText::quoted(text))
+ }
+
+ // Vertical placement of labels for nodes, root graphs and clusters.
+ // For graphs and clusters, only labelloc=t and labelloc=b are allowed, corresponding to placement at the top and bottom, respectively.
+ // By default, root graph labels go on the bottom and cluster labels go on the top.
+ // Note that a subgraph inherits attributes from its parent. Thus, if the root graph sets labelloc=b, the subgraph inherits this value.
+ // For nodes, this attribute is used only when the height of the node is larger than the height of its label.
+ // If labelloc=t, labelloc=c, labelloc=b, the label is aligned with the top, centered, or aligned with the bottom of the node, respectively.
+ // By default, the label is vertically centered.
+ fn label_location(&mut self, label_location: LabelLocation) -> &mut Self {
+ Attributes::label_location(self.get_attributes_mut(), label_location);
+ self
+ }
+
+ /// Specifies layers in which the node, edge or cluster is present.
+ fn layer(&mut self, layer: String) -> &mut Self {
+ Attributes::layer(self.get_attributes_mut(), layer);
+ self
+ }
+
+ /// Sets x and y margins of canvas, in inches.
+ /// Both margins are set equal to the given value.
+ /// See [`crate::NodeAttributes::margin_point`]
+ fn margin(&mut self, margin: f32) -> &mut Self {
+ self.margin_point(Point::new_2d(margin, margin))
+ }
+
+ /// Sets x and y margins of canvas, in inches.
+ /// Specifies space left around the node’s label.
+ /// Note that the margin is not part of the drawing but just empty space left around the drawing.
+ /// The margin basically corresponds to a translation of drawing, as would be necessary to
+ /// center a drawing on a page.
+ /// Nothing is actually drawn in the margin.
+ /// To actually extend the background of a drawing, see the pad attribute.
+ /// Whilst it is possible to create a Point value with either a third co-ordinate
+ /// or a forced position, these are ignored for printing.
+ /// By default, the value is 0.11,0.055.
+ fn margin_point(&mut self, margin: Point) -> &mut Self {
+ Attributes::margin(self.get_attributes_mut(), margin);
+ self
+ }
+
+ /// By default, the justification of multi-line labels is done within the largest context that makes sense.
+ /// Thus, in the label of a polygonal node, a left-justified line will align with the left side of the node (shifted by the prescribed margin).
+ /// In record nodes, left-justified line will line up with the left side of the enclosing column of fields.
+ /// If nojustify=true, multi-line labels will be justified in the context of itself.
+ /// For example, if nojustify is set, the first label line is long, and the second is shorter and left-justified,
+ /// the second will align with the left-most character in the first line, regardless of how large the node might be.
+ fn no_justify(&mut self, no_justify: bool) -> &mut Self {
+ Attributes::no_justify(self.get_attributes_mut(), no_justify);
+ self
+ }
+
+ /// If ordering="out", then the outedges of a node, that is, edges with the node as its tail
+ /// node, must appear left-to-right in the same order in which they are defined in the input.
+ ///
+ /// If ordering="in", then the inedges of a node must appear left-to-right in the same order in
+ /// which they are defined in the input.
+ ///
+ /// If defined as a graph or subgraph attribute, the value is applied to all nodes in the graph
+ /// or subgraph.
+ ///
+ /// Note that the graph attribute takes precedence over the node attribute.
+ fn ordering(&mut self, ordering: Ordering) -> &mut Self {
+ Attributes::ordering(self.get_attributes_mut(), ordering);
+ self
+ }
+
+ // TODO: constrain to 0 - 360. Docs say min is 360 which should be max right?
+ /// When used on nodes: Angle, in degrees, to rotate polygon node shapes.
+ /// For any number of polygon sides, 0 degrees rotation results in a flat base.
+ /// When used on graphs: If "[lL]*", sets graph orientation to landscape.
+ /// Used only if rotate is not defined.
+ /// Default: 0.0 and minimum: 360.0
+ fn orientation(&mut self, orientation: f32) -> &mut Self {
+ Attributes::orientation(self.get_attributes_mut(), orientation);
+ self
+ }
+
+ /// Specifies the width of the pen, in points, used to draw lines and curves,
+ /// including the boundaries of edges and clusters.
+ /// default: 1.0, minimum: 0.0
+ fn pen_width(&mut self, pen_width: f32) -> &mut Self {
+ Attributes::pen_width(self.get_attributes_mut(), pen_width);
+ self
+ }
+
+ /// Set number of peripheries used in polygonal shapes and cluster boundaries.
+ fn peripheries(&mut self, peripheries: u32) -> &mut Self {
+ self.add_attribute("penwidth", AttributeText::from(peripheries))
+ }
+
+ /// Position of node, or spline control points.
+ /// the position indicates the center of the node. On output, the coordinates are in points.
+ fn pos(&mut self, pos: Point) -> &mut Self {
+ Attributes::pos(self.get_attributes_mut(), pos);
+ self
+ }
+
+ // TODO: add post_spline
+
+ /// Rectangles for fields of records, in points.
+ fn rects(&mut self, rect: Rectangle) -> &mut Self {
+ self.add_attribute("rects", AttributeText::from(rect))
+ }
+
+ /// If true, force polygon to be regular, i.e., the vertices of the polygon will
+ /// lie on a circle whose center is the center of the node.
+ fn regular(&mut self, regular: bool) -> &mut Self {
+ self.add_attribute("regular", AttributeText::from(regular))
+ }
+
+ /// Gives the number of points used for a circle/ellipse node.
+ fn sample_points(&mut self, sample_points: u32) -> &mut Self {
+ self.add_attribute("samplepoints", AttributeText::from(sample_points))
+ }
+
+ /// Sets the shape of a node.
+ fn shape(&mut self, shape: Shape) -> &mut Self {
+ self.add_attribute("shape", AttributeText::from(shape))
+ }
+
+ // TODO: constrain
+ /// Print guide boxes in PostScript at the beginning of routesplines if showboxes=1, or at the end if showboxes=2.
+ /// (Debugging, TB mode only!)
+ /// default: 0, minimum: 0
+ fn show_boxes(&mut self, show_boxes: u32) -> &mut Self {
+ Attributes::show_boxes(self.get_attributes_mut(), show_boxes);
+ self
+ }
+
+ /// Number of sides when shape=polygon.
+ fn sides(&mut self, sides: u32) -> &mut Self {
+ self.add_attribute("sides", AttributeText::from(sides))
+ }
+
+ // TODO: constrain
+ /// Skew factor for shape=polygon.
+ /// Positive values skew top of polygon to right; negative to left.
+ /// default: 0.0, minimum: -100.0
+ fn skew(&mut self, skew: f32) -> &mut Self {
+ self.add_attribute("skew", AttributeText::from(skew))
+ }
+
+ /// If packmode indicates an array packing, sortv specifies an insertion order
+ /// among the components, with smaller values inserted first.
+ /// default: 0, minimum: 0
+ fn sortv(&mut self, sortv: u32) -> &mut Self {
+ Attributes::sortv(self.get_attributes_mut(), sortv);
+ self
+ }
+
+ /// Set style information for components of the graph.
+ fn style(&mut self, style: NodeStyle) -> &mut Self {
+ Attributes::style(self.get_attributes_mut(), Styles::Node(style));
+ self
+ }
+
+ /// If the object has a URL, this attribute determines which window of the browser is used for the URL.
+ fn target(&mut self, target: String) -> &mut Self {
+ Attributes::target(self.get_attributes_mut(), target);
+ self
+ }
+
+ /// Tooltip annotation attached to the node or edge.
+ /// If unset, Graphviz will use the object’s label if defined.
+ /// Note that if the label is a record specification or an HTML-like label,
+ /// the resulting tooltip may be unhelpful.
+ /// In this case, if tooltips will be generated, the user should set a tooltip attribute explicitly.
+ fn tooltip(&mut self, tooltip: String) -> &mut Self {
+ Attributes::tooltip(self.get_attributes_mut(), tooltip);
+ self
+ }
+
+ /// Hyperlinks incorporated into device-dependent output.
+ fn url(&mut self, url: String) -> &mut Self {
+ Attributes::url(self.get_attributes_mut(), url);
+ self
+ }
+
+ /// Sets the coordinates of the vertices of the node’s polygon, in inches.
+ /// A list of points, separated by spaces.
+ fn vertices(&mut self, vertices: String) -> &mut Self {
+ self.add_attribute("vertices", AttributeText::quoted(vertices))
+ }
+
+ /// Width of node, in inches.
+ /// This is taken as the initial, minimum width of the node.
+ /// If fixedsize is true, this will be the final width of the node.
+ /// Otherwise, if the node label requires more width to fit, the node’s
+ /// width will be increased to contain the label.
+ fn width(&mut self, width: f32) -> &mut Self {
+ self.add_attribute("width", AttributeText::from(width))
+ }
+
+ /// External label for a node or edge.
+ /// The label will be placed outside of the node but near it.
+ /// These labels are added after all nodes and edges have been placed.
+ /// The labels will be placed so that they do not overlap any node or label.
+ /// This means it may not be possible to place all of them.
+ /// To force placing all of them, set forcelabels=true.
+ fn xlabel(&mut self, xlabel: String) -> &mut Self {
+ Attributes::xlabel(self.get_attributes_mut(), xlabel);
+ self
+ }
+
+ /// Position of an exterior label, in points.
+ /// The position indicates the center of the label.
+ fn xlp(&mut self, xlp: Point) -> &mut Self {
+ Attributes::xlp(self.get_attributes_mut(), xlp);
+ self
+ }
+
+ /// Add an attribute to the node.
+ fn add_attribute<S: Into<String>>(
+ &mut self,
+ key: S,
+ value: AttributeText<'a>,
+ ) -> &mut Self;
+
+ /// Add multiple attribures to the node.
+ fn add_attributes(
+ &'a mut self,
+ attributes: HashMap<String, AttributeText<'a>>,
+ ) -> &mut Self;
+
+ fn get_attributes_mut(&mut self) -> &mut IndexMap<String, AttributeText<'a>>;
+}
+
+impl<'a> NodeAttributes<'a> for NodeAttributeStatementBuilder<'a> {
+ fn add_attribute<S: Into<String>>(
+ &mut self,
+ key: S,
+ value: AttributeText<'a>,
+ ) -> &mut Self {
+ self.attributes.insert(key.into(), value);
+ self
+ }
+
+ /// Add multiple attributes to the node.
+ fn add_attributes(
+ &'a mut self,
+ attributes: HashMap<String, AttributeText<'a>>,
+ ) -> &mut Self {
+ self.attributes.extend(attributes);
+ self
+ }
+
+ fn get_attributes_mut(&mut self) -> &mut IndexMap<String, AttributeText<'a>> {
+ &mut self.attributes
+ }
+}
+
+// I'm not a huge fan of needing this builder but having a hard time getting around &mut without it
+pub struct NodeAttributeStatementBuilder<'a> {
+ pub attributes: IndexMap<String, AttributeText<'a>>,
+}
+
+impl<'a> NodeAttributeStatementBuilder<'a> {
+ pub fn new() -> Self {
+ Self {
+ attributes: IndexMap::new(),
+ }
+ }
+
+ pub fn build(&self) -> NodeAttributeStatement<'a> {
+ NodeAttributeStatement {
+ attributes: self.attributes.clone(),
+ }
+ }
+}
+
+#[derive(Clone, Debug)]
+pub struct NodeAttributeStatement<'a> {
+ pub attributes: IndexMap<String, AttributeText<'a>>,
+}
+
+impl<'a> NodeAttributeStatement<'a> {
+ pub fn new() -> Self {
+ Self {
+ attributes: IndexMap::new(),
+ }
+ }
+
+ pub fn add_attribute<S: Into<String>>(
+ &mut self,
+ key: S,
+ value: AttributeText<'a>,
+ ) -> &mut Self {
+ self.attributes.insert(key.into(), value);
+ self
+ }
+}
+
+impl<'a> AttributeStatement<'a> for NodeAttributeStatement<'a> {
+ fn get_attribute_statement_type(&self) -> &'static str {
+ "node"
+ }
+
+ fn get_attributes(&self) -> &IndexMap<String, AttributeText<'a>> {
+ &self.attributes
+ }
+}
+
+pub trait EdgeAttributes<'a> {
+ /// Style of arrowhead on the head node of an edge.
+ /// This will only appear if the dir attribute is forward or both.
+ fn arrow_head(&mut self, arrowhead: ArrowType) -> &mut Self {
+ self.add_attribute("arrowhead", AttributeText::from(arrowhead))
+ }
+
+ // TODO: constrain
+ /// Multiplicative scale factor for arrowheads.
+ /// default: 1.0, minimum: 0.0
+ fn arrow_size(&mut self, arrow_size: f32) -> &mut Self {
+ self.add_attribute("arrowsize", AttributeText::from(arrow_size))
+ }
+
+ /// Style of arrowhead on the tail node of an edge.
+ /// This will only appear if the dir attribute is back or both.
+ fn arrowtail(&mut self, arrowtail: ArrowType) -> &mut Self {
+ self.add_attribute("arrowtail", AttributeText::from(arrowtail))
+ }
+
+ /// Classnames to attach to the edge’s SVG element.
+ /// Combine with stylesheet for styling SVG output using CSS classnames.
+ /// Multiple space-separated classes are supported.
+ fn class(&mut self, class: String) -> &mut Self {
+ Attributes::class(self.get_attributes_mut(), class);
+ self
+ }
+
+ /// Basic drawing color for graphics, not text. For the latter, use the fontcolor attribute.
+ fn color(&mut self, color: Color<'a>) -> &mut Self {
+ Attributes::color(self.get_attributes_mut(), color);
+ self
+ }
+
+ fn color_with_colorlist(&mut self, color: ColorList<'a>) -> &mut Self {
+ Attributes::color_with_colorlist(self.get_attributes_mut(), color);
+ self
+ }
+
+ /// This attribute specifies a color scheme namespace: the context for interpreting color names.
+ /// In particular, if a color value has form "xxx" or "//xxx", then the color xxx will be evaluated
+ /// according to the current color scheme. If no color scheme is set, the standard X11 naming is used.
+ /// For example, if colorscheme=bugn9, then color=7 is interpreted as color="/bugn9/7".
+ fn color_scheme(&mut self, color_scheme: String) -> &mut Self {
+ Attributes::color_scheme(self.get_attributes_mut(), color_scheme);
+ self
+ }
+
+ /// Comments are inserted into output. Device-dependent
+ fn comment(&mut self, comment: String) -> &mut Self {
+ self.add_attribute("comment", AttributeText::attr(comment));
+ self
+ }
+
+ /// If false, the edge is not used in ranking the nodes.
+ fn constriant(&mut self, constriant: bool) -> &mut Self {
+ self.add_attribute("constriant", AttributeText::from(constriant))
+ }
+
+ /// If true, attach edge label to edge by a 2-segment polyline, underlining the label,
+ /// then going to the closest point of spline.
+ fn decorate(&mut self, decorate: bool) -> &mut Self {
+ self.add_attribute("decorate", AttributeText::from(decorate))
+ }
+
+ /// Edge type for drawing arrowheads.
+ /// Indicates which ends of the edge should be decorated with an arrowhead.
+ /// The actual style of the arrowhead can be specified using the arrowhead and arrowtail attributes.
+ fn dir(&mut self, dir: Direction) -> &mut Self {
+ self.add_attribute("dir", AttributeText::from(dir))
+ }
+
+ /// If the edge has a URL or edgeURL attribute, edgetarget determines which window
+ /// of the browser is used for the URL attached to the non-label part of the edge.
+ /// Setting edgetarget=_graphviz will open a new window if it doesn’t already exist,
+ /// or reuse it if it does.
+ fn edge_target(&mut self, edge_target: String) -> &mut Self {
+ self.add_attribute("edgetarget", AttributeText::escaped(edge_target))
+ }
+
+ /// Tooltip annotation attached to the non-label part of an edge.
+ /// Used only if the edge has a URL or edgeURL attribute.
+ fn edge_tooltip(&mut self, edge_tooltip: String) -> &mut Self {
+ self.add_attribute("edgetooltip", AttributeText::escaped(edge_tooltip))
+ }
+
+ /// The link for the non-label parts of an edge.
+ /// edgeURL overrides any URL defined for the edge.
+ /// Also, edgeURL is used near the head or tail node unless overridden by headURL or tailURL, respectively.
+ fn edge_url(&mut self, edge_url: String) -> &mut Self {
+ self.add_attribute("edgeurl", AttributeText::escaped(edge_url))
+ }
+
+ // TODO: color list
+ /// Color used to fill the background of a node or cluster assuming style=filled, or a filled arrowhead.
+ fn fill_color(&mut self, fill_color: Color<'a>) -> &mut Self {
+ Attributes::fill_color(self.get_attributes_mut(), fill_color);
+ self
+ }
+
+ // TODO: color list
+ /// Color used for text.
+ fn font_color(&mut self, font_color: Color<'a>) -> &mut Self {
+ Attributes::font_color(self.get_attributes_mut(), font_color);
+ self
+ }
+
+ /// Font used for text.
+ fn font_name(&mut self, font_name: String) -> &mut Self {
+ Attributes::font_name(self.get_attributes_mut(), font_name);
+ self
+ }
+
+ /// Font size, in points, used for text.
+ /// default: 14.0, minimum: 1.0
+ fn font_size(&mut self, font_size: f32) -> &mut Self {
+ Attributes::font_size(self.get_attributes_mut(), font_size);
+ self
+ }
+
+ /// Position of an edge’s head label, in points. The position indicates the center of the label.
+ fn head_lp(&mut self, head_lp: Point) -> &mut Self {
+ self.add_attribute("head_lp", AttributeText::from(head_lp))
+ }
+
+ /// If true, the head of an edge is clipped to the boundary of the head node;
+ /// otherwise, the end of the edge goes to the center of the node, or the center
+ /// of a port, if applicable.
+ fn head_clip(&mut self, head_clip: bool) -> &mut Self {
+ self.add_attribute("headclip", AttributeText::from(head_clip))
+ }
+
+ /// Text label to be placed near head of edge.
+ fn head_label(&mut self, head_label: String) -> &mut Self {
+ self.add_attribute("headlabel", AttributeText::quoted(head_label))
+ }
+
+ /// Indicates where on the head node to attach the head of the edge.
+ /// In the default case, the edge is aimed towards the center of the node,
+ /// and then clipped at the node boundary.
+ fn head_port(&mut self, head_port: PortPosition) -> &mut Self {
+ self.add_attribute("headport", AttributeText::from(head_port))
+ }
+
+ /// If the edge has a headURL, headtarget determines which window of the browser is used for the URL.
+ /// Setting headURL=_graphviz will open a new window if the window doesn’t already exist,
+ /// or reuse the window if it does.
+ /// If undefined, the value of the target is used.
+ fn head_target(&mut self, head_target: String) -> &mut Self {
+ self.add_attribute("headtarget", AttributeText::escaped(head_target))
+ }
+
+ /// Tooltip annotation attached to the head of an edge.
+ /// Used only if the edge has a headURL attribute.
+ fn head_tooltip(&mut self, head_tooltip: String) -> &mut Self {
+ self.add_attribute("headtooltip", AttributeText::escaped(head_tooltip))
+ }
+
+ /// If defined, headURL is output as part of the head label of the edge.
+ /// Also, this value is used near the head node, overriding any URL value.
+ fn head_url(&mut self, head_url: String) -> &mut Self {
+ self.add_attribute("headURL", AttributeText::escaped(head_url))
+ }
+
+ /// An escString or an HTML label.
+ fn label(&mut self, label: String) -> &mut Self {
+ Attributes::label(self.get_attributes_mut(), label);
+ self
+ }
+
+ // TODO: constrain
+ /// Determines, along with labeldistance, where the headlabel / taillabel are
+ /// placed with respect to the head / tail in polar coordinates.
+ /// The origin in the coordinate system is the point where the edge touches the node.
+ /// The ray of 0 degrees goes from the origin back along the edge, parallel to the edge at the origin.
+ /// The angle, in degrees, specifies the rotation from the 0 degree ray,
+ /// with positive angles moving counterclockwise and negative angles moving clockwise.
+ /// default: -25.0, minimum: -180.0
+ fn label_angle(&mut self, label_angle: f32) -> &mut Self {
+ self.add_attribute("labelangle", AttributeText::from(label_angle))
+ }
+
+ /// Multiplicative scaling factor adjusting the distance that the headlabel / taillabel is from
+ /// the head / tail node.
+ /// default: 1.0, minimum: 0.0
+ fn label_distance(&mut self, label_distance: f32) -> &mut Self {
+ self.add_attribute("labeldistance", AttributeText::from(label_distance))
+ }
+
+ /// If true, allows edge labels to be less constrained in position.
+ /// In particular, it may appear on top of other edges.
+ fn label_float(&mut self, label_float: bool) -> &mut Self {
+ self.add_attribute("labelfloat", AttributeText::from(label_float))
+ }
+
+ /// Color used for headlabel and taillabel.
+ fn label_font_color(&mut self, label_font_color: Color<'a>) -> &mut Self {
+ self.add_attribute("labelfontcolor", AttributeText::from(label_font_color))
+ }
+
+ /// Font used for headlabel and taillabel.
+ /// If not set, defaults to edge’s fontname.
+ fn label_font_name(&mut self, label_font_name: String) -> &mut Self {
+ self.add_attribute("labelfontname", AttributeText::attr(label_font_name))
+ }
+
+ // TODO: constrains
+ /// Font size, in points, used for headlabel and taillabel.
+ /// If not set, defaults to edge’s fontsize.
+ /// default: 14.0, minimum: 1.0
+ fn label_font_size(&mut self, label_font_size: f32) -> &mut Self {
+ self.add_attribute("labelfontsize", AttributeText::from(label_font_size))
+ }
+
+ /// If the edge has a URL or labelURL attribute, this attribute determines
+ /// which window of the browser is used for the URL attached to the label.
+ fn label_target(&mut self, label_target: String) -> &mut Self {
+ self.add_attribute("labeltarget", AttributeText::escaped(label_target))
+ }
+
+ /// Tooltip annotation attached to label of an edge.
+ /// Used only if the edge has a URL or labelURL attribute.
+ fn label_tooltip(&mut self, label_tooltip: String) -> &mut Self {
+ self.add_attribute("labeltooltip", AttributeText::escaped(label_tooltip))
+ }
+
+ /// If defined, labelURL is the link used for the label of an edge.
+ /// labelURL overrides any URL defined for the edge.
+ fn label_url(&mut self, label_url: String) -> &mut Self {
+ self.add_attribute("labelurl", AttributeText::escaped(label_url))
+ }
+
+ fn layer(&mut self, layer: String) -> &mut Self {
+ Attributes::layer(self.get_attributes_mut(), layer);
+ self
+ }
+
+ fn lhead(&mut self, lhead: String) -> &mut Self {
+ self.add_attribute("lhead", AttributeText::quoted(lhead))
+ }
+
+ /// Label position
+ /// The position indicates the center of the label.
+ fn label_position(&mut self, lp: Point) -> &mut Self {
+ Attributes::label_position(self.get_attributes_mut(), lp);
+ self
+ }
+
+ /// Logical tail of an edge.
+ /// When compound=true, if ltail is defined and is the name of a cluster
+ /// containing the real tail, the edge is clipped to the boundary of the cluster.
+ fn ltail(&mut self, ltail: String) -> &mut Self {
+ self.add_attribute("ltail", AttributeText::quoted(ltail))
+ }
+
+ /// Minimum edge length (rank difference between head and tail).
+ fn min_len(&mut self, min_len: u32) -> &mut Self {
+ self.add_attribute("minlen", AttributeText::from(min_len))
+ }
+
+ fn no_justify(&mut self, no_justify: bool) -> &mut Self {
+ self.add_attribute("nojustify", AttributeText::from(no_justify))
+ }
+
+ fn pen_width(&mut self, pen_width: f32) -> &mut Self {
+ Attributes::pen_width(self.get_attributes_mut(), pen_width);
+ self
+ }
+
+ /// Position of node, or spline control points.
+ /// the position indicates the center of the node. On output, the coordinates are in points.
+ fn pos(&mut self, pos: Point) -> &mut Self {
+ Attributes::pos(self.get_attributes_mut(), pos);
+ self
+ }
+
+ /// Edges with the same head and the same samehead value are aimed at the same point on the head.
+ fn same_head(&mut self, same_head: String) -> &mut Self {
+ self.add_attribute("samehead", AttributeText::quoted(same_head))
+ }
+
+ /// Edges with the same tail and the same sametail value are aimed at the same point on the tail.
+ fn same_tail(&mut self, same_tail: String) -> &mut Self {
+ self.add_attribute("sametail", AttributeText::quoted(same_tail))
+ }
+
+ // TODO: constrain
+ /// Print guide boxes in PostScript at the beginning of routesplines if showboxes=1, or at the
+ /// end if showboxes=2.
+ /// (Debugging, TB mode only!)
+ /// default: 0, minimum: 0
+ fn show_boxes(&mut self, show_boxes: u32) -> &mut Self {
+ Attributes::show_boxes(self.get_attributes_mut(), show_boxes);
+ self
+ }
+
+ /// Set style information for components of the graph.
+ fn style(&mut self, style: EdgeStyle) -> &mut Self {
+ Attributes::style(self.get_attributes_mut(), Styles::Edge(style));
+ self
+ }
+
+ /// Position of an edge’s tail label, in points.
+ /// The position indicates the center of the label.
+ fn tail_lp(&mut self, tail_lp: Point) -> &mut Self {
+ self.add_attribute("tail_lp", AttributeText::from(tail_lp))
+ }
+
+ /// If true, the tail of an edge is clipped to the boundary of the tail node; otherwise,
+ /// the end of the edge goes to the center of the node, or the center of a port, if applicable.
+ fn tail_clip(&mut self, tail_clip: bool) -> &mut Self {
+ self.add_attribute("tailclip", AttributeText::from(tail_clip))
+ }
+
+ /// Text label to be placed near tail of edge.
+ fn tail_label(&mut self, tail_label: String) -> &mut Self {
+ self.add_attribute("taillabel", AttributeText::quoted(tail_label))
+ }
+
+ /// Indicates where on the tail node to attach the tail of the edge.
+ fn tail_port(&mut self, tail_port: PortPosition) -> &mut Self {
+ self.add_attribute("tailport", AttributeText::from(tail_port))
+ }
+
+ /// If the edge has a tailURL, tailtarget determines which window of the browser is used for the URL.
+ fn tail_target(&mut self, tail_target: String) -> &mut Self {
+ self.add_attribute("tailtarget", AttributeText::escaped(tail_target))
+ }
+
+ /// Tooltip annotation attached to the tail of an edge.
+ fn tail_tooltip(&mut self, tail_tooltip: String) -> &mut Self {
+ self.add_attribute("tailtooltip", AttributeText::escaped(tail_tooltip))
+ }
+
+ /// If defined, tailURL is output as part of the tail label of the edge.
+ /// Also, this value is used near the tail node, overriding any URL value.
+ fn tail_url(&mut self, tail_url: String) -> &mut Self {
+ self.add_attribute("tailURL", AttributeText::escaped(tail_url))
+ }
+
+ /// If the object has a URL, this attribute determines which window of the browser is used for the URL.
+ fn target(&mut self, target: String) -> &mut Self {
+ self.add_attribute("target", AttributeText::escaped(target))
+ }
+
+ /// Tooltip annotation attached to the node or edge.
+ /// If unset, Graphviz will use the object’s label if defined.
+ /// Note that if the label is a record specification or an HTML-like label,
+ /// the resulting tooltip may be unhelpful.
+ /// In this case, if tooltips will be generated, the user should set a tooltip attribute explicitly.
+ fn tooltip(&mut self, tooltip: String) -> &mut Self {
+ Attributes::tooltip(self.get_attributes_mut(), tooltip);
+ self
+ }
+
+ /// Hyperlinks incorporated into device-dependent output.
+ fn url(&mut self, url: String) -> &mut Self {
+ Attributes::url(self.get_attributes_mut(), url);
+ self
+ }
+
+ // TODO: contrain
+ /// Weight of edge.
+ /// The heavier the weight, the shorter, straighter and more vertical the edge is.
+ /// default: 1, minimum: 0
+ fn weight(&mut self, weight: u32) -> &mut Self {
+ self.add_attribute("weight", AttributeText::attr(weight.to_string()))
+ }
+
+ /// External label for a node or edge.
+ /// The label will be placed outside of the node but near it.
+ /// These labels are added after all nodes and edges have been placed.
+ /// The labels will be placed so that they do not overlap any node or label.
+ /// This means it may not be possible to place all of them.
+ /// To force placing all of them, set forcelabels=true.
+ fn xlabel(&mut self, xlabel: String) -> &mut Self {
+ Attributes::xlabel(self.get_attributes_mut(), xlabel);
+ self
+ }
+
+ /// Position of an exterior label, in points.
+ /// The position indicates the center of the label.
+ fn xlp(&mut self, xlp: Point) -> &mut Self {
+ Attributes::xlp(self.get_attributes_mut(), xlp);
+ self
+ }
+
+ fn add_attribute<S: Into<String>>(
+ &mut self,
+ key: S,
+ value: AttributeText<'a>,
+ ) -> &mut Self;
+
+ fn get_attributes_mut(&mut self) -> &mut IndexMap<String, AttributeText<'a>>;
+
+ // fn add_attribute<S: Into<String>>(
+ // &self,
+ // key: S,
+ // value: AttributeText<'a>
+ // ) {
+ // self.get_attributes().insert(key.into(), value);
+ // }
+
+ // fn get_attributes(&self) -> IndexMap<String, AttributeText<'a>>;
+
+ // fn get_attributes_mut(&self) -> &mut IndexMap<String, AttributeText<'a>>;
+
+ // fn to_dot_string(&self) -> String;
+}
+
+impl<'a> EdgeAttributes<'a> for EdgeAttributeStatementBuilder<'a> {
+ fn add_attribute<S: Into<String>>(
+ &mut self,
+ key: S,
+ value: AttributeText<'a>,
+ ) -> &mut Self {
+ self.attributes.insert(key.into(), value);
+ self
+ }
+
+ fn get_attributes_mut(&mut self) -> &mut IndexMap<String, AttributeText<'a>> {
+ &mut self.attributes
+ }
+}
+
+impl<'a> AttributeStatement<'a> for EdgeAttributeStatement<'a> {
+ fn get_attribute_statement_type(&self) -> &'static str {
+ "edge"
+ }
+
+ fn get_attributes(&self) -> &IndexMap<String, AttributeText<'a>> {
+ &self.attributes
+ }
+}
+
+// I'm not a huge fan of needing this builder but having a hard time getting around &mut without it
+pub struct EdgeAttributeStatementBuilder<'a> {
+ pub attributes: IndexMap<String, AttributeText<'a>>,
+}
+
+impl<'a> EdgeAttributeStatementBuilder<'a> {
+ pub fn new() -> Self {
+ Self {
+ attributes: IndexMap::new(),
+ }
+ }
+
+ pub fn build(&self) -> EdgeAttributeStatement<'a> {
+ EdgeAttributeStatement {
+ attributes: self.attributes.clone(),
+ }
+ }
+}
+
+#[derive(Clone, Debug)]
+pub struct EdgeAttributeStatement<'a> {
+ pub attributes: IndexMap<String, AttributeText<'a>>,
+}
+
+impl<'a> EdgeAttributeStatement<'a> {
+ pub fn new() -> Self {
+ Self {
+ attributes: IndexMap::new(),
+ }
+ }
+
+ pub fn add_attribute<S: Into<String>>(
+ &mut self,
+ key: S,
+ value: AttributeText<'a>,
+ ) -> &mut Self {
+ self.attributes.insert(key.into(), value);
+ self
+ }
+}