/* * gui-layout.c - layout functions (used by all GUI) * * Copyright (C) 2003-2023 Sébastien Helleu * * This file is part of WeeChat, the extensible chat client. * * WeeChat is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * WeeChat is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with WeeChat. If not, see . */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include "../core/weechat.h" #include "../core/wee-config.h" #include "../core/wee-hdata.h" #include "../core/wee-infolist.h" #include "../core/wee-log.h" #include "../core/wee-string.h" #include "../plugins/plugin.h" #include "gui-layout.h" #include "gui-buffer.h" #include "gui-window.h" struct t_gui_layout *gui_layouts = NULL; struct t_gui_layout *last_gui_layout = NULL; struct t_gui_layout *gui_layout_current = NULL; /* * Searches a layout by name. * * Returns pointer to layout found, NULL if not found. */ struct t_gui_layout * gui_layout_search (const char *name) { struct t_gui_layout *ptr_layout; for (ptr_layout = gui_layouts; ptr_layout; ptr_layout = ptr_layout->next_layout) { if (strcmp (ptr_layout->name, name) == 0) return ptr_layout; } /* layout not found */ return NULL; } /* * Allocates a new layout. * * Note: the layout is not added to the list (a call to gui_layout_add() will do * that). * * Returns pointer to new layout, NULL if error. */ struct t_gui_layout * gui_layout_alloc (const char *name) { struct t_gui_layout *new_layout; if (!name || !name[0]) return NULL; /* create new layout */ new_layout = malloc (sizeof (*new_layout)); if (!new_layout) return NULL; new_layout->name = strdup (name); new_layout->layout_buffers = NULL; new_layout->last_layout_buffer = NULL; new_layout->layout_windows = NULL; new_layout->internal_id = 0; new_layout->internal_id_current_window = 0; new_layout->prev_layout = NULL; new_layout->next_layout = NULL; return new_layout; } /* * Adds a layout in "gui_layouts". * * Returns: * 1: layout added * 0: layout not added (another layout exists with same name) */ int gui_layout_add (struct t_gui_layout *layout) { struct t_gui_layout *ptr_layout; if (!layout) return 0; ptr_layout = gui_layout_search (layout->name); if (ptr_layout) return 0; layout->prev_layout = last_gui_layout; layout->next_layout = NULL; if (last_gui_layout) last_gui_layout->next_layout = layout; else gui_layouts = layout; last_gui_layout = layout; return 1; } /* * Renames a layout. */ void gui_layout_rename (struct t_gui_layout *layout, const char *new_name) { if (!layout || !new_name || !new_name[0]) return; if (layout->name) free (layout->name); layout->name = strdup (new_name); } /* * Removes a buffer layout from a layout. */ void gui_layout_buffer_remove (struct t_gui_layout *layout, struct t_gui_layout_buffer *layout_buffer) { if (!layout) return; /* remove layout from list */ if (layout_buffer->prev_layout) (layout_buffer->prev_layout)->next_layout = layout_buffer->next_layout; if (layout_buffer->next_layout) (layout_buffer->next_layout)->prev_layout = layout_buffer->prev_layout; if (layout->layout_buffers == layout_buffer) layout->layout_buffers = layout_buffer->next_layout; if (layout->last_layout_buffer == layout_buffer) layout->last_layout_buffer = layout_buffer->prev_layout; /* free data */ if (layout_buffer->plugin_name) free (layout_buffer->plugin_name); if (layout_buffer->buffer_name) free (layout_buffer->buffer_name); free (layout_buffer); } /* * Removes all buffer layouts from a layout. */ void gui_layout_buffer_remove_all (struct t_gui_layout *layout) { if (!layout) return; while (layout->layout_buffers) { gui_layout_buffer_remove (layout, layout->layout_buffers); } } /* * Resets layout_number in all buffers. */ void gui_layout_buffer_reset () { struct t_gui_buffer *ptr_buffer; for (ptr_buffer = gui_buffers; ptr_buffer; ptr_buffer = ptr_buffer->next_buffer) { ptr_buffer->layout_number = 0; } } /* * Adds a buffer layout in a layout. * * Returns pointer to buffer layout, NULL if error. */ struct t_gui_layout_buffer * gui_layout_buffer_add (struct t_gui_layout *layout, const char *plugin_name, const char *buffer_name, int number) { struct t_gui_layout_buffer *new_layout_buffer; if (!layout || !plugin_name || !buffer_name) return NULL; new_layout_buffer = malloc (sizeof (*new_layout_buffer)); if (new_layout_buffer) { /* init layout buffer */ new_layout_buffer->plugin_name = strdup (plugin_name); new_layout_buffer->buffer_name = strdup (buffer_name); new_layout_buffer->number = number; /* add layout buffer to list */ new_layout_buffer->prev_layout = layout->last_layout_buffer; if (layout->last_layout_buffer) (layout->last_layout_buffer)->next_layout = new_layout_buffer; else layout->layout_buffers = new_layout_buffer; layout->last_layout_buffer = new_layout_buffer; new_layout_buffer->next_layout = NULL; } return new_layout_buffer; } /* * Gets layout number for a plugin/buffer. */ void gui_layout_buffer_get_number (struct t_gui_layout *layout, const char *plugin_name, const char *buffer_name, int *layout_number, int *layout_number_merge_order) { struct t_gui_layout_buffer *ptr_layout_buffer; int old_number, merge_order; *layout_number = 0; *layout_number_merge_order = 0; if (!layout) return; old_number = -1; merge_order = 0; for (ptr_layout_buffer = layout->layout_buffers; ptr_layout_buffer; ptr_layout_buffer = ptr_layout_buffer->next_layout) { if (ptr_layout_buffer->number != old_number) { old_number = ptr_layout_buffer->number; merge_order = 0; } else merge_order++; if ((string_strcmp (ptr_layout_buffer->plugin_name, plugin_name) == 0) && (string_strcmp (ptr_layout_buffer->buffer_name, buffer_name) == 0)) { *layout_number = ptr_layout_buffer->number; *layout_number_merge_order = merge_order; return; } } } /* * Gets layout numbers for all buffers. */ void gui_layout_buffer_get_number_all (struct t_gui_layout *layout) { struct t_gui_buffer *ptr_buffer; for (ptr_buffer = gui_buffers; ptr_buffer; ptr_buffer = ptr_buffer->next_buffer) { gui_layout_buffer_get_number (layout, gui_buffer_get_plugin_name (ptr_buffer), ptr_buffer->name, &(ptr_buffer->layout_number), &(ptr_buffer->layout_number_merge_order)); } } /* * Stores current layout for buffers in a layout. */ void gui_layout_buffer_store (struct t_gui_layout *layout) { struct t_gui_buffer *ptr_buffer; if (!layout) return; gui_layout_buffer_remove_all (layout); for (ptr_buffer = gui_buffers; ptr_buffer; ptr_buffer = ptr_buffer->next_buffer) { gui_layout_buffer_add (layout, gui_buffer_get_plugin_name (ptr_buffer), ptr_buffer->name, ptr_buffer->number); } /* get layout number for all buffers */ gui_layout_buffer_get_number_all (layout); } /* * Applies a layout for buffers. */ void gui_layout_buffer_apply (struct t_gui_layout *layout) { struct t_gui_buffer *ptr_buffer; if (!layout) return; /* get layout number for all buffers */ gui_layout_buffer_get_number_all (layout); /* unmerge all buffers */ gui_buffer_unmerge_all (); /* sort buffers by layout number (without merge) */ gui_buffer_sort_by_layout_number (); /* set appropriate active buffers */ for (ptr_buffer = gui_buffers; ptr_buffer; ptr_buffer = ptr_buffer->next_buffer) { if ((gui_buffer_count_merged_buffers (ptr_buffer->number) > 1) && (ptr_buffer->layout_number == ptr_buffer->number) && (ptr_buffer->layout_number_merge_order == 0)) { gui_buffer_set_active_buffer (ptr_buffer); } } } /* * Removes a window layout. */ void gui_layout_window_remove (struct t_gui_layout_window *layout_window) { if (!layout_window) return; /* first free children */ if (layout_window->child1) gui_layout_window_remove (layout_window->child1); if (layout_window->child2) gui_layout_window_remove (layout_window->child2); /* free data */ if (layout_window->plugin_name) free (layout_window->plugin_name); if (layout_window->buffer_name) free (layout_window->buffer_name); free (layout_window); } /* * Removes all window layouts from a layout. */ void gui_layout_window_remove_all (struct t_gui_layout *layout) { if (!layout) return; if (layout->layout_windows) { gui_layout_window_remove (layout->layout_windows); layout->layout_windows = NULL; } } /* * Resets layout for windows. */ void gui_layout_window_reset () { struct t_gui_window *ptr_win; for (ptr_win = gui_windows; ptr_win; ptr_win = ptr_win->next_window) { if (ptr_win->layout_plugin_name) { free (ptr_win->layout_plugin_name); ptr_win->layout_plugin_name = NULL; } if (ptr_win->layout_buffer_name) { free (ptr_win->layout_buffer_name); ptr_win->layout_buffer_name = NULL; } } } /* * Searches for a window layout by internal id. * * Returns pointer to window layout found, NULL if not found. */ struct t_gui_layout_window * gui_layout_window_search_by_id (struct t_gui_layout_window *layout_window, int id) { struct t_gui_layout_window *res; if (!layout_window) return NULL; if (layout_window->internal_id == id) return layout_window; if (layout_window->child1) { res = gui_layout_window_search_by_id (layout_window->child1, id); if (res) return res; } if (layout_window->child2) { res = gui_layout_window_search_by_id (layout_window->child2, id); if (res) return res; } return NULL; } /* * Adds a window layout. * * Returns pointer to new window layout, NULL if not found. */ struct t_gui_layout_window * gui_layout_window_add (struct t_gui_layout_window **layout_window, int internal_id, struct t_gui_layout_window *parent, int split_pct, int split_horiz, const char *plugin_name, const char *buffer_name) { struct t_gui_layout_window *new_layout_window; if (!layout_window) return NULL; new_layout_window = malloc (sizeof (*new_layout_window)); if (new_layout_window) { /* init layout window */ new_layout_window->internal_id = internal_id; new_layout_window->parent_node = parent; new_layout_window->split_pct = split_pct; new_layout_window->split_horiz = split_horiz; new_layout_window->child1 = NULL; new_layout_window->child2 = NULL; new_layout_window->plugin_name = (plugin_name) ? strdup (plugin_name) : NULL; new_layout_window->buffer_name = (buffer_name) ? strdup (buffer_name) : NULL; if (parent) { /* assign this window to child1 or child2 of parent */ if (!parent->child1) parent->child1 = new_layout_window; else if (!parent->child2) parent->child2 = new_layout_window; } else { /* no parent? => it's root! */ *layout_window = new_layout_window; } } return new_layout_window; } /* * Stores tree of windows. */ void gui_layout_window_store_tree (struct t_gui_layout *layout, struct t_gui_layout_window **layout_windows, struct t_gui_layout_window *parent_layout, struct t_gui_window_tree *tree) { struct t_gui_layout_window *layout_window; if (tree->window) { if (tree->window == gui_current_window) layout->internal_id_current_window = layout->internal_id; layout_window = gui_layout_window_add (layout_windows, layout->internal_id, parent_layout, 0, 0, gui_buffer_get_plugin_name (tree->window->buffer), tree->window->buffer->name); } else { layout_window = gui_layout_window_add (layout_windows, layout->internal_id, parent_layout, tree->split_pct, tree->split_horizontal, NULL, NULL); } layout->internal_id++; if (tree->child1) { gui_layout_window_store_tree (layout, layout_windows, layout_window, tree->child1); } if (tree->child2) { gui_layout_window_store_tree (layout, layout_windows, layout_window, tree->child2); } } /* * Stores current layout for windows in a layout. * * Returns internal id of current window. */ void gui_layout_window_store (struct t_gui_layout *layout) { if (!layout) return; gui_layout_window_remove (layout->layout_windows); layout->internal_id = 1; layout->internal_id_current_window = -1; gui_layout_window_store_tree (layout, &layout->layout_windows, NULL, gui_windows_tree); } /* * Checks whether a window has its layout buffer displayed or not. * * Returns: * 1: the window has layout info and the proper buffer displayed * 0: the window has layout info but NOT the proper buffer displayed * -1: the window has no layout info */ int gui_layout_window_check_buffer (struct t_gui_window *window) { /* no layout? return -1 */ if (!window->layout_plugin_name || !window->layout_buffer_name) return -1; /* layout and buffer displayed matches? return 1 */ if ((strcmp (window->layout_plugin_name, gui_buffer_get_plugin_name (window->buffer)) == 0) && (strcmp (window->layout_buffer_name, (window->buffer)->name) == 0)) { return 1; } /* buffer displayed does not match the layout, return 0 */ return 0; } /* * Assigns a buffer to windows. */ void gui_layout_window_assign_buffer (struct t_gui_buffer *buffer) { struct t_gui_window *ptr_win; const char *plugin_name; plugin_name = gui_buffer_get_plugin_name (buffer); for (ptr_win = gui_windows; ptr_win; ptr_win = ptr_win->next_window) { if (ptr_win->layout_plugin_name && ptr_win->layout_buffer_name) { if ((strcmp (ptr_win->layout_plugin_name, plugin_name) == 0) && (strcmp (ptr_win->layout_buffer_name, buffer->name) == 0)) { gui_window_switch_to_buffer (ptr_win, buffer, 0); } } } } /* * For each window, checks if another buffer should be assigned, and if yes, * assigns it. */ void gui_layout_window_assign_all_buffers () { struct t_gui_window *ptr_win; struct t_gui_buffer *ptr_buffer; for (ptr_win = gui_windows; ptr_win; ptr_win = ptr_win->next_window) { if (ptr_win->layout_plugin_name && ptr_win->layout_buffer_name) { for (ptr_buffer = gui_buffers; ptr_buffer; ptr_buffer = ptr_buffer->next_buffer) { if ((strcmp (ptr_win->layout_plugin_name, gui_buffer_get_plugin_name (ptr_buffer)) == 0) && (strcmp (ptr_win->layout_buffer_name, ptr_buffer->name) == 0)) { gui_window_switch_to_buffer (ptr_win, ptr_buffer, 0); break; } } } } } /* * Applies tree windows (re-splits screen according to windows tree and assigns * buffer to windows). */ void gui_layout_window_apply_tree (struct t_gui_layout_window *layout_window, int internal_id_current_window, struct t_gui_window **current_window) { struct t_gui_window *old_window; if (layout_window->split_pct != 0) { /* node */ old_window = gui_current_window; if (layout_window->split_horiz) { gui_window_split_horizontal (gui_current_window, layout_window->split_pct); } else { gui_window_split_vertical (gui_current_window, layout_window->split_pct); } if (layout_window->child2) { gui_layout_window_apply_tree (layout_window->child2, internal_id_current_window, current_window); } if (old_window != gui_current_window) gui_window_switch (old_window); if (layout_window->child1) { gui_layout_window_apply_tree (layout_window->child1, internal_id_current_window, current_window); } } else { /* leaf */ if (layout_window->internal_id == internal_id_current_window) *current_window = gui_current_window; gui_window_set_layout_plugin_name (gui_current_window, layout_window->plugin_name); gui_window_set_layout_buffer_name (gui_current_window, layout_window->buffer_name); } } /* * Applies current layout for windows. */ void gui_layout_window_apply (struct t_gui_layout *layout, int internal_id_current_window) { struct t_gui_window *old_window, *ptr_current_window; if (!layout || !layout->layout_windows) return; gui_window_merge_all (gui_current_window); old_window = gui_current_window; ptr_current_window = NULL; gui_layout_window_apply_tree (layout->layout_windows, internal_id_current_window, &ptr_current_window); gui_layout_window_assign_all_buffers (); gui_window_switch ((ptr_current_window) ? ptr_current_window : old_window); } /* * Stores layout according to option "store_layout_on_exit". */ void gui_layout_store_on_exit () { struct t_gui_layout *ptr_layout; if (CONFIG_BOOLEAN(config_look_save_layout_on_exit) == CONFIG_LOOK_SAVE_LAYOUT_ON_EXIT_NONE) return; ptr_layout = gui_layout_current; if (!ptr_layout) { /* create a "default" layout if needed */ ptr_layout = gui_layout_search (GUI_LAYOUT_DEFAULT_NAME); if (!ptr_layout) { ptr_layout = gui_layout_alloc (GUI_LAYOUT_DEFAULT_NAME); if (!ptr_layout) return; gui_layout_add (ptr_layout); } } /* store current layout */ switch (CONFIG_BOOLEAN(config_look_save_layout_on_exit)) { case CONFIG_LOOK_SAVE_LAYOUT_ON_EXIT_BUFFERS: gui_layout_buffer_store (ptr_layout); break; case CONFIG_LOOK_SAVE_LAYOUT_ON_EXIT_WINDOWS: gui_layout_window_store (ptr_layout); break; case CONFIG_LOOK_SAVE_LAYOUT_ON_EXIT_ALL: gui_layout_buffer_store (ptr_layout); gui_layout_window_store (ptr_layout); break; default: break; } /* use layout, so it will be used after restart of WeeChat */ gui_layout_current = ptr_layout; } /* * Frees a layout. */ void gui_layout_free (struct t_gui_layout *layout) { if (!layout) return; /* remove current layout if this is the layout we are removing */ if (gui_layout_current == layout) gui_layout_current = NULL; /* remove buffers and windows */ gui_layout_buffer_remove_all (layout); gui_layout_window_remove (layout->layout_windows); /* free data */ if (layout->name) free (layout->name); free (layout); } /* * Removes a layout from hashtable "gui_layouts". */ void gui_layout_remove (struct t_gui_layout *layout) { struct t_gui_layout *new_gui_layouts; if (!layout) return; /* remove current layout if this is the layout we are removing */ if (gui_layout_current == layout) gui_layout_current = NULL; /* remove alias from list */ if (last_gui_layout == layout) last_gui_layout = layout->prev_layout; if (layout->prev_layout) { (layout->prev_layout)->next_layout = layout->next_layout; new_gui_layouts = gui_layouts; } else new_gui_layouts = layout->next_layout; if (layout->next_layout) (layout->next_layout)->prev_layout = layout->prev_layout; /* free data */ gui_layout_free (layout); gui_layouts = new_gui_layouts; } /* * Removes all layouts from "gui_layouts". */ void gui_layout_remove_all () { while (gui_layouts) { gui_layout_remove (gui_layouts); } } /* * Returns hdata for buffer layout. */ struct t_hdata * gui_layout_hdata_layout_buffer_cb (const void *pointer, void *data, const char *hdata_name) { struct t_hdata *hdata; /* make C compiler happy */ (void) pointer; (void) data; hdata = hdata_new (NULL, hdata_name, "prev_layout", "next_layout", 0, 0, NULL, NULL); if (hdata) { HDATA_VAR(struct t_gui_layout_buffer, plugin_name, STRING, 0, NULL, NULL); HDATA_VAR(struct t_gui_layout_buffer, buffer_name, STRING, 0, NULL, NULL); HDATA_VAR(struct t_gui_layout_buffer, number, INTEGER, 0, NULL, NULL); HDATA_VAR(struct t_gui_layout_buffer, prev_layout, POINTER, 0, NULL, hdata_name); HDATA_VAR(struct t_gui_layout_buffer, next_layout, POINTER, 0, NULL, hdata_name); } return hdata; } /* * Returns hdata for window layout. */ struct t_hdata * gui_layout_hdata_layout_window_cb (const void *pointer, void *data, const char *hdata_name) { struct t_hdata *hdata; /* make C compiler happy */ (void) pointer; (void) data; hdata = hdata_new (NULL, hdata_name, NULL, NULL, 0, 0, NULL, NULL); if (hdata) { HDATA_VAR(struct t_gui_layout_window, internal_id, INTEGER, 0, NULL, NULL); HDATA_VAR(struct t_gui_layout_window, parent_node, POINTER, 0, NULL, hdata_name); HDATA_VAR(struct t_gui_layout_window, split_pct, INTEGER, 0, NULL, NULL); HDATA_VAR(struct t_gui_layout_window, split_horiz, INTEGER, 0, NULL, NULL); HDATA_VAR(struct t_gui_layout_window, child1, POINTER, 0, NULL, hdata_name); HDATA_VAR(struct t_gui_layout_window, child2, POINTER, 0, NULL, hdata_name); HDATA_VAR(struct t_gui_layout_window, plugin_name, STRING, 0, NULL, NULL); HDATA_VAR(struct t_gui_layout_window, buffer_name, STRING, 0, NULL, NULL); } return hdata; } /* * Returns hdata for layout. */ struct t_hdata * gui_layout_hdata_layout_cb (const void *pointer, void *data, const char *hdata_name) { struct t_hdata *hdata; /* make C compiler happy */ (void) pointer; (void) data; hdata = hdata_new (NULL, hdata_name, "prev_layout", "next_layout", 0, 0, NULL, NULL); if (hdata) { HDATA_VAR(struct t_gui_layout, name, STRING, 0, NULL, NULL); HDATA_VAR(struct t_gui_layout, layout_buffers, POINTER, 0, NULL, "layout_buffer"); HDATA_VAR(struct t_gui_layout, last_layout_buffer, POINTER, 0, NULL, "layout_buffer"); HDATA_VAR(struct t_gui_layout, layout_windows, POINTER, 0, NULL, "layout_window"); HDATA_VAR(struct t_gui_layout, internal_id, INTEGER, 0, NULL, NULL); HDATA_VAR(struct t_gui_layout, internal_id_current_window, INTEGER, 0, NULL, NULL); HDATA_VAR(struct t_gui_layout, prev_layout, POINTER, 0, NULL, hdata_name); HDATA_VAR(struct t_gui_layout, next_layout, POINTER, 0, NULL, hdata_name); HDATA_LIST(gui_layouts, WEECHAT_HDATA_LIST_CHECK_POINTERS); HDATA_LIST(last_gui_layout, 0); HDATA_LIST(gui_layout_current, 0); } return hdata; } /* * Adds a buffer layout in an infolist. * * Returns: * 1: OK * 0: error */ int gui_layout_buffer_add_to_infolist (struct t_infolist *infolist, struct t_gui_layout_buffer *layout_buffer) { struct t_infolist_item *ptr_item; if (!infolist || !layout_buffer) return 0; ptr_item = infolist_new_item (infolist); if (!ptr_item) return 0; if (!infolist_new_var_string (ptr_item, "plugin_name", layout_buffer->plugin_name)) return 0; if (!infolist_new_var_string (ptr_item, "buffer_name", layout_buffer->buffer_name)) return 0; if (!infolist_new_var_integer (ptr_item, "number", layout_buffer->number)) return 0; return 1; } /* * Adds a window layout in an infolist. * * Returns: * 1: OK * 0: error */ int gui_layout_window_add_to_infolist (struct t_infolist *infolist, struct t_gui_layout_window *layout_window) { struct t_infolist_item *ptr_item; if (!infolist || !layout_window) return 0; ptr_item = infolist_new_item (infolist); if (!ptr_item) return 0; if (!infolist_new_var_integer (ptr_item, "internal_id", layout_window->internal_id)) return 0; if (!infolist_new_var_integer (ptr_item, "parent_id", (layout_window->parent_node) ? (layout_window->parent_node)->internal_id : 0)) return 0; if (!infolist_new_var_pointer (ptr_item, "parent_node", layout_window->parent_node)) return 0; if (!infolist_new_var_integer (ptr_item, "split_pct", layout_window->split_pct)) return 0; if (!infolist_new_var_integer (ptr_item, "split_horiz", layout_window->split_horiz)) return 0; if (!infolist_new_var_pointer (ptr_item, "child1", layout_window->child1)) return 0; if (!infolist_new_var_pointer (ptr_item, "child2", layout_window->child2)) return 0; if (!infolist_new_var_string (ptr_item, "plugin_name", layout_window->plugin_name)) return 0; if (!infolist_new_var_string (ptr_item, "buffer_name", layout_window->buffer_name)) return 0; return 1; } /* * Adds a layout in an infolist. * * Returns: * 1: OK * 0: error */ int gui_layout_add_to_infolist (struct t_infolist *infolist, struct t_gui_layout *layout) { struct t_infolist_item *ptr_item; if (!infolist || !layout) return 0; ptr_item = infolist_new_item (infolist); if (!ptr_item) return 0; if (!infolist_new_var_integer (ptr_item, "current_layout", (gui_layout_current == layout) ? 1 : 0)) return 0; if (!infolist_new_var_string (ptr_item, "name", layout->name)) return 0; if (!infolist_new_var_integer (ptr_item, "internal_id", layout->internal_id)) return 0; if (!infolist_new_var_integer (ptr_item, "internal_id_current_window", layout->internal_id_current_window)) return 0; return 1; } /* * Prints windows layout infos in WeeChat log file (usually for crash dump). */ void gui_layout_print_log_window (struct t_gui_layout_window *layout_window, int level) { log_printf (""); log_printf (" [layout window (addr:0x%lx) (%s) (level %d)]", layout_window, (layout_window->plugin_name) ? "leaf" : "node", level); log_printf (" internal_id. . . . . : %d", layout_window->internal_id); log_printf (" parent_node. . . . . : 0x%lx", layout_window->parent_node); log_printf (" split_pct. . . . . . : %d", layout_window->split_pct); log_printf (" split_horiz. . . . . : %d", layout_window->split_horiz); log_printf (" child1 . . . . . . . : 0x%lx", layout_window->child1); log_printf (" child2 . . . . . . . : 0x%lx", layout_window->child2); log_printf (" plugin_name. . . . . : '%s'", layout_window->plugin_name); log_printf (" buffer_name. . . . . : '%s'", layout_window->buffer_name); if (layout_window->child1) gui_layout_print_log_window (layout_window->child1, level + 1); if (layout_window->child2) gui_layout_print_log_window (layout_window->child2, level + 1); } /* * Prints layouts in WeeChat log file (usually for crash dump). */ void gui_layout_print_log () { struct t_gui_layout *ptr_layout; struct t_gui_layout_buffer *ptr_layout_buffer; log_printf (""); log_printf ("gui_layouts . . . . . . . . . : 0x%lx", gui_layouts); log_printf ("last_gui_layout . . . . . . . : 0x%lx", last_gui_layout); log_printf ("gui_layout_current. . . . . . : 0x%lx", gui_layout_current); for (ptr_layout = gui_layouts; ptr_layout; ptr_layout = ptr_layout->next_layout) { log_printf (""); log_printf ("[layout \"%s\" (addr:0x%lx)]", ptr_layout->name, ptr_layout); log_printf (" layout_buffers . . . . : 0x%lx", ptr_layout->layout_buffers); log_printf (" last_layout_buffer . . : 0x%lx", ptr_layout->last_layout_buffer); log_printf (" layout_windows . . . . : 0x%lx", ptr_layout->layout_windows); log_printf (" internal_id. . . . . . : %d", ptr_layout->internal_id); log_printf (" internal_id_current_win: %d", ptr_layout->internal_id_current_window); for (ptr_layout_buffer = ptr_layout->layout_buffers; ptr_layout_buffer; ptr_layout_buffer = ptr_layout_buffer->next_layout) { log_printf (""); log_printf (" [layout buffer (addr:0x%lx)]", ptr_layout_buffer); log_printf (" plugin_name. . . . . : '%s'", ptr_layout_buffer->plugin_name); log_printf (" buffer_name. . . . . : '%s'", ptr_layout_buffer->buffer_name); log_printf (" number . . . . . . . : %d", ptr_layout_buffer->number); log_printf (" prev_layout. . . . . : 0x%lx", ptr_layout_buffer->prev_layout); log_printf (" next_layout. . . . . : 0x%lx", ptr_layout_buffer->next_layout); } if (ptr_layout->layout_windows) gui_layout_print_log_window (ptr_layout->layout_windows, 0); } }