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-rw-r--r--src/gui/gui-layout.c624
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diff --git a/src/gui/gui-layout.c b/src/gui/gui-layout.c
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+++ b/src/gui/gui-layout.c
@@ -0,0 +1,624 @@
+/*
+ * Copyright (c) 2003-2008 by FlashCode <flashcode@flashtux.org>
+ * See README for License detail, AUTHORS for developers list.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* gui-layout.c: layout functions, used by all GUI */
+
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "../core/weechat.h"
+#include "../core/wee-log.h"
+#include "../core/wee-config.h"
+#include "../core/wee-string.h"
+#include "../plugins/plugin.h"
+#include "gui-layout.h"
+#include "gui-buffer.h"
+#include "gui-window.h"
+
+
+struct t_gui_layout_buffer *gui_layout_buffers = NULL;
+struct t_gui_layout_buffer *last_gui_layout_buffer = NULL;
+
+struct t_gui_layout_window *gui_layout_windows = NULL;
+
+int internal_id = 0;
+struct t_gui_window *window1 = NULL;
+struct t_gui_window *window2 = NULL;
+
+
+/*
+ * gui_layout_buffer_remove: remove a buffer layout
+ */
+
+void
+gui_layout_buffer_remove (struct t_gui_layout_buffer *layout_buffer)
+{
+ /* free data */
+ if (layout_buffer->plugin_name)
+ free (layout_buffer->plugin_name);
+ if (layout_buffer->buffer_name)
+ free (layout_buffer->buffer_name);
+
+ /* remove layout from list */
+ if (layout_buffer->prev_layout)
+ layout_buffer->prev_layout->next_layout = layout_buffer->next_layout;
+ if (layout_buffer->next_layout)
+ layout_buffer->next_layout->prev_layout = layout_buffer->prev_layout;
+ if (gui_layout_buffers == layout_buffer)
+ gui_layout_buffers = layout_buffer->next_layout;
+ if (last_gui_layout_buffer == layout_buffer)
+ last_gui_layout_buffer = layout_buffer->prev_layout;
+
+ free (layout_buffer);
+}
+
+/*
+ * gui_layout_buffer_remove_all: remove all buffer layouts
+ */
+
+void
+gui_layout_buffer_remove_all ()
+{
+ while (gui_layout_buffers)
+ {
+ gui_layout_buffer_remove (gui_layout_buffers);
+ }
+}
+
+/*
+ * gui_layout_buffer_reset: reset layout for buffers
+ */
+
+void
+gui_layout_buffer_reset ()
+{
+ struct t_gui_buffer *ptr_buffer;
+
+ gui_layout_buffer_remove_all ();
+
+ for (ptr_buffer = gui_buffers; ptr_buffer;
+ ptr_buffer = ptr_buffer->next_buffer)
+ {
+ ptr_buffer->layout_number = 0;
+ }
+}
+
+/*
+ * gui_layout_buffer_add: add a buffer layout
+ */
+
+struct t_gui_layout_buffer *
+gui_layout_buffer_add (const char *plugin_name, const char *buffer_name,
+ int number)
+{
+ struct t_gui_layout_buffer *new_layout_buffer;
+
+ new_layout_buffer = malloc (sizeof (*new_layout_buffer));
+ if (new_layout_buffer)
+ {
+ /* init layout buffer */
+ new_layout_buffer->plugin_name = strdup (plugin_name);
+ new_layout_buffer->buffer_name = strdup (buffer_name);
+ new_layout_buffer->number = number;
+
+ /* add layout buffer to list */
+ new_layout_buffer->prev_layout = last_gui_layout_buffer;
+ if (gui_layout_buffers)
+ last_gui_layout_buffer->next_layout = new_layout_buffer;
+ else
+ gui_layout_buffers = new_layout_buffer;
+ last_gui_layout_buffer = new_layout_buffer;
+ new_layout_buffer->next_layout = NULL;
+ }
+
+ return new_layout_buffer;
+}
+
+/*
+ * gui_layout_buffer_save: save current layout for buffers
+ */
+
+void
+gui_layout_buffer_save ()
+{
+ struct t_gui_buffer *ptr_buffer;
+
+ gui_layout_buffer_remove_all ();
+
+ for (ptr_buffer = gui_buffers; ptr_buffer;
+ ptr_buffer = ptr_buffer->next_buffer)
+ {
+ gui_layout_buffer_add ((ptr_buffer->plugin) ?
+ ptr_buffer->plugin->name : "core",
+ ptr_buffer->name,
+ ptr_buffer->number);
+ }
+}
+
+/*
+ * gui_layout_buffer_get_number: get number for a plugin/buffer
+ * return 0 if not found
+ */
+
+int
+gui_layout_buffer_get_number (const char *plugin_name, const char *buffer_name)
+{
+ struct t_gui_layout_buffer *ptr_layout_buffer;
+
+ for (ptr_layout_buffer = gui_layout_buffers; ptr_layout_buffer;
+ ptr_layout_buffer = ptr_layout_buffer->next_layout)
+ {
+ if ((string_strcasecmp (ptr_layout_buffer->plugin_name, plugin_name) == 0)
+ && (string_strcasecmp (ptr_layout_buffer->buffer_name, buffer_name) == 0))
+ {
+ return ptr_layout_buffer->number;
+ }
+ }
+
+ /* plugin/buffer not found */
+ return 0;
+}
+
+/*
+ * gui_layout_buffer_apply: apply current layout for buffers
+ */
+
+void
+gui_layout_buffer_apply ()
+{
+ struct t_gui_buffer *ptr_buffer;
+ char *plugin_core = "core", *plugin_name;
+
+ if (gui_layout_buffers)
+ {
+ for (ptr_buffer = gui_buffers; ptr_buffer;
+ ptr_buffer = ptr_buffer->next_buffer)
+ {
+ plugin_name = (ptr_buffer->plugin) ? ptr_buffer->plugin->name : plugin_core;
+ ptr_buffer->layout_number = gui_layout_buffer_get_number (plugin_name,
+ ptr_buffer->name);
+ if ((ptr_buffer->layout_number > 0)
+ && (ptr_buffer->layout_number != ptr_buffer->number))
+ {
+ gui_buffer_move_to_number (ptr_buffer,
+ ptr_buffer->layout_number);
+ }
+ }
+ }
+}
+
+/*
+ * gui_layout_window_remove: remove a window layout
+ */
+
+void
+gui_layout_window_remove (struct t_gui_layout_window *layout_window)
+{
+ /* first free childs */
+ if (layout_window->child1)
+ gui_layout_window_remove (layout_window->child1);
+ if (layout_window->child2)
+ gui_layout_window_remove (layout_window->child2);
+
+ /* free data */
+ if (layout_window->plugin_name)
+ free (layout_window->plugin_name);
+ if (layout_window->buffer_name)
+ free (layout_window->buffer_name);
+
+ free (layout_window);
+}
+
+/*
+ * gui_layout_window_remove_all: remove all window layouts
+ */
+
+void
+gui_layout_window_remove_all ()
+{
+ if (gui_layout_windows)
+ {
+ gui_layout_window_remove (gui_layout_windows);
+ gui_layout_windows = NULL;
+ }
+}
+
+/*
+ * gui_layout_window_reset: reset layout for windows
+ */
+
+void
+gui_layout_window_reset ()
+{
+ struct t_gui_window *ptr_win;
+
+ gui_layout_window_remove_all ();
+
+ for (ptr_win = gui_windows; ptr_win; ptr_win = ptr_win->next_window)
+ {
+ if (ptr_win->layout_plugin_name)
+ {
+ free (ptr_win->layout_plugin_name);
+ ptr_win->layout_plugin_name = NULL;
+ }
+ if (ptr_win->layout_buffer_name)
+ {
+ free (ptr_win->layout_buffer_name);
+ ptr_win->layout_buffer_name = NULL;
+ }
+ }
+}
+
+/*
+ * gui_layout_window_search_by_id_tree: search a layout window by internal id
+ * in a tree
+ */
+
+struct t_gui_layout_window *
+gui_layout_window_search_by_id_tree (struct t_gui_layout_window *tree, int id)
+{
+ struct t_gui_layout_window *res;
+
+ if (tree->internal_id == id)
+ return tree;
+
+ if (tree->child1)
+ {
+ res = gui_layout_window_search_by_id_tree (tree->child1, id);
+ if (res)
+ return res;
+ }
+
+ if (tree->child2)
+ {
+ res = gui_layout_window_search_by_id_tree (tree->child2, id);
+ if (res)
+ return res;
+ }
+
+ return NULL;
+}
+
+/*
+ * gui_layout_window_search_by_id: search a layout window by internal id
+ */
+
+struct t_gui_layout_window *
+gui_layout_window_search_by_id (int id)
+{
+ if (!gui_layout_windows)
+ return NULL;
+
+ return gui_layout_window_search_by_id_tree (gui_layout_windows, id);
+}
+
+/*
+ * gui_layout_window_add: add a window layout
+ */
+
+struct t_gui_layout_window *
+gui_layout_window_add (int internal_id,
+ struct t_gui_layout_window *parent,
+ int split_pct, int split_horiz,
+ const char *plugin_name, const char *buffer_name)
+{
+ struct t_gui_layout_window *new_layout_window;
+
+ new_layout_window = malloc (sizeof (*new_layout_window));
+ if (new_layout_window)
+ {
+ /* init layout window */
+ new_layout_window->internal_id = internal_id;
+ new_layout_window->parent_node = parent;
+ new_layout_window->split_pct = split_pct;
+ new_layout_window->split_horiz = split_horiz;
+ new_layout_window->child1 = NULL;
+ new_layout_window->child2 = NULL;
+ new_layout_window->plugin_name = (plugin_name) ? strdup (plugin_name) : NULL;
+ new_layout_window->buffer_name = (buffer_name) ? strdup (buffer_name) : NULL;
+
+ if (parent)
+ {
+ /* assign this window to child1 or child2 of parent */
+ if (!parent->child1)
+ parent->child1 = new_layout_window;
+ else if (!parent->child2)
+ parent->child2 = new_layout_window;
+ }
+ else
+ {
+ /* no parent? => it's root! */
+ gui_layout_windows = new_layout_window;
+ }
+ }
+
+ return new_layout_window;
+}
+
+/*
+ * gui_layout_window_save_tree: save tree of windows
+ */
+
+void
+gui_layout_window_save_tree (struct t_gui_layout_window *parent_layout,
+ struct t_gui_window_tree *tree)
+{
+ struct t_gui_layout_window *layout_window;
+
+ if (tree->window)
+ {
+ layout_window = gui_layout_window_add (internal_id++,
+ parent_layout,
+ 0, 0,
+ (tree->window->buffer->plugin) ?
+ tree->window->buffer->plugin->name : "core",
+ tree->window->buffer->name);
+ }
+ else
+ {
+ layout_window = gui_layout_window_add (internal_id++,
+ parent_layout,
+ tree->split_pct,
+ tree->split_horiz,
+ NULL,
+ NULL);
+ }
+
+ if (tree->child1)
+ gui_layout_window_save_tree (layout_window, tree->child1);
+
+ if (tree->child2)
+ gui_layout_window_save_tree (layout_window, tree->child2);
+}
+
+/*
+ * gui_layout_window_save: save current layout for windows
+ */
+
+void
+gui_layout_window_save ()
+{
+ gui_layout_window_remove_all ();
+
+ internal_id = 1;
+ gui_layout_window_save_tree (NULL, gui_windows_tree);
+}
+
+/*
+ * gui_layout_window_check_buffer: check if buffer can be assigned to one window
+ */
+
+void
+gui_layout_window_check_buffer (struct t_gui_buffer *buffer)
+{
+ struct t_gui_window *ptr_win;
+ char *plugin_core = "core", *plugin_name;
+
+ plugin_name = (buffer->plugin) ? buffer->plugin->name : plugin_core;
+
+ for (ptr_win = gui_windows; ptr_win; ptr_win = ptr_win->next_window)
+ {
+ if (ptr_win->layout_plugin_name && ptr_win->layout_buffer_name)
+ {
+ if ((strcmp (ptr_win->layout_plugin_name, plugin_name) == 0)
+ && (strcmp (ptr_win->layout_buffer_name, buffer->name) == 0))
+ {
+ gui_window_switch_to_buffer (ptr_win, buffer);
+ }
+ }
+ }
+}
+
+/*
+ * gui_layout_window_check_all_buffers: for each window, check if another
+ * buffer should be assigned, and if yes,
+ * assign it
+ */
+
+void
+gui_layout_window_check_all_buffers ()
+{
+ struct t_gui_window *ptr_win;
+ struct t_gui_buffer *ptr_buffer;
+ char *plugin_core = "core", *plugin_name;
+
+ for (ptr_win = gui_windows; ptr_win; ptr_win = ptr_win->next_window)
+ {
+ if (ptr_win->layout_plugin_name && ptr_win->layout_buffer_name)
+ {
+ for (ptr_buffer = gui_buffers; ptr_buffer;
+ ptr_buffer = ptr_buffer->next_buffer)
+ {
+ plugin_name = (ptr_buffer->plugin) ? ptr_buffer->plugin->name : plugin_core;
+
+ if ((strcmp (ptr_win->layout_plugin_name, plugin_name) == 0)
+ && (strcmp (ptr_win->layout_buffer_name, ptr_buffer->name) == 0))
+ {
+ gui_window_switch_to_buffer (ptr_win, ptr_buffer);
+ break;
+ }
+ }
+ }
+ }
+}
+
+/*
+ * gui_layout_window_apply_tree: apply tree windows (resplit screen according
+ * to windows tree and assing buffer to windows)
+ */
+
+void
+gui_layout_window_apply_tree (struct t_gui_layout_window *layout_window)
+{
+ struct t_gui_window *new_window;
+
+ if (layout_window->split_pct != 0)
+ {
+ /* node */
+ if (layout_window->split_horiz)
+ {
+ new_window = gui_window_split_horiz (gui_current_window,
+ layout_window->split_pct);
+ }
+ else
+ {
+ new_window = gui_window_split_vertic (gui_current_window,
+ layout_window->split_pct);
+ }
+
+ if (new_window)
+ {
+ if (window2)
+ window1 = window2;
+ window2 = new_window;
+ }
+ }
+ else
+ {
+ /* leaf */
+ if (window1)
+ {
+ gui_window_set_layout_plugin_name (window1,
+ layout_window->plugin_name);
+ gui_window_set_layout_buffer_name (window1,
+ layout_window->buffer_name);
+ window1 = window2;
+ window2 = NULL;
+ }
+ }
+
+ if (layout_window->child1)
+ gui_layout_window_apply_tree (layout_window->child1);
+
+ if (layout_window->child2)
+ gui_layout_window_apply_tree (layout_window->child2);
+}
+
+/*
+ * gui_layout_window_apply: apply current layout for windows
+ */
+
+void
+gui_layout_window_apply ()
+{
+ struct t_gui_window *old_window;
+
+ if (gui_layout_windows)
+ {
+ gui_window_merge_all (gui_current_window);
+
+ old_window = gui_current_window;
+ window1 = gui_current_window;
+ window2 = NULL;
+
+ gui_layout_window_apply_tree (gui_layout_windows);
+
+ gui_layout_window_check_all_buffers ();
+
+ gui_window_switch (old_window);
+ }
+}
+
+/*
+ * gui_layout_save_on_exit: save layout according to option
+ * "save_layout_on_exit"
+ */
+
+void
+gui_layout_save_on_exit ()
+{
+ /* save layout on exit */
+ switch (CONFIG_BOOLEAN(config_look_save_layout_on_exit))
+ {
+ case CONFIG_LOOK_SAVE_LAYOUT_ON_EXIT_NONE:
+ break;
+ case CONFIG_LOOK_SAVE_LAYOUT_ON_EXIT_BUFFERS:
+ gui_layout_buffer_save ();
+ break;
+ case CONFIG_LOOK_SAVE_LAYOUT_ON_EXIT_WINDOWS:
+ gui_layout_window_save ();
+ break;
+ case CONFIG_LOOK_SAVE_LAYOUT_ON_EXIT_ALL:
+ gui_layout_buffer_save ();
+ gui_layout_window_save ();
+ break;
+ }
+}
+
+/*
+ * gui_layout_print_log_window: print windows layout infos in log (usually for
+ * crash dump)
+ */
+
+void
+gui_layout_print_log_window (struct t_gui_layout_window *layout_window,
+ int level)
+{
+ log_printf ("");
+ log_printf ("[layout window (addr:0x%x) (%s) (level %d)]",
+ layout_window,
+ (layout_window->plugin_name) ? "leaf" : "node",
+ level);
+
+ log_printf (" internal_id. . . . . . : %d", layout_window->internal_id);
+ log_printf (" parent_node. . . . . . : 0x%x", layout_window->parent_node);
+ log_printf (" split_pct. . . . . . . : %d", layout_window->split_pct);
+ log_printf (" split_horiz. . . . . . : %d", layout_window->split_horiz);
+ log_printf (" child1 . . . . . . . . : 0x%x", layout_window->child1);
+ log_printf (" child2 . . . . . . . . : 0x%x", layout_window->child2);
+ log_printf (" plugin_name. . . . . . : '%s'", layout_window->plugin_name);
+ log_printf (" buffer_name. . . . . . : '%s'", layout_window->buffer_name);
+
+ if (layout_window->child1)
+ gui_layout_print_log_window (layout_window->child1, level + 1);
+
+ if (layout_window->child2)
+ gui_layout_print_log_window (layout_window->child2, level + 1);
+}
+
+/*
+ * gui_layout_print_log: print layout infos in log (usually for crash dump)
+ */
+
+void
+gui_layout_print_log ()
+{
+ struct t_gui_layout_buffer *ptr_layout_buffer;
+
+ log_printf ("");
+
+ for (ptr_layout_buffer = gui_layout_buffers; ptr_layout_buffer;
+ ptr_layout_buffer = ptr_layout_buffer->next_layout)
+ {
+ log_printf ("");
+ log_printf ("[layout buffer (addr:0x%x)]", ptr_layout_buffer);
+ log_printf (" plugin_name. . . . . . : '%s'", ptr_layout_buffer->plugin_name);
+ log_printf (" buffer_name. . . . . . : '%s'", ptr_layout_buffer->buffer_name);
+ log_printf (" number . . . . . . . . : %d", ptr_layout_buffer->number);
+ log_printf (" prev_layout. . . . . . : 0x%x", ptr_layout_buffer->prev_layout);
+ log_printf (" next_layout. . . . . . : 0x%x", ptr_layout_buffer->next_layout);
+ }
+
+ if (gui_layout_windows)
+ gui_layout_print_log_window (gui_layout_windows, 0);
+}