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#include <WindowServer/WSScreen.h>
#include <WindowServer/WSWindowManager.h>
#include <WindowServer/WSMessageLoop.h>
#include <signal.h>
#include <stdio.h>
int main(int, char**)
{
struct sigaction act;
memset(&act, 0, sizeof(act));
act.sa_flags = SA_NOCLDWAIT;
act.sa_handler = SIG_IGN;
int rc = sigaction(SIGCHLD, &act, nullptr);
if (rc < 0) {
perror("sigaction");
return 1;
}
WSMessageLoop loop;
WSScreen screen(1024, 768);
WSWindowManager window_manager;
dbgprintf("Entering WindowServer main loop.\n");
WSMessageLoop::the().exec();
ASSERT_NOT_REACHED();
}
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