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#include "Process.h"
#include <SharedGraphics/Font.h>
#include <WindowServer/WSScreen.h>
#include <WindowServer/WSWindowManager.h>
#include <WindowServer/WSMessageLoop.h>
#include <WindowServer/WSWindow.h>
// NOTE: This actually runs as a kernel process.
// I'd like to change this eventually.
void WindowServer_main()
{
auto info = current->get_display_info();
dbgprintf("Screen is %ux%ux%ubpp\n", info.width, info.height, info.bpp);
WSScreen screen((dword*)info.framebuffer, info.width, info.height);
WSWindowManager::the();
dbgprintf("Entering WindowServer main loop.\n");
WSMessageLoop::the().exec();
ASSERT_NOT_REACHED();
}
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