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#pragma once

#include <SharedGraphics/Rect.h>
#include <SharedGraphics/Color.h>
#include <SharedGraphics/Painter.h>
#include <AK/HashTable.h>
#include <AK/InlineLinkedList.h>
#include <AK/WeakPtr.h>
#include <AK/Lock.h>
#include <AK/HashMap.h>
#include "WSMessageReceiver.h"
#include "WSMenuBar.h"
#include <WindowServer/WSWindowType.h>

class WSScreen;
class WSMenuBar;
class WSMouseEvent;
class WSClientWantsToPaintMessage;
class WSWindow;
class CharacterBitmap;
class GraphicsBitmap;

enum class IterationDecision { Continue, Abort };

class WSWindowManager : public WSMessageReceiver {
public:
    static WSWindowManager& the();
    void add_window(WSWindow&);
    void remove_window(WSWindow&);

    void notify_title_changed(WSWindow&);
    void notify_rect_changed(WSWindow&, const Rect& oldRect, const Rect& newRect);

    WSWindow* active_window() { return m_active_window.ptr(); }
    const Process* active_process() const;

    void move_to_front(WSWindow&);

    void invalidate_cursor();
    void draw_cursor();
    void draw_menubar();

    Rect menubar_rect() const;
    WSMenuBar* current_menubar() { return m_current_menubar; }
    void set_current_menubar(WSMenuBar*);
    WSMenu* current_menu() { return m_current_menu; }
    void set_current_menu(WSMenu*);

    void invalidate(const WSWindow&);
    void invalidate(const WSWindow&, const Rect&);
    void invalidate(const Rect&);
    void invalidate();
    void flush(const Rect&);

    Font& font() { return *m_font; }
    const Font& font() const { return *m_font; }

    void close_menu(WSMenu&);
    Color menu_selection_color() const { return m_menu_selection_color; }
    int menubar_menu_margin() const;

    int api$menubar_add_menu(int menubar_id, int menu_id);
    int api$menu_create(String&&);
    int api$menu_destroy(int menu_id);
    int api$menu_add_separator(int menu_id);
    int api$menu_add_item(int menu_id, unsigned identifier, String&& text);
    int api$app_set_menubar(int menubar_id);
    void destroy_all_menus(Process&);

private:
    WSWindowManager();
    virtual ~WSWindowManager() override;

    void process_mouse_event(WSMouseEvent&);
    void handle_menu_mouse_event(WSMenu&, WSMouseEvent&);
    void handle_menubar_mouse_event(WSMenuBar&, WSMouseEvent&);
    void handle_titlebar_mouse_event(WSWindow&, WSMouseEvent&);
    void handle_close_button_mouse_event(WSWindow&, WSMouseEvent&);

    void set_active_window(WSWindow*);
    template<typename Callback> IterationDecision for_each_visible_window_of_type_from_back_to_front(WSWindowType, Callback);
    template<typename Callback> IterationDecision for_each_visible_window_of_type_from_front_to_back(WSWindowType, Callback);
    template<typename Callback> IterationDecision for_each_visible_window_from_front_to_back(Callback);
    template<typename Callback> IterationDecision for_each_visible_window_from_back_to_front(Callback);
    template<typename Callback> void for_each_active_menubar_menu(Callback);
    void close_current_menu();
    WSMenu& create_menu(String&& name);
    
    virtual void on_message(WSMessage&) override;

    void compose();
    void paint_window_frame(WSWindow&);
    void flip_buffers();

    WSScreen& m_screen;
    Rect m_screen_rect;

    Color m_background_color;
    Color m_active_window_border_color;
    Color m_active_window_border_color2;
    Color m_active_window_title_color;
    Color m_inactive_window_border_color;
    Color m_inactive_window_border_color2;
    Color m_inactive_window_title_color;
    Color m_dragging_window_border_color;
    Color m_dragging_window_border_color2;
    Color m_dragging_window_title_color;

    HashTable<WSWindow*> m_windows;
    InlineLinkedList<WSWindow> m_windows_in_order;

    WeakPtr<WSWindow> m_active_window;

    WeakPtr<WSWindow> m_drag_window;

    Point m_drag_origin;
    Point m_drag_window_origin;
    Rect m_last_drag_rect;
    Rect m_drag_start_rect;
    Rect m_drag_end_rect;

    Rect m_last_cursor_rect;

    unsigned m_compose_count { 0 };
    unsigned m_flush_count { 0 };

    RetainPtr<GraphicsBitmap> m_front_bitmap;
    RetainPtr<GraphicsBitmap> m_back_bitmap;

    Vector<Rect> m_dirty_rects;

    bool m_pending_compose_event { false };

    RetainPtr<CharacterBitmap> m_cursor_bitmap_inner;
    RetainPtr<CharacterBitmap> m_cursor_bitmap_outer;

    OwnPtr<Painter> m_back_painter;
    OwnPtr<Painter> m_front_painter;

    RetainPtr<Font> m_font;

    Lockable<String> m_wallpaper_path;
    RetainPtr<GraphicsBitmap> m_wallpaper;

    mutable Lock m_lock;

    Lockable<bool> m_flash_flush;
    bool m_buffers_are_flipped { false };

    int m_next_menubar_id = 100;
    int m_next_menu_id = 900;

    OwnPtr<WSMenu> m_system_menu;
    Color m_menu_selection_color;
    WSMenuBar* m_current_menubar { nullptr };
    WSMenu* m_current_menu { nullptr };
    HashMap<int, OwnPtr<WSMenuBar>> m_menubars;
    HashMap<int, OwnPtr<WSMenu>> m_menus;
    HashMap<const Process*, WSMenuBar*> m_app_menubars;
};