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#include "WSWindow.h"
#include "WSWindowManager.h"
#include "WSEvent.h"
#include "WSEventLoop.h"
#include "Process.h"
WSWindow::WSWindow(Process& process, int window_id)
: m_process(process)
, m_window_id(window_id)
, m_pid(process.pid())
{
WSWindowManager::the().add_window(*this);
}
WSWindow::~WSWindow()
{
WSWindowManager::the().remove_window(*this);
}
void WSWindow::set_title(String&& title)
{
{
WSWindowLocker locker(*this);
if (m_title == title)
return;
m_title = move(title);
}
WSWindowManager::the().notify_title_changed(*this);
}
void WSWindow::set_rect(const Rect& rect)
{
Rect old_rect;
{
WSWindowLocker locker(*this);
if (m_rect == rect)
return;
old_rect = m_rect;
m_rect = rect;
m_backing = GraphicsBitmap::create(m_process, m_rect.size());
}
WSWindowManager::the().notify_rect_changed(*this, old_rect, rect);
}
// FIXME: Just use the same types.
static GUI_MouseButton to_api(MouseButton button)
{
switch (button) {
case MouseButton::None: return GUI_MouseButton::NoButton;
case MouseButton::Left: return GUI_MouseButton::Left;
case MouseButton::Right: return GUI_MouseButton::Right;
case MouseButton::Middle: return GUI_MouseButton::Middle;
}
}
void WSWindow::event(WSEvent& event)
{
GUI_Event gui_event;
gui_event.window_id = window_id();
switch (event.type()) {
case WSEvent::Paint:
gui_event.type = GUI_Event::Type::Paint;
gui_event.paint.rect = static_cast<WSPaintEvent&>(event).rect();
break;
case WSEvent::MouseMove:
gui_event.type = GUI_Event::Type::MouseMove;
gui_event.mouse.position = static_cast<WSMouseEvent&>(event).position();
gui_event.mouse.button = GUI_MouseButton::NoButton;
gui_event.mouse.buttons = static_cast<WSMouseEvent&>(event).buttons();
break;
case WSEvent::MouseDown:
gui_event.type = GUI_Event::Type::MouseDown;
gui_event.mouse.position = static_cast<WSMouseEvent&>(event).position();
gui_event.mouse.button = to_api(static_cast<WSMouseEvent&>(event).button());
gui_event.mouse.buttons = static_cast<WSMouseEvent&>(event).buttons();
break;
case WSEvent::MouseUp:
gui_event.type = GUI_Event::Type::MouseUp;
gui_event.mouse.position = static_cast<WSMouseEvent&>(event).position();
gui_event.mouse.button = to_api(static_cast<WSMouseEvent&>(event).button());
gui_event.mouse.buttons = static_cast<WSMouseEvent&>(event).buttons();
break;
case WSEvent::KeyDown:
gui_event.type = GUI_Event::Type::KeyDown;
gui_event.key.character = static_cast<WSKeyEvent&>(event).character();
gui_event.key.key = static_cast<WSKeyEvent&>(event).key();
gui_event.key.alt = static_cast<WSKeyEvent&>(event).alt();
gui_event.key.ctrl = static_cast<WSKeyEvent&>(event).ctrl();
gui_event.key.shift = static_cast<WSKeyEvent&>(event).shift();
break;
case WSEvent::WM_Invalidate:
WSWindowManager::the().invalidate(*this, static_cast<WSWindowInvalidationEvent&>(event).rect());
return;
case WSEvent::WM_SetWindowRect:
set_rect(static_cast<WSSetWindowRect&>(event).rect());
return;
case WSEvent::WM_SetWindowTitle:
set_title(static_cast<WSSetWindowTitle&>(event).title());
return;
case WSEvent::WindowActivated:
gui_event.type = GUI_Event::Type::WindowActivated;
break;
case WSEvent::WindowDeactivated:
gui_event.type = GUI_Event::Type::WindowDeactivated;
break;
}
if (gui_event.type == GUI_Event::Type::Invalid)
return;
{
LOCKER(m_process.gui_events_lock());
m_process.gui_events().append(move(gui_event));
}
}
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