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#pragma once
#include "Event.h"
#include "Object.h"
#include "Rect.h"
class Widget : public Object {
public:
explicit Widget(Widget* parent = nullptr);
virtual ~Widget();
virtual void event(Event&);
virtual void onPaint(PaintEvent&);
virtual void onShow(ShowEvent&);
virtual void onHide(HideEvent&);
virtual void onKeyDown(KeyEvent&);
virtual void onKeyUp(KeyEvent&);
virtual void onMouseMove(MouseEvent&);
virtual void onMouseDown(MouseEvent&);
virtual void onMouseUp(MouseEvent&);
Rect rect() const { return m_rect; }
int x() const { return rect().x(); }
int y() const { return rect().y(); }
int width() const { return rect().width(); }
int height() const { return rect().height(); }
void update();
struct HitTestResult {
Widget* widget { nullptr };
int localX { 0 };
int localY { 0 };
};
HitTestResult hitTest(int x, int y);
virtual const char* className() const override { return "Widget"; }
void setRect(const Rect&);
private:
Rect m_rect;
};
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