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#include "Widget.h"
#include "Event.h"
#include "EventLoop.h"
#include <AK/Assertions.h>
Widget::Widget(Widget* parent)
: Object(parent)
{
}
Widget::~Widget()
{
}
void Widget::setRect(const Rect& rect)
{
// FIXME: Make some kind of event loop driven ResizeEvent?
m_rect = rect;
update();
}
void Widget::event(Event& event)
{
switch (event.type()) {
case Event::Paint:
return onPaint(static_cast<PaintEvent&>(event));
case Event::Show:
return onShow(static_cast<ShowEvent&>(event));
case Event::Hide:
return onHide(static_cast<HideEvent&>(event));
case Event::KeyDown:
return onKeyDown(static_cast<KeyEvent&>(event));
case Event::KeyUp:
return onKeyUp(static_cast<KeyEvent&>(event));
case Event::MouseMove:
return onMouseMove(static_cast<MouseEvent&>(event));
case Event::MouseDown:
return onMouseDown(static_cast<MouseEvent&>(event));
case Event::MouseUp:
return onMouseUp(static_cast<MouseEvent&>(event));
default:
return Object::event(event);
}
}
void Widget::onPaint(PaintEvent& event)
{
printf("Widget::onPaint :)\n");
for (auto* ch : children()) {
auto* child = (Widget*)ch;
child->onPaint(event);
}
}
void Widget::onShow(ShowEvent&)
{
update();
}
void Widget::onHide(HideEvent&)
{
}
void Widget::onKeyDown(KeyEvent&)
{
}
void Widget::onKeyUp(KeyEvent&)
{
}
void Widget::onMouseDown(MouseEvent&)
{
}
void Widget::onMouseUp(MouseEvent&)
{
}
void Widget::onMouseMove(MouseEvent&)
{
}
void Widget::update()
{
EventLoop::main().postEvent(this, make<PaintEvent>());
}
Widget::HitTestResult Widget::hitTest(int x, int y)
{
// FIXME: Care about z-order.
for (auto* ch : children()) {
auto* child = (Widget*)ch;
if (child->rect().contains(x, y)) {
return child->hitTest(x - child->rect().x(), y - child->rect().y());
}
}
return { this, x, y };
}
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