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#pragma once
struct GUI_Size;
class Size {
public:
Size() { }
Size(int w, int h) : m_width(w), m_height(h) { }
Size(const GUI_Size&);
bool is_empty() const { return !m_width || !m_height; }
int width() const { return m_width; }
int height() const { return m_height; }
void set_width(int w) { m_width = w; }
void set_height(int h) { m_height = h; }
bool operator==(const Size& other) const
{
return m_width == other.m_width &&
m_height == other.m_height;
}
operator GUI_Size() const;
private:
int m_width { 0 };
int m_height { 0 };
};
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