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#pragma once
#include "Widget.h"
#include <AK/AKString.h>
class Label final : public Widget {
public:
explicit Label(Widget* parent);
virtual ~Label() override;
String text() const { return m_text; }
void setText(String&&);
private:
virtual void paintEvent(PaintEvent&) override;
virtual void mouseMoveEvent(MouseEvent&) override;
virtual const char* class_name() const override { return "Label"; }
String m_text;
};
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