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#pragma once
#include "AbstractScreen.h"
#include "Color.h"
#ifdef USE_SDL
#include <SDL.h>
#endif
class GraphicsBitmap;
class FrameBuffer final : public AbstractScreen {
public:
FrameBuffer(unsigned width, unsigned height);
virtual ~FrameBuffer() override;
void show();
#ifdef USE_SDL
SDL_Surface* surface() { return m_surface; }
#endif
static FrameBuffer& the();
RGBA32* scanline(int y);
void blit(const Point&, GraphicsBitmap&);
void flush();
private:
#ifdef USE_SDL
void initializeSDL();
SDL_Window* m_window { nullptr };
SDL_Surface* m_surface { nullptr };
#endif
};
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