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#include "EventLoop.h"
#include "Event.h"
#include "Object.h"
static EventLoop* s_mainEventLoop;
EventLoop::EventLoop()
{
if (!s_mainEventLoop)
s_mainEventLoop = this;
}
EventLoop::~EventLoop()
{
}
EventLoop& EventLoop::main()
{
ASSERT(s_mainEventLoop);
return *s_mainEventLoop;
}
int EventLoop::exec()
{
for (;;) {
if (m_queuedEvents.isEmpty())
waitForEvent();
auto events = std::move(m_queuedEvents);
for (auto& queuedEvent : events) {
auto* receiver = queuedEvent.receiver;
auto& event = *queuedEvent.event;
//printf("EventLoop: Object{%p} event %u (%s)\n", receiver, (unsigned)event.type(), event.name());
if (!receiver) {
switch (event.type()) {
case Event::Quit:
return 0;
default:
printf("event type %u with no receiver :(\n", event.type());
return 1;
}
} else {
receiver->event(event);
}
}
}
}
void EventLoop::postEvent(Object* receiver, OwnPtr<Event>&& event)
{
m_queuedEvents.append({ receiver, std::move(event) });
}
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