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#pragma once
#include "Widget.h"
#include <AK/AKString.h>
#include <AK/Function.h>
class Button final : public Widget {
public:
explicit Button(Widget* parent);
virtual ~Button() override;
String caption() const { return m_caption; }
void setCaption(String&&);
Function<void(Button&)> onClick;
private:
virtual void paintEvent(PaintEvent&) override;
virtual void mouseDownEvent(MouseEvent&) override;
virtual void mouseUpEvent(MouseEvent&) override;
virtual const char* class_name() const override { return "Button"; }
String m_caption;
bool m_beingPressed { false };
};
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