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#include <LibAudio/ABuffer.h>
#include <LibAudio/AClientConnection.h>
#include <LibAudio/AWavLoader.h>
#include <LibCore/CEventLoop.h>
#include <stdio.h>
int main(int argc, char** argv)
{
CEventLoop loop;
if (argc < 2) {
fprintf(stderr, "Need a WAV to play\n");
return 1;
}
auto audio_client = AClientConnection::construct();
audio_client->handshake();
AWavLoader loader(argv[1]);
printf("\033[34;1m Playing\033[0m: %s\n", argv[1]);
printf("\033[34;1m Format\033[0m: %u Hz, %u-bit, %s\n",
loader.sample_rate(),
loader.bits_per_sample(),
loader.num_channels() == 1 ? "Mono" : "Stereo");
printf("\033[34;1mProgress\033[0m: \033[s");
for (;;) {
auto samples = loader.get_more_samples();
if (samples) {
printf("\033[u");
printf("%d/%d", loader.loaded_samples(), loader.total_samples());
fflush(stdout);
audio_client->enqueue(*samples);
} else if (audio_client->get_remaining_samples()) {
sleep(1);
} else {
break;
}
}
printf("\n");
return 0;
}
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