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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibAudio/Buffer.h>
#include <LibAudio/ClientConnection.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/EventLoop.h>
#include <stdio.h>
int main(int argc, char** argv)
{
Core::EventLoop loop;
auto audio_client = Audio::ClientConnection::construct();
bool mute = false;
bool unmute = false;
// FIXME: What is a good way to have an optional int argument?
const char* volume = nullptr;
Core::ArgsParser args_parser;
args_parser.add_option(mute, "Mute volume", "mute", 'm');
args_parser.add_option(unmute, "Unmute volume", "unmute", 'M');
args_parser.add_positional_argument(volume, "Volume to set", "volume", Core::ArgsParser::Required::No);
args_parser.parse(argc, argv);
if (!mute && !unmute && !volume) {
auto volume = audio_client->get_main_mix_volume();
outln("Volume: {}", volume);
return 0;
}
if (!(mute ^ unmute ^ (volume != nullptr))) {
warnln("Only one of mute, unmute or volume must be used");
return 1;
}
if (mute) {
audio_client->set_muted(true);
outln("Muted.");
} else if (unmute) {
audio_client->set_muted(false);
outln("Unmuted.");
} else {
auto new_volume = atoi(volume);
audio_client->set_main_mix_volume(new_volume);
}
return 0;
}
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