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/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "WindowStack.h"
#include <AK/HashMap.h>
#include <AK/HashTable.h>
#include <AK/WeakPtr.h>
#include <LibCore/ConfigFile.h>
#include <LibCore/ElapsedTimer.h>
#include <LibGfx/Color.h>
#include <LibGfx/DisjointRectSet.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Rect.h>
#include <WindowServer/Cursor.h>
#include <WindowServer/Event.h>
#include <WindowServer/MenuManager.h>
#include <WindowServer/Menubar.h>
#include <WindowServer/ScreenLayout.h>
#include <WindowServer/WMClientConnection.h>
#include <WindowServer/WindowSwitcher.h>
#include <WindowServer/WindowType.h>
namespace WindowServer {
const int double_click_speed_max = 900;
const int double_click_speed_min = 100;
class Screen;
class MouseEvent;
class Window;
class ClientConnection;
class WindowSwitcher;
class Button;
class WindowGeometryOverlay;
enum class ResizeDirection {
None,
Left,
UpLeft,
Up,
UpRight,
Right,
DownRight,
Down,
DownLeft
};
class WindowManager : public Core::Object {
C_OBJECT(WindowManager)
friend class Compositor;
friend class WindowFrame;
friend class WindowSwitcher;
public:
static WindowManager& the();
explicit WindowManager(Gfx::PaletteImpl const&);
virtual ~WindowManager() override;
Palette palette() const { return Palette(*m_palette); }
RefPtr<Core::ConfigFile> config() const { return m_config; }
void reload_config();
void add_window(Window&);
void remove_window(Window&);
void notify_title_changed(Window&);
void notify_modal_unparented(Window&);
void notify_rect_changed(Window&, Gfx::IntRect const& oldRect, Gfx::IntRect const& newRect);
void notify_minimization_state_changed(Window&);
void notify_opacity_changed(Window&);
void notify_occlusion_state_changed(Window&);
void notify_progress_changed(Window&);
void notify_modified_changed(Window&);
Gfx::IntRect maximized_window_rect(Window const&, bool relative_to_window_screen = false) const;
ClientConnection const* dnd_client() const { return m_dnd_client.ptr(); }
String const& dnd_text() const { return m_dnd_text; }
Core::MimeData const& dnd_mime_data() const { return *m_dnd_mime_data; }
Gfx::Bitmap const* dnd_bitmap() const { return m_dnd_bitmap; }
Gfx::IntRect dnd_rect() const;
void start_dnd_drag(ClientConnection&, String const& text, Gfx::Bitmap const*, Core::MimeData const&);
void end_dnd_drag();
Window* active_window() { return m_window_stack.active_window(); }
Window const* active_window() const { return m_window_stack.active_window(); }
Window* active_input_window() { return m_active_input_window.ptr(); }
Window const* active_input_window() const { return m_active_input_window.ptr(); }
ClientConnection const* active_client() const;
Window* window_with_active_menu() { return m_window_with_active_menu; }
Window const* window_with_active_menu() const { return m_window_with_active_menu; }
void set_window_with_active_menu(Window*);
Window const* highlight_window() const { return m_window_stack.highlight_window(); }
void set_highlight_window(Window*);
void move_to_front_and_make_active(Window&);
Gfx::IntRect desktop_rect(Screen&) const;
Gfx::IntRect arena_rect_for_type(Screen&, WindowType) const;
Cursor const& active_cursor() const;
Cursor const& hidden_cursor() const { return *m_hidden_cursor; }
Cursor const& arrow_cursor() const { return *m_arrow_cursor; }
Cursor const& crosshair_cursor() const { return *m_crosshair_cursor; }
Cursor const& hand_cursor() const { return *m_hand_cursor; }
Cursor const& help_cursor() const { return *m_help_cursor; }
Cursor const& resize_horizontally_cursor() const { return *m_resize_horizontally_cursor; }
Cursor const& resize_vertically_cursor() const { return *m_resize_vertically_cursor; }
Cursor const& resize_diagonally_tlbr_cursor() const { return *m_resize_diagonally_tlbr_cursor; }
Cursor const& resize_diagonally_bltr_cursor() const { return *m_resize_diagonally_bltr_cursor; }
Cursor const& resize_column_cursor() const { return *m_resize_column_cursor; }
Cursor const& resize_row_cursor() const { return *m_resize_row_cursor; }
Cursor const& i_beam_cursor() const { return *m_i_beam_cursor; }
Cursor const& disallowed_cursor() const { return *m_disallowed_cursor; }
Cursor const& move_cursor() const { return *m_move_cursor; }
Cursor const& drag_cursor() const { return *m_drag_cursor; }
Cursor const& wait_cursor() const { return *m_wait_cursor; }
Gfx::Font const& font() const;
Gfx::Font const& window_title_font() const;
bool set_screen_layout(ScreenLayout&&, bool, String&);
ScreenLayout get_screen_layout() const;
bool save_screen_layout(String&);
void set_acceleration_factor(double);
void set_scroll_step_size(unsigned);
void set_double_click_speed(int);
int double_click_speed() const;
Window* set_active_input_window(Window*);
void restore_active_input_window(Window*);
void set_active_window(Window*, bool make_input = true);
void set_hovered_button(Button*);
Button const* cursor_tracking_button() const { return m_cursor_tracking_button.ptr(); }
void set_cursor_tracking_button(Button*);
void set_resize_candidate(Window&, ResizeDirection);
void clear_resize_candidate();
ResizeDirection resize_direction_of_window(Window const&);
void greet_window_manager(WMClientConnection&);
void tell_wms_window_state_changed(Window&);
void tell_wms_window_icon_changed(Window&);
void tell_wms_window_rect_changed(Window&);
void tell_wms_applet_area_size_changed(Gfx::IntSize const&);
void tell_wms_super_key_pressed();
bool is_active_window_or_accessory(Window&) const;
void check_hide_geometry_overlay(Window&);
void start_window_resize(Window&, Gfx::IntPoint const&, MouseButton);
void start_window_resize(Window&, MouseEvent const&);
void start_window_move(Window&, MouseEvent const&);
void start_window_move(Window&, Gfx::IntPoint const&);
Window const* active_fullscreen_window() const
{
if (active_window() && active_window()->is_fullscreen())
return active_window();
return nullptr;
};
Window* active_fullscreen_window()
{
if (active_window() && active_window()->is_fullscreen())
return active_window();
return nullptr;
}
bool update_theme(String theme_path, String theme_name);
void invalidate_after_theme_or_font_change();
bool set_hovered_window(Window*);
void deliver_mouse_event(Window&, MouseEvent const&, bool process_double_click);
void did_popup_a_menu(Badge<Menu>);
void start_menu_doubleclick(Window& window, MouseEvent const& event);
bool is_menu_doubleclick(Window& window, MouseEvent const& event) const;
void minimize_windows(Window&, bool);
void maximize_windows(Window&, bool);
template<typename Function>
IterationDecision for_each_window_in_modal_stack(Window& window, Function f)
{
auto* blocking_modal_window = window.blocking_modal_window();
if (blocking_modal_window || window.is_modal()) {
Vector<Window&> modal_stack;
auto* modal_stack_top = blocking_modal_window ? blocking_modal_window : &window;
for (auto* parent = modal_stack_top->parent_window(); parent; parent = parent->parent_window()) {
auto* blocked_by = parent->blocking_modal_window();
if (!blocked_by || (blocked_by != modal_stack_top && !modal_stack_top->is_descendant_of(*blocked_by)))
break;
modal_stack.append(*parent);
if (!parent->is_modal())
break;
}
if (!modal_stack.is_empty()) {
for (size_t i = modal_stack.size(); i > 0; i--) {
IterationDecision decision = f(modal_stack[i - 1], false);
if (decision != IterationDecision::Continue)
return decision;
}
}
return f(*modal_stack_top, true);
} else {
// Not a modal window stack, just "iterate" over this window
return f(window, true);
}
}
Gfx::IntPoint get_recommended_window_position(Gfx::IntPoint const& desired);
void reload_icon_bitmaps_after_scale_change();
void reevaluate_hovered_window(Window* = nullptr);
Window* hovered_window() const { return m_hovered_window.ptr(); }
WindowStack& window_stack() { return m_window_stack; }
MultiScaleBitmaps const* overlay_rect_shadow() const { return m_overlay_rect_shadow.ptr(); }
private:
RefPtr<Cursor> get_cursor(String const& name);
void process_mouse_event(MouseEvent&);
void process_event_for_doubleclick(Window& window, MouseEvent& event);
bool process_ongoing_window_resize(MouseEvent const&);
bool process_ongoing_window_move(MouseEvent&);
bool process_ongoing_drag(MouseEvent&);
bool process_ongoing_active_input_mouse_event(MouseEvent const&);
bool process_mouse_event_for_titlebar_buttons(MouseEvent const&);
void process_mouse_event_for_window(HitTestResult&, MouseEvent const&);
void process_key_event(KeyEvent&);
template<typename Callback>
void for_each_window_manager(Callback);
virtual void event(Core::Event&) override;
void tell_wm_about_window(WMClientConnection& conn, Window&);
void tell_wm_about_window_icon(WMClientConnection& conn, Window&);
void tell_wm_about_window_rect(WMClientConnection& conn, Window&);
bool pick_new_active_window(Window*);
void do_move_to_front(Window&, bool, bool);
RefPtr<Cursor> m_hidden_cursor;
RefPtr<Cursor> m_arrow_cursor;
RefPtr<Cursor> m_hand_cursor;
RefPtr<Cursor> m_help_cursor;
RefPtr<Cursor> m_resize_horizontally_cursor;
RefPtr<Cursor> m_resize_vertically_cursor;
RefPtr<Cursor> m_resize_diagonally_tlbr_cursor;
RefPtr<Cursor> m_resize_diagonally_bltr_cursor;
RefPtr<Cursor> m_resize_column_cursor;
RefPtr<Cursor> m_resize_row_cursor;
RefPtr<Cursor> m_i_beam_cursor;
RefPtr<Cursor> m_disallowed_cursor;
RefPtr<Cursor> m_move_cursor;
RefPtr<Cursor> m_drag_cursor;
RefPtr<Cursor> m_wait_cursor;
RefPtr<Cursor> m_crosshair_cursor;
RefPtr<MultiScaleBitmaps> m_overlay_rect_shadow;
WindowStack m_window_stack;
struct DoubleClickInfo {
struct ClickMetadata {
Core::ElapsedTimer clock;
Gfx::IntPoint last_position;
};
ClickMetadata const& metadata_for_button(MouseButton) const;
ClickMetadata& metadata_for_button(MouseButton);
void reset()
{
m_left = {};
m_right = {};
m_middle = {};
m_back = {};
m_forward = {};
}
WeakPtr<Window> m_clicked_window;
private:
ClickMetadata m_left;
ClickMetadata m_right;
ClickMetadata m_middle;
ClickMetadata m_back;
ClickMetadata m_forward;
};
bool is_considered_doubleclick(MouseEvent const&, DoubleClickInfo::ClickMetadata const&) const;
DoubleClickInfo m_double_click_info;
int m_double_click_speed { 0 };
int m_max_distance_for_double_click { 4 };
bool m_previous_event_was_super_keydown { false };
WeakPtr<Window> m_hovered_window;
WeakPtr<Window> m_active_input_window;
WeakPtr<Window> m_active_input_tracking_window;
WeakPtr<Window> m_window_with_active_menu;
OwnPtr<WindowGeometryOverlay> m_geometry_overlay;
WeakPtr<Window> m_move_window;
Gfx::IntPoint m_move_origin;
Gfx::IntPoint m_move_window_origin;
WeakPtr<Window> m_resize_window;
WeakPtr<Window> m_resize_candidate;
MouseButton m_resizing_mouse_button { MouseButton::None };
Gfx::IntRect m_resize_window_original_rect;
Gfx::IntPoint m_resize_origin;
ResizeDirection m_resize_direction { ResizeDirection::None };
u8 m_keyboard_modifiers { 0 };
WindowSwitcher m_switcher;
WeakPtr<Button> m_cursor_tracking_button;
WeakPtr<Button> m_hovered_button;
NonnullRefPtr<Gfx::PaletteImpl> m_palette;
RefPtr<Core::ConfigFile> m_config;
WeakPtr<ClientConnection> m_dnd_client;
String m_dnd_text;
RefPtr<Core::MimeData> m_dnd_mime_data;
RefPtr<Gfx::Bitmap> m_dnd_bitmap;
};
template<typename Callback>
void WindowManager::for_each_window_manager(Callback callback)
{
auto& connections = WMClientConnection::s_connections;
// FIXME: this isn't really ordered... does it need to be?
for (auto it = connections.begin(); it != connections.end(); ++it) {
if (callback(*it->value) == IterationDecision::Break)
return;
}
}
}
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