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/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/ScopeGuard.h>
#include <Kernel/API/FB.h>
#include <Services/WindowServer/ScreenLayout.h>
#include <errno.h>
#include <fcntl.h>
#include <string.h>
// Must be included after LibIPC/Forward.h
#include <LibIPC/Decoder.h>
#include <LibIPC/Encoder.h>
namespace WindowServer {
bool ScreenLayout::is_valid(String* error_msg) const
{
if (screens.is_empty()) {
if (error_msg)
*error_msg = "Must have at least one screen";
return false;
}
if (main_screen_index >= screens.size()) {
if (error_msg)
*error_msg = String::formatted("Invalid main screen index: {}", main_screen_index);
return false;
}
int smallest_x = 0;
int smallest_y = 0;
for (size_t i = 0; i < screens.size(); i++) {
auto& screen = screens[i];
if (screen.mode == Screen::Mode::Device && (screen.device->is_empty() || screen.device->is_null())) {
if (error_msg)
*error_msg = String::formatted("Screen #{} has no path", i);
return false;
}
for (size_t j = 0; j < screens.size(); j++) {
auto& other_screen = screens[j];
if (&other_screen == &screen)
continue;
if (screen.device == other_screen.device) {
if (error_msg)
*error_msg = String::formatted("Screen #{} is using same device as screen #{}", i, j);
return false;
}
if (screen.virtual_rect().intersects(other_screen.virtual_rect())) {
if (error_msg)
*error_msg = String::formatted("Screen #{} overlaps with screen #{}", i, j);
return false;
}
}
if (screen.location.x() < 0 || screen.location.y() < 0) {
if (error_msg)
*error_msg = String::formatted("Screen #{} has invalid location: {}", i, screen.location);
return false;
}
if (screen.resolution.width() <= 0 || screen.resolution.height() <= 0) {
if (error_msg)
*error_msg = String::formatted("Screen #{} has invalid resolution: {}", i, screen.resolution);
return false;
}
if (screen.scale_factor < 1) {
if (error_msg)
*error_msg = String::formatted("Screen #{} has invalid scale factor: {}", i, screen.scale_factor);
return false;
}
if (i == 0 || screen.location.x() < smallest_x)
smallest_x = screen.location.x();
if (i == 0 || screen.location.y() < smallest_y)
smallest_y = screen.location.y();
}
if (smallest_x != 0 || smallest_y != 0) {
if (error_msg)
*error_msg = "Screen layout has not been normalized";
return false;
}
Vector<const Screen*, 16> reachable_screens { &screens[main_screen_index] };
bool did_reach_another_screen;
do {
did_reach_another_screen = false;
auto* latest_reachable_screen = reachable_screens[reachable_screens.size() - 1];
for (auto& screen : screens) {
if (&screen == latest_reachable_screen || reachable_screens.contains_slow(&screen))
continue;
if (screen.virtual_rect().is_adjacent(latest_reachable_screen->virtual_rect())) {
reachable_screens.append(&screen);
did_reach_another_screen = true;
break;
}
}
} while (did_reach_another_screen);
if (reachable_screens.size() != screens.size()) {
for (size_t i = 0; i < screens.size(); i++) {
auto& screen = screens[i];
if (!reachable_screens.contains_slow(&screen)) {
if (error_msg)
*error_msg = String::formatted("Screen #{} {} cannot be reached from main screen #{} {}", i, screen.virtual_rect(), main_screen_index, screens[main_screen_index].virtual_rect());
break;
}
}
return false;
}
return true;
}
bool ScreenLayout::normalize()
{
// Check for any overlaps and try to move screens
Vector<Gfx::IntRect, 8> screen_virtual_rects;
for (auto& screen : screens)
screen_virtual_rects.append(screen.virtual_rect());
bool did_change = false;
for (;;) {
// Separate any overlapping screens
if (Gfx::IntRect::disperse(screen_virtual_rects)) {
did_change = true;
continue;
}
// Check if all screens are still reachable
Vector<Gfx::IntRect*, 8> reachable_rects;
auto recalculate_reachable = [&]() {
reachable_rects = { &screen_virtual_rects[main_screen_index] };
bool did_reach_another;
do {
did_reach_another = false;
auto& latest_reachable_rect = *reachable_rects[reachable_rects.size() - 1];
for (auto& rect : screen_virtual_rects) {
if (&rect == &latest_reachable_rect || reachable_rects.contains_slow(&rect))
continue;
if (rect.is_adjacent(latest_reachable_rect)) {
reachable_rects.append(&rect);
did_reach_another = true;
break;
}
}
} while (did_reach_another);
};
recalculate_reachable();
if (reachable_rects.size() != screen_virtual_rects.size()) {
// Some screens were not reachable, try to move one somewhere closer
for (auto& screen_rect : screen_virtual_rects) {
if (reachable_rects.contains_slow(&screen_rect))
continue;
float closest_distance = 0;
Gfx::IntRect* closest_rect = nullptr;
for (auto& screen_rect2 : screen_virtual_rects) {
if (&screen_rect2 == &screen_rect)
continue;
if (!reachable_rects.contains_slow(&screen_rect2))
continue;
auto distance = screen_rect.outside_center_point_distance_to(screen_rect2);
if (!closest_rect || distance < closest_distance) {
closest_distance = distance;
closest_rect = &screen_rect2;
}
}
VERIFY(closest_rect); // We should always have one!
VERIFY(closest_rect != &screen_rect);
// Move the screen_rect closer to closest_rect
auto is_adjacent_to_reachable = [&]() {
for (auto* rect : reachable_rects) {
if (rect == &screen_rect)
continue;
if (screen_rect.is_adjacent(*rect))
return true;
}
return false;
};
// Move it until we're touching a reachable screen
do {
auto outside_center_points = screen_rect.closest_outside_center_points(*closest_rect);
int delta_x = 0;
if (outside_center_points[0].x() < outside_center_points[1].x())
delta_x = 1;
else if (outside_center_points[0].x() > outside_center_points[1].x())
delta_x = -1;
int delta_y = 0;
if (outside_center_points[0].y() < outside_center_points[1].y())
delta_y = 1;
else if (outside_center_points[0].y() > outside_center_points[1].y())
delta_y = -1;
VERIFY(delta_x != 0 || delta_y != 0);
screen_rect.translate_by(delta_x, delta_y);
} while (!is_adjacent_to_reachable());
recalculate_reachable();
did_change = true;
break; // We only try to move one at at time
}
// Moved the screen, re-evaluate
continue;
}
break;
}
int smallest_x = 0;
int smallest_y = 0;
for (size_t i = 0; i < screen_virtual_rects.size(); i++) {
auto& rect = screen_virtual_rects[i];
if (i == 0 || rect.x() < smallest_x)
smallest_x = rect.x();
if (i == 0 || rect.y() < smallest_y)
smallest_y = rect.y();
}
if (smallest_x != 0 || smallest_y != 0) {
for (auto& rect : screen_virtual_rects)
rect.translate_by(-smallest_x, -smallest_y);
did_change = true;
}
for (size_t i = 0; i < screens.size(); i++)
screens[i].location = screen_virtual_rects[i].location();
VERIFY(is_valid());
return did_change;
}
bool ScreenLayout::load_config(const Core::ConfigFile& config_file, String* error_msg)
{
screens.clear_with_capacity();
main_screen_index = config_file.read_num_entry("Screens", "MainScreen", 0);
for (size_t index = 0;; index++) {
auto group_name = String::formatted("Screen{}", index);
if (!config_file.has_group(group_name))
break;
auto str_mode = config_file.read_entry(group_name, "Mode");
Screen::Mode mode { Screen::Mode::Invalid };
if (str_mode == "Device") {
mode = Screen::Mode::Device;
} else if (str_mode == "DisplayConnectorDevice") {
mode = Screen::Mode::DisplayConnectorDevice;
} else if (str_mode == "Virtual") {
mode = Screen::Mode::Virtual;
}
if (mode == Screen::Mode::Invalid) {
*error_msg = String::formatted("Invalid screen mode '{}'", str_mode);
*this = {};
return false;
}
auto device = (mode == Screen::Mode::Device || mode == Screen::Mode::DisplayConnectorDevice) ? config_file.read_entry(group_name, "Device") : Optional<String> {};
screens.append({ mode, device,
{ config_file.read_num_entry(group_name, "Left"), config_file.read_num_entry(group_name, "Top") },
{ config_file.read_num_entry(group_name, "Width"), config_file.read_num_entry(group_name, "Height") },
config_file.read_num_entry(group_name, "ScaleFactor", 1) });
}
if (!is_valid(error_msg)) {
*this = {};
return false;
}
return true;
}
bool ScreenLayout::save_config(Core::ConfigFile& config_file, bool sync) const
{
config_file.write_num_entry("Screens", "MainScreen", main_screen_index);
size_t index = 0;
while (index < screens.size()) {
auto& screen = screens[index];
auto group_name = String::formatted("Screen{}", index);
config_file.write_entry(group_name, "Mode", Screen::mode_to_string(screen.mode));
if (screen.mode == Screen::Mode::Device)
config_file.write_entry(group_name, "Device", screen.device.value());
config_file.write_num_entry(group_name, "Left", screen.location.x());
config_file.write_num_entry(group_name, "Top", screen.location.y());
config_file.write_num_entry(group_name, "Width", screen.resolution.width());
config_file.write_num_entry(group_name, "Height", screen.resolution.height());
config_file.write_num_entry(group_name, "ScaleFactor", screen.scale_factor);
index++;
}
// Prune screens no longer in the layout
for (;;) {
auto group_name = String::formatted("Screen{}", index++);
if (!config_file.has_group(group_name))
break;
config_file.remove_group(group_name);
}
if (sync && config_file.sync().is_error())
return false;
return true;
}
bool ScreenLayout::operator!=(const ScreenLayout& other) const
{
if (this == &other)
return false;
if (main_screen_index != other.main_screen_index)
return true;
if (screens.size() != other.screens.size())
return true;
for (size_t i = 0; i < screens.size(); i++) {
if (screens[i] != other.screens[i])
return true;
}
return false;
}
bool ScreenLayout::try_auto_add_display_connector(String const& device_path)
{
int display_connector_fd = open(device_path.characters(), O_RDWR | O_CLOEXEC);
if (display_connector_fd < 0) {
int err = errno;
dbgln("Error ({}) opening display connector device {}", err, device_path);
return false;
}
ScopeGuard fd_guard([&] {
close(display_connector_fd);
});
FBHeadModeSetting mode_setting {};
memset(&mode_setting, 0, sizeof(FBHeadModeSetting));
if (fb_get_head_mode_setting(display_connector_fd, &mode_setting) < 0) {
int err = errno;
dbgln("Error ({}) querying resolution from display connector device {}", err, device_path);
return false;
}
if (mode_setting.horizontal_active == 0 || mode_setting.vertical_active == 0) {
// Looks like the display is not turned on. Since we don't know what the desired
// resolution should be, use the main display as reference.
if (screens.is_empty())
return false;
auto& main_screen = screens[main_screen_index];
mode_setting.horizontal_active = main_screen.resolution.width();
mode_setting.vertical_active = main_screen.resolution.height();
}
auto append_screen = [&](Gfx::IntRect const& new_screen_rect) {
screens.append({ .mode = Screen::Mode::DisplayConnectorDevice,
.device = device_path,
.location = new_screen_rect.location(),
.resolution = new_screen_rect.size(),
.scale_factor = 1 });
};
if (screens.is_empty()) {
append_screen({ 0, 0, mode_setting.horizontal_active, mode_setting.vertical_active });
return true;
}
auto original_screens = move(screens);
screens = original_screens;
ArmedScopeGuard screens_guard([&] {
screens = move(original_screens);
});
// Now that we know the current resolution, try to find a location that we can add onto
// TODO: make this a little more sophisticated in case a more complex layout is already configured
for (auto& screen : screens) {
auto screen_rect = screen.virtual_rect();
Gfx::IntRect new_screen_rect {
screen_rect.right() + 1,
screen_rect.top(),
(int)mode_setting.horizontal_active,
(int)mode_setting.vertical_active
};
bool collision = false;
for (auto& other_screen : screens) {
if (&screen == &other_screen)
continue;
if (other_screen.virtual_rect().intersects(new_screen_rect)) {
collision = true;
break;
}
}
if (!collision) {
append_screen(new_screen_rect);
if (is_valid()) {
// We got lucky!
screens_guard.disarm();
return true;
}
}
}
dbgln("Failed to add display connector device {} with resolution {}x{} to screen layout", device_path, mode_setting.horizontal_active, mode_setting.vertical_active);
return false;
}
// FIXME: Remove this once framebuffer devices are removed.
bool ScreenLayout::try_auto_add_framebuffer(String const& device_path)
{
int framebuffer_fd = open(device_path.characters(), O_RDWR | O_CLOEXEC);
if (framebuffer_fd < 0) {
int err = errno;
dbgln("Error ({}) opening framebuffer device {}", err, device_path);
return false;
}
ScopeGuard fd_guard([&] {
close(framebuffer_fd);
});
// FIXME: Add multihead support for one framebuffer
FBHeadResolution resolution {};
memset(&resolution, 0, sizeof(FBHeadResolution));
if (fb_get_resolution(framebuffer_fd, &resolution) < 0) {
int err = errno;
dbgln("Error ({}) querying resolution from framebuffer device {}", err, device_path);
return false;
}
if (resolution.width == 0 || resolution.height == 0) {
// Looks like the display is not turned on. Since we don't know what the desired
// resolution should be, use the main display as reference.
if (screens.is_empty())
return false;
auto& main_screen = screens[main_screen_index];
resolution.width = main_screen.resolution.width();
resolution.height = main_screen.resolution.height();
}
auto append_screen = [&](Gfx::IntRect const& new_screen_rect) {
screens.append({ .mode = Screen::Mode::Device,
.device = device_path,
.location = new_screen_rect.location(),
.resolution = new_screen_rect.size(),
.scale_factor = 1 });
};
if (screens.is_empty()) {
append_screen({ 0, 0, (int)resolution.width, (int)resolution.height });
return true;
}
auto original_screens = move(screens);
screens = original_screens;
ArmedScopeGuard screens_guard([&] {
screens = move(original_screens);
});
// Now that we know the current resolution, try to find a location that we can add onto
// TODO: make this a little more sophisticated in case a more complex layout is already configured
for (auto& screen : screens) {
auto screen_rect = screen.virtual_rect();
Gfx::IntRect new_screen_rect {
screen_rect.right() + 1,
screen_rect.top(),
(int)resolution.width,
(int)resolution.height
};
bool collision = false;
for (auto& other_screen : screens) {
if (&screen == &other_screen)
continue;
if (other_screen.virtual_rect().intersects(new_screen_rect)) {
collision = true;
break;
}
}
if (!collision) {
append_screen(new_screen_rect);
if (is_valid()) {
// We got lucky!
screens_guard.disarm();
return true;
}
}
}
dbgln("Failed to add framebuffer device {} with resolution {}x{} to screen layout", device_path, resolution.width, resolution.height);
return false;
}
}
namespace IPC {
bool encode(Encoder& encoder, const WindowServer::ScreenLayout::Screen& screen)
{
encoder << screen.mode << screen.device << screen.location << screen.resolution << screen.scale_factor;
return true;
}
ErrorOr<void> decode(Decoder& decoder, WindowServer::ScreenLayout::Screen& screen)
{
WindowServer::ScreenLayout::Screen::Mode mode;
TRY(decoder.decode(mode));
Optional<String> device;
TRY(decoder.decode(device));
Gfx::IntPoint location;
TRY(decoder.decode(location));
Gfx::IntSize resolution;
TRY(decoder.decode(resolution));
int scale_factor = 0;
TRY(decoder.decode(scale_factor));
screen = { mode, device, location, resolution, scale_factor };
return {};
}
bool encode(Encoder& encoder, const WindowServer::ScreenLayout& screen_layout)
{
encoder << screen_layout.screens << screen_layout.main_screen_index;
return true;
}
ErrorOr<void> decode(Decoder& decoder, WindowServer::ScreenLayout& screen_layout)
{
Vector<WindowServer::ScreenLayout::Screen> screens;
TRY(decoder.decode(screens));
unsigned main_screen_index = 0;
TRY(decoder.decode(main_screen_index));
screen_layout = { move(screens), main_screen_index };
return {};
}
}
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