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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Menu.h"
#include <AK/Function.h>
#include <AK/IterationDecision.h>
#include <AK/Vector.h>
namespace WindowServer {
class Menubar {
public:
void add_menu(Menu& menu, Gfx::IntRect window_rect)
{
// FIXME: Check against duplicate menu additions.
m_menus.append(menu);
layout_menu(menu, window_rect);
}
bool flash_menu(Menu* flashed_submenu)
{
Menu* const old_flashed_menu = m_flashed_menu;
m_flashed_menu = nullptr;
if (flashed_submenu) {
for_each_menu([&](Menu& menu) {
if ((&menu) == flashed_submenu || menu.is_menu_ancestor_of(*flashed_submenu)) {
m_flashed_menu = &menu;
return IterationDecision::Break;
}
return IterationDecision::Continue;
});
}
return (old_flashed_menu != m_flashed_menu);
}
Menu* flashed_menu() const { return m_flashed_menu; }
bool has_menus()
{
return !m_menus.is_empty();
}
void for_each_menu(Function<IterationDecision(Menu&)> callback)
{
for (auto& menu : m_menus) {
if (callback(menu) == IterationDecision::Break)
return;
}
}
void font_changed(Gfx::IntRect window_rect)
{
m_next_menu_location = { 0, 0 };
for (auto& menu : m_menus)
layout_menu(menu, window_rect);
}
private:
void layout_menu(Menu&, Gfx::IntRect window_rect);
Vector<Menu&> m_menus;
Menu* m_flashed_menu { nullptr };
// FIXME: This doesn't support removing menus from a menubar or inserting a
// menu in the middle.
Gfx::IntPoint m_next_menu_location { 0, 0 };
};
}
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