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/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2023, Tim Ledbetter <timledbetter@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "MCTSTree.h"
#include <LibChess/Chess.h>
#include <LibChess/UCIEndpoint.h>
class ChessEngine : public Chess::UCI::Endpoint {
C_OBJECT(ChessEngine)
public:
virtual ~ChessEngine() override = default;
virtual void handle_uci() override;
virtual void handle_position(Chess::UCI::PositionCommand const&) override;
virtual void handle_go(Chess::UCI::GoCommand const&) override;
virtual void handle_quit() override;
virtual void handle_ucinewgame() override;
virtual void handle_unexpected_eof() override;
Function<void(int)> on_quit;
private:
ChessEngine(NonnullRefPtr<Core::IODevice> in, NonnullRefPtr<Core::IODevice> out)
: Endpoint(in, out)
{
on_command_read_error = [](auto command, auto error) {
outln("{}: '{}'", error, command);
};
}
Chess::Board m_board;
Optional<MCTSTree> m_last_tree;
};
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