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/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibChess/Chess.h>
#include <LibChess/UCIEndpoint.h>
class ChessEngine : public Chess::UCI::Endpoint {
C_OBJECT(ChessEngine)
public:
virtual ~ChessEngine() override { }
ChessEngine() { }
ChessEngine(NonnullRefPtr<Core::IODevice> in, NonnullRefPtr<Core::IODevice> out)
: Endpoint(in, out)
{
}
virtual void handle_uci() override;
virtual void handle_position(const Chess::UCI::PositionCommand&) override;
virtual void handle_go(const Chess::UCI::GoCommand&) override;
private:
Chess::Board m_board;
};
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