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/*
* Copyright (c) 2021, Dex♪ <dexes.ttp@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/Optional.h>
#include <AK/String.h>
namespace WebSocket {
class Message {
public:
explicit Message(String const& data)
: m_is_text(true)
, m_data(ByteBuffer::copy(data.bytes()).release_value()) // FIXME: Handle possible OOM situation.
{
}
explicit Message(ByteBuffer data, bool is_text)
: m_is_text(is_text)
, m_data(move(data))
{
}
explicit Message(ByteBuffer const&& data, bool is_text)
: m_is_text(is_text)
, m_data(move(data))
{
}
bool is_text() const { return m_is_text; }
ByteBuffer const& data() const { return m_data; }
private:
bool m_is_text { false };
ByteBuffer m_data;
};
}
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