summaryrefslogtreecommitdiff
path: root/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.h
blob: 9ad28aacbc175cd875d97f4de35b2d85bd7f1162 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
/*
 * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include <AK/RefCounted.h>
#include <AK/WeakPtr.h>
#include <AK/Weakable.h>
#include <LibGL/GLContext.h>
#include <LibWeb/Forward.h>
#include <LibWeb/WebGL/WebGLContextAttributes.h>

namespace Web::WebGL {

class WebGLRenderingContextBase
    : public RefCounted<WebGLRenderingContextBase>
    , public Weakable<WebGLRenderingContextBase> {
public:
    virtual ~WebGLRenderingContextBase();

    void present();

    Optional<Vector<String>> get_supported_extensions() const;
    JS::Object* get_extension(String const& name) const;

    void active_texture(GLenum texture);

    void clear(GLbitfield mask);
    void clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
    void clear_depth(GLclampf depth);
    void clear_stencil(GLint s);
    void color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);

    void cull_face(GLenum mode);

    void depth_func(GLenum func);
    void depth_mask(GLboolean mask);

    void finish();
    void flush();

    void front_face(GLenum mode);

    void polygon_offset(GLfloat factor, GLfloat units);

    void scissor(GLint x, GLint y, GLsizei width, GLsizei height);

    void stencil_op(GLenum fail, GLenum zfail, GLenum zpass);
    void stencil_op_separate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);

    void viewport(GLint x, GLint y, GLsizei width, GLsizei height);

protected:
    WebGLRenderingContextBase(HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);

private:
    WeakPtr<HTML::HTMLCanvasElement> m_canvas_element;

    NonnullOwnPtr<GL::GLContext> m_context;

    // https://www.khronos.org/registry/webgl/specs/latest/1.0/#context-creation-parameters
    // Each WebGLRenderingContext has context creation parameters, set upon creation, in a WebGLContextAttributes object.
    WebGLContextAttributes m_context_creation_parameters {};

    // https://www.khronos.org/registry/webgl/specs/latest/1.0/#actual-context-parameters
    // Each WebGLRenderingContext has actual context parameters, set each time the drawing buffer is created, in a WebGLContextAttributes object.
    WebGLContextAttributes m_actual_context_parameters {};

    // https://www.khronos.org/registry/webgl/specs/latest/1.0/#webgl-context-lost-flag
    // Each WebGLRenderingContext has a webgl context lost flag, which is initially unset.
    bool m_context_lost { false };

    // WebGL presents its drawing buffer to the HTML page compositor immediately before a compositing operation, but only if at least one of the following has occurred since the previous compositing operation:
    // - Context creation
    // - Canvas resize
    // - clear, drawArrays, or drawElements has been called while the drawing buffer is the currently bound framebuffer
    bool m_should_present { true };

    void needs_to_present();
};

}