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/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Wrapper.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
#include <LibWeb/WebGL/WebGLRenderingContext.h>
namespace Web::WebGL {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
{
// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
// FIXME: Consider setting a status message.
auto event = WebGLContextEvent::create(canvas_element.document().window(), type, WebGLContextEventInit {});
event->set_is_trusted(true);
event->set_cancelable(true);
canvas_element.dispatch_event(*event);
}
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error
static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
{
// 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
fire_webgl_context_event(canvas_element, "webglcontextcreationerror"sv);
}
JS::ThrowCompletionOr<RefPtr<WebGLRenderingContext>> WebGLRenderingContext::create(HTML::HTMLCanvasElement& canvas_element, JS::Value options)
{
// We should be coming here from getContext being called on a wrapped <canvas> element.
auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.vm(), options));
bool created_bitmap = canvas_element.create_bitmap(/* minimum_width= */ 1, /* minimum_height= */ 1);
if (!created_bitmap) {
fire_webgl_context_creation_error(canvas_element);
return RefPtr<WebGLRenderingContext> { nullptr };
}
#ifndef __serenity__
// FIXME: Make WebGL work on other platforms.
(void)context_attributes;
dbgln("FIXME: WebGL not supported on the current platform");
fire_webgl_context_creation_error(canvas_element);
return RefPtr<WebGLRenderingContext> { nullptr };
#else
// FIXME: LibGL currently doesn't propagate context creation errors.
auto context = GL::create_context(*canvas_element.bitmap());
return adopt_ref(*new WebGLRenderingContext(canvas_element, move(context), context_attributes, context_attributes));
#endif
}
}
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