summaryrefslogtreecommitdiff
path: root/Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.cpp
blob: 332edc1969f40edb5197230b857bb44accbe51e4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
/*
 * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include <LibWeb/Bindings/Wrapper.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
#include <LibWeb/WebGL/WebGLRenderingContext.h>

namespace Web::WebGL {

// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
{
    // To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
    // FIXME: Consider setting a status message.
    auto event = WebGLContextEvent::create(type, WebGLContextEventInit {});
    event->set_is_trusted(true);
    event->set_cancelable(true);
    canvas_element.dispatch_event(move(event));
}

// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error
static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
{
    // 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
    fire_webgl_context_event(canvas_element, "webglcontextcreationerror"sv);
}

JS::ThrowCompletionOr<RefPtr<WebGLRenderingContext>> WebGLRenderingContext::create(HTML::HTMLCanvasElement& canvas_element, JS::Value options)
{
    // We should be coming here from getContext being called on a wrapped <canvas> element.
    VERIFY(canvas_element.wrapper());
    auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.wrapper()->global_object(), options));

    bool created_bitmap = canvas_element.create_bitmap(/* minimum_width= */ 1, /* minimum_height= */ 1);
    if (!created_bitmap) {
        fire_webgl_context_creation_error(canvas_element);
        return RefPtr<WebGLRenderingContext> { nullptr };
    }

    // FIXME: LibGL currently doesn't propagate context creation errors.
    auto context = GL::create_context(*canvas_element.bitmap());

    return adopt_ref(*new WebGLRenderingContext(canvas_element, move(context), context_attributes, context_attributes));
}

}