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/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibWeb/DOM/Event.h>
namespace Web::WebGL {
struct WebGLContextEventInit final : public DOM::EventInit {
String status_message { String::empty() };
};
class WebGLContextEvent final : public DOM::Event {
public:
using WrapperType = Bindings::WebGLContextEventWrapper;
static NonnullRefPtr<WebGLContextEvent> create(FlyString const& type, WebGLContextEventInit const& event_init)
{
return adopt_ref(*new WebGLContextEvent(type, event_init));
}
static NonnullRefPtr<WebGLContextEvent> create_with_global_object(Bindings::WindowObject&, FlyString const& type, WebGLContextEventInit const& event_init)
{
return adopt_ref(*new WebGLContextEvent(type, event_init));
}
virtual ~WebGLContextEvent() override = default;
String const& status_message() const { return m_status_message; }
private:
WebGLContextEvent(FlyString const& type, WebGLContextEventInit const& event_init)
: DOM::Event(type, event_init)
, m_status_message(event_init.status_message)
{
}
String m_status_message { String::empty() };
};
}
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