1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/WebGLContextEventPrototype.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
namespace Web::WebGL {
WebGLContextEvent* WebGLContextEvent::create(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init)
{
return window_object.heap().allocate<WebGLContextEvent>(window_object.realm(), window_object, event_name, event_init);
}
WebGLContextEvent* WebGLContextEvent::create_with_global_object(HTML::Window& window_object, FlyString const& event_name, WebGLContextEventInit const& event_init)
{
return create(window_object, event_name, event_init);
}
WebGLContextEvent::WebGLContextEvent(HTML::Window& window_object, FlyString const& type, WebGLContextEventInit const& event_init)
: DOM::Event(window_object, type, event_init)
, m_status_message(event_init.status_message)
{
set_prototype(&window_object.ensure_web_prototype<Bindings::WebGLContextEventPrototype>("WebGLContextEvent"));
}
WebGLContextEvent::~WebGLContextEvent() = default;
}
|