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/*
 * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>

namespace Web::WebGL {

WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::create(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
{
    return MUST_OR_THROW_OOM(realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init));
}

WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
{
    return create(realm, event_name, event_init);
}

WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, WebGLContextEventInit const& event_init)
    : DOM::Event(realm, type.to_deprecated_fly_string(), event_init)
    , m_status_message(event_init.status_message)
{
}

WebGLContextEvent::~WebGLContextEvent() = default;

JS::ThrowCompletionOr<void> WebGLContextEvent::initialize(JS::Realm& realm)
{
    MUST_OR_THROW_OOM(Base::initialize(realm));
    set_prototype(&Bindings::ensure_web_prototype<Bindings::WebGLContextEventPrototype>(realm, "WebGLContextEvent"));

    return {};
}

}