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/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "SVGEllipseElement.h"
#include <LibWeb/SVG/AttributeNames.h>
#include <LibWeb/SVG/AttributeParser.h>
namespace Web::SVG {
SVGEllipseElement::SVGEllipseElement(DOM::Document& document, DOM::QualifiedName qualified_name)
: SVGGeometryElement(document, qualified_name)
{
}
void SVGEllipseElement::parse_attribute(FlyString const& name, String const& value)
{
SVGGeometryElement::parse_attribute(name, value);
if (name == SVG::AttributeNames::cx) {
m_center_x = AttributeParser::parse_coordinate(value);
m_path.clear();
} else if (name == SVG::AttributeNames::cy) {
m_center_y = AttributeParser::parse_coordinate(value);
m_path.clear();
} else if (name == SVG::AttributeNames::rx) {
m_radius_x = AttributeParser::parse_positive_length(value);
m_path.clear();
} else if (name == SVG::AttributeNames::ry) {
m_radius_y = AttributeParser::parse_positive_length(value);
m_path.clear();
}
}
Gfx::Path& SVGEllipseElement::get_path()
{
if (m_path.has_value())
return m_path.value();
float rx = m_radius_x.value_or(0);
float ry = m_radius_y.value_or(0);
float cx = m_center_x.value_or(0);
float cy = m_center_y.value_or(0);
Gfx::Path path;
// A computed value of zero for either dimension, or a computed value of auto for both dimensions, disables rendering of the element.
if (rx == 0 || ry == 0) {
m_path = move(path);
return m_path.value();
}
Gfx::FloatPoint radii = { rx, ry };
double x_axis_rotation = 0;
bool large_arc = false;
bool sweep = true; // Note: Spec says it should be false, but it's wrong. https://github.com/w3c/svgwg/issues/765
// 1. A move-to command to the point cx+rx,cy;
path.move_to({ cx + rx, cy });
// 2. arc to cx,cy+ry;
path.elliptical_arc_to({ cx, cy + ry }, radii, x_axis_rotation, large_arc, sweep);
// 3. arc to cx-rx,cy;
path.elliptical_arc_to({ cx - rx, cy }, radii, x_axis_rotation, large_arc, sweep);
// 4. arc to cx,cy-ry;
path.elliptical_arc_to({ cx, cy - ry }, radii, x_axis_rotation, large_arc, sweep);
// 5. arc with a segment-completing close path operation.
path.elliptical_arc_to({ cx + rx, cy }, radii, x_axis_rotation, large_arc, sweep);
m_path = move(path);
return m_path.value();
}
// https://www.w3.org/TR/SVG11/shapes.html#EllipseElementCXAttribute
NonnullRefPtr<SVGAnimatedLength> SVGEllipseElement::cx() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(0, m_center_x.value_or(0));
auto anim_length = SVGLength::create(0, m_center_x.value_or(0));
return SVGAnimatedLength::create(move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#EllipseElementCYAttribute
NonnullRefPtr<SVGAnimatedLength> SVGEllipseElement::cy() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(0, m_center_y.value_or(0));
auto anim_length = SVGLength::create(0, m_center_y.value_or(0));
return SVGAnimatedLength::create(move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#EllipseElementRXAttribute
NonnullRefPtr<SVGAnimatedLength> SVGEllipseElement::rx() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(0, m_radius_x.value_or(0));
auto anim_length = SVGLength::create(0, m_radius_x.value_or(0));
return SVGAnimatedLength::create(move(base_length), move(anim_length));
}
// https://www.w3.org/TR/SVG11/shapes.html#EllipseElementRYAttribute
NonnullRefPtr<SVGAnimatedLength> SVGEllipseElement::ry() const
{
// FIXME: Populate the unit type when it is parsed (0 here is "unknown").
// FIXME: Create a proper animated value when animations are supported.
auto base_length = SVGLength::create(0, m_radius_y.value_or(0));
auto anim_length = SVGLength::create(0, m_radius_y.value_or(0));
return SVGAnimatedLength::create(move(base_length), move(anim_length));
}
}
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