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/*
* Copyright (c) 2022, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/SVG/SVGAnimatedLength.h>
namespace Web::SVG {
JS::NonnullGCPtr<SVGAnimatedLength> SVGAnimatedLength::create(JS::Realm& realm, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
{
return *realm.heap().allocate<SVGAnimatedLength>(realm, realm, move(base_val), move(anim_val));
}
SVGAnimatedLength::SVGAnimatedLength(JS::Realm& realm, JS::NonnullGCPtr<SVGLength> base_val, JS::NonnullGCPtr<SVGLength> anim_val)
: PlatformObject(realm)
, m_base_val(move(base_val))
, m_anim_val(move(anim_val))
{
set_prototype(&Bindings::cached_web_prototype(realm, "SVGAnimatedLength"));
// The object referenced by animVal will always be distinct from the one referenced by baseVal, even when the attribute is not animated.
VERIFY(m_base_val.ptr() != m_anim_val.ptr());
}
SVGAnimatedLength::~SVGAnimatedLength() = default;
void SVGAnimatedLength::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_base_val.ptr());
visitor.visit(m_anim_val.ptr());
}
}
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