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/*
 * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include <AK/Vector.h>
#include <LibGfx/Matrix4x4.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Painting/Paintable.h>

namespace Web::Painting {

class StackingContext {
public:
    StackingContext(Layout::Box&, StackingContext* parent);

    StackingContext* parent() { return m_parent; }
    StackingContext const* parent() const { return m_parent; }

    PaintableBox const& paintable() const { return *m_box.paint_box(); }

    enum class StackingContextPaintPhase {
        BackgroundAndBorders,
        Floats,
        BackgroundAndBordersForInlineLevelAndReplaced,
        Foreground,
        FocusAndOverlay,
    };

    void paint_descendants(PaintContext&, Layout::Node const&, StackingContextPaintPhase) const;
    void paint(PaintContext&) const;
    Optional<HitTestResult> hit_test(CSSPixelPoint, HitTestType) const;

    Gfx::FloatMatrix4x4 const& transform_matrix() const { return m_transform; }
    Gfx::AffineTransform affine_transform_matrix() const;

    void dump(int indent = 0) const;

    void sort();

private:
    Layout::Box& m_box;
    Gfx::FloatMatrix4x4 m_transform;
    Gfx::FloatPoint m_transform_origin;
    StackingContext* const m_parent { nullptr };
    Vector<StackingContext*> m_children;

    void paint_internal(PaintContext&) const;
    Gfx::FloatMatrix4x4 get_transformation_matrix(CSS::Transformation const& transformation) const;
    Gfx::FloatMatrix4x4 combine_transformations(Vector<CSS::Transformation> const& transformations) const;
    Gfx::FloatPoint transform_origin() const { return m_transform_origin; }
    Gfx::FloatPoint compute_transform_origin() const;
};

}