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/*
* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <AK/ExtraMathConstants.h>
#include <AK/QuickSort.h>
#include <AK/StringBuilder.h>
#include <LibGfx/AffineTransform.h>
#include <LibGfx/Matrix4x4.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Rect.h>
#include <LibWeb/Layout/Box.h>
#include <LibWeb/Layout/InitialContainingBlock.h>
#include <LibWeb/Layout/ReplacedBox.h>
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/Painting/StackingContext.h>
namespace Web::Painting {
static void paint_node(Layout::Node const& layout_node, PaintContext& context, PaintPhase phase)
{
if (auto const* paintable = layout_node.paintable())
paintable->paint(context, phase);
}
StackingContext::StackingContext(Layout::Box& box, StackingContext* parent)
: m_box(box)
, m_transform(combine_transformations(m_box.computed_values().transformations()))
, m_transform_origin(compute_transform_origin())
, m_parent(parent)
{
VERIFY(m_parent != this);
if (m_parent)
m_parent->m_children.append(this);
}
void StackingContext::sort()
{
quick_sort(m_children, [](auto& a, auto& b) {
auto a_z_index = a->m_box.computed_values().z_index().value_or(0);
auto b_z_index = b->m_box.computed_values().z_index().value_or(0);
if (a_z_index == b_z_index)
return a->m_box.is_before(b->m_box);
return a_z_index < b_z_index;
});
for (auto* child : m_children)
child->sort();
}
static PaintPhase to_paint_phase(StackingContext::StackingContextPaintPhase phase)
{
// There are not a fully correct mapping since some stacking context phases are combined.
switch (phase) {
case StackingContext::StackingContextPaintPhase::Floats:
case StackingContext::StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
case StackingContext::StackingContextPaintPhase::BackgroundAndBorders:
return PaintPhase::Background;
case StackingContext::StackingContextPaintPhase::Foreground:
return PaintPhase::Foreground;
case StackingContext::StackingContextPaintPhase::FocusAndOverlay:
return PaintPhase::Overlay;
default:
VERIFY_NOT_REACHED();
}
}
void StackingContext::paint_descendants(PaintContext& context, Layout::Node& box, StackingContextPaintPhase phase) const
{
if (auto* paintable = box.paintable())
paintable->before_children_paint(context, to_paint_phase(phase), Paintable::ShouldClipOverflow::Yes);
box.for_each_child([&](auto& child) {
// If `child` establishes its own stacking context, skip over it.
if (is<Layout::Box>(child) && child.paintable() && static_cast<Layout::Box const&>(child).paint_box()->stacking_context())
return;
bool child_is_inline_or_replaced = child.is_inline() || is<Layout::ReplacedBox>(child);
switch (phase) {
case StackingContextPaintPhase::BackgroundAndBorders:
if (!child_is_inline_or_replaced && !child.is_floating() && !child.is_positioned()) {
paint_node(child, context, PaintPhase::Background);
paint_node(child, context, PaintPhase::Border);
paint_descendants(context, child, phase);
}
break;
case StackingContextPaintPhase::Floats:
if (!child.is_positioned()) {
if (child.is_floating()) {
paint_node(child, context, PaintPhase::Background);
paint_node(child, context, PaintPhase::Border);
paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
}
paint_descendants(context, child, phase);
}
break;
case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
if (!child.is_positioned()) {
if (child_is_inline_or_replaced) {
paint_node(child, context, PaintPhase::Background);
paint_node(child, context, PaintPhase::Border);
paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
}
paint_descendants(context, child, phase);
}
break;
case StackingContextPaintPhase::Foreground:
if (!child.is_positioned()) {
paint_node(child, context, PaintPhase::Foreground);
paint_descendants(context, child, phase);
}
break;
case StackingContextPaintPhase::FocusAndOverlay:
if (context.has_focus()) {
paint_node(child, context, PaintPhase::FocusOutline);
}
paint_node(child, context, PaintPhase::Overlay);
paint_descendants(context, child, phase);
break;
}
});
if (auto* paintable = box.paintable())
paintable->after_children_paint(context, to_paint_phase(phase), Paintable::ShouldClipOverflow::Yes);
}
void StackingContext::paint_internal(PaintContext& context) const
{
// For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
// Draw the background and borders for the context root (steps 1, 2)
paint_node(m_box, context, PaintPhase::Background);
paint_node(m_box, context, PaintPhase::Border);
auto paint_child = [&](auto* child) {
auto parent = child->m_box.parent();
auto should_clip_overflow = child->m_box.is_absolutely_positioned() ? Paintable::ShouldClipOverflow::No : Paintable::ShouldClipOverflow::Yes;
auto* paintable = parent ? parent->paintable() : nullptr;
if (paintable)
paintable->before_children_paint(context, PaintPhase::Foreground, should_clip_overflow);
child->paint(context);
if (paintable)
paintable->after_children_paint(context, PaintPhase::Foreground, should_clip_overflow);
};
// Draw positioned descendants with negative z-indices (step 3)
for (auto* child : m_children) {
if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0)
paint_child(child);
}
// Draw the background and borders for block-level children (step 4)
paint_descendants(context, m_box, StackingContextPaintPhase::BackgroundAndBorders);
// Draw the non-positioned floats (step 5)
paint_descendants(context, m_box, StackingContextPaintPhase::Floats);
// Draw inline content, replaced content, etc. (steps 6, 7)
paint_descendants(context, m_box, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
paint_node(m_box, context, PaintPhase::Foreground);
paint_descendants(context, m_box, StackingContextPaintPhase::Foreground);
// Draw other positioned descendants (steps 8, 9)
for (auto* child : m_children) {
if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0)
continue;
paint_child(child);
}
paint_node(m_box, context, PaintPhase::FocusOutline);
paint_node(m_box, context, PaintPhase::Overlay);
paint_descendants(context, m_box, StackingContextPaintPhase::FocusAndOverlay);
}
Gfx::FloatMatrix4x4 StackingContext::get_transformation_matrix(CSS::Transformation const& transformation) const
{
auto count = transformation.values.size();
auto value = [this, transformation](size_t index, Optional<CSS::Length const&> reference_length = {}) -> float {
return transformation.values[index].visit(
[this, reference_length](CSS::LengthPercentage const& value) {
return value.resolved(m_box, reference_length.value()).to_px(m_box);
},
[](CSS::Angle const& value) {
return value.to_degrees() * static_cast<float>(M_DEG2RAD);
},
[](float value) {
return value;
});
};
auto reference_box = paintable().absolute_rect();
auto width = CSS::Length::make_px(reference_box.width());
auto height = CSS::Length::make_px(reference_box.height());
switch (transformation.function) {
case CSS::TransformFunction::Matrix:
if (count == 6)
return Gfx::FloatMatrix4x4(value(0), value(2), 0, value(4),
value(1), value(3), 0, value(5),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::Translate:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (count == 2)
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, value(1, height),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::TranslateX:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::TranslateY:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, 0,
0, 1, 0, value(0, height),
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::Scale:
if (count == 1)
return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
0, value(0), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
if (count == 2)
return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
0, value(0), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::ScaleX:
if (count == 1)
return Gfx::FloatMatrix4x4(value(0), 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::ScaleY:
if (count == 1)
return Gfx::FloatMatrix4x4(1, 0, 0, 0,
0, value(0), 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
break;
case CSS::TransformFunction::Rotate:
if (count == 1)
return Gfx::rotation_matrix({ 0.0f, 0.0f, 1.0f }, value(0));
break;
default:
dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {}", CSS::TransformationStyleValue::create(transformation.function, {})->to_string());
}
return Gfx::FloatMatrix4x4::identity();
}
Gfx::FloatMatrix4x4 StackingContext::combine_transformations(Vector<CSS::Transformation> const& transformations) const
{
auto matrix = Gfx::FloatMatrix4x4::identity();
for (auto const& transform : transformations)
matrix = matrix * get_transformation_matrix(transform);
return matrix;
}
// FIXME: This extracts the affine 2D part of the full transformation matrix.
// Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
Gfx::AffineTransform StackingContext::affine_transform_matrix() const
{
auto* m = m_transform.elements();
return Gfx::AffineTransform(m[0][0], m[1][0], m[0][1], m[1][1], m[0][3], m[1][3]);
}
void StackingContext::paint(PaintContext& context) const
{
Gfx::PainterStateSaver saver(context.painter());
if (m_box.is_fixed_position()) {
context.painter().translate(context.scroll_offset());
}
auto opacity = m_box.computed_values().opacity();
if (opacity == 0.0f)
return;
auto affine_transform = affine_transform_matrix();
if (opacity < 1.0f || !affine_transform.is_identity()) {
auto transform_origin = this->transform_origin();
auto source_rect = paintable().absolute_paint_rect().translated(-transform_origin);
auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform_origin);
auto destination_rect = transformed_destination_rect.to_rounded<int>();
// FIXME: We should find a way to scale the paintable, rather than paint into a separate bitmap,
// then scale it. This snippet now copies the background at the destination, then scales it down/up
// to the size of the source (which could add some artefacts, though just scaling the bitmap already does that).
// We need to copy the background at the destination because a bunch of our rendering effects now rely on
// being able to sample the painter (see border radii, shadows, filters, etc).
Gfx::FloatPoint destination_clipped_fixup {};
auto try_get_scaled_destination_bitmap = [&]() -> ErrorOr<NonnullRefPtr<Gfx::Bitmap>> {
Gfx::IntRect actual_destination_rect;
auto bitmap = TRY(context.painter().get_region_bitmap(destination_rect, Gfx::BitmapFormat::BGRA8888, actual_destination_rect));
// get_region_bitmap() may clip to a smaller region if the requested rect goes outside the painter, so we need to account for that.
destination_clipped_fixup = Gfx::FloatPoint { destination_rect.location() - actual_destination_rect.location() };
destination_rect = actual_destination_rect;
if (source_rect.size() != transformed_destination_rect.size()) {
auto sx = static_cast<float>(source_rect.width()) / transformed_destination_rect.width();
auto sy = static_cast<float>(source_rect.height()) / transformed_destination_rect.height();
bitmap = TRY(bitmap->scaled(sx, sy));
destination_clipped_fixup.scale_by(sx, sy);
}
return bitmap;
};
auto bitmap_or_error = try_get_scaled_destination_bitmap();
if (bitmap_or_error.is_error())
return;
auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
Gfx::Painter painter(bitmap);
painter.translate((-paintable().absolute_paint_rect().location() + destination_clipped_fixup).to_rounded<int>());
auto paint_context = context.clone(painter);
paint_internal(paint_context);
if (destination_rect.size() == bitmap->size())
context.painter().blit(destination_rect.location(), *bitmap, bitmap->rect(), opacity);
else
context.painter().draw_scaled_bitmap(destination_rect, *bitmap, bitmap->rect(), opacity, Gfx::Painter::ScalingMode::BilinearBlend);
} else {
paint_internal(context);
}
}
Gfx::FloatPoint StackingContext::compute_transform_origin() const
{
auto style_value = m_box.computed_values().transform_origin();
// FIXME: respect transform-box property
auto reference_box = paintable().absolute_border_box_rect();
auto x = reference_box.left() + style_value.x.resolved(m_box, CSS::Length::make_px(reference_box.width())).to_px(m_box);
auto y = reference_box.top() + style_value.y.resolved(m_box, CSS::Length::make_px(reference_box.height())).to_px(m_box);
return { x, y };
}
Optional<HitTestResult> StackingContext::hit_test(Gfx::FloatPoint const& position, HitTestType type) const
{
if (!m_box.is_visible())
return {};
if (m_box.computed_values().z_index().value_or(0) < 0)
return {};
auto transform_origin = this->transform_origin();
auto transformed_position = affine_transform_matrix().inverse().value_or({}).map(position - transform_origin) + transform_origin;
// FIXME: Support more overflow variations.
if (paintable().computed_values().overflow_x() == CSS::Overflow::Hidden && paintable().computed_values().overflow_y() == CSS::Overflow::Hidden) {
if (!paintable().absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
return {};
}
// NOTE: Hit testing basically happens in reverse painting order.
// https://www.w3.org/TR/CSS22/visuren.html#z-index
// 7. the child stacking contexts with positive stack levels (least positive first).
for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
auto const& child = *m_children[i];
auto result = child.hit_test(transformed_position, type);
if (result.has_value())
return result;
}
Optional<HitTestResult> result;
// 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
paintable().for_each_in_subtree_of_type<PaintableBox>([&](auto& paint_box) {
// FIXME: Support more overflow variations.
if (paint_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paint_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
if (!paint_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
return TraversalDecision::SkipChildrenAndContinue;
}
auto& layout_box = paint_box.layout_box();
if (layout_box.is_positioned() && !paint_box.stacking_context()) {
if (auto candidate = paint_box.hit_test(transformed_position, type); candidate.has_value())
result = move(candidate);
}
return TraversalDecision::Continue;
});
if (result.has_value())
return result;
// 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
if (m_box.children_are_inline() && is<Layout::BlockContainer>(m_box)) {
auto result = paintable().hit_test(transformed_position, type);
if (result.has_value())
return result;
}
// 4. the non-positioned floats.
paintable().for_each_in_subtree_of_type<PaintableBox>([&](auto const& paint_box) {
// FIXME: Support more overflow variations.
if (paint_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paint_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
if (!paint_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
return TraversalDecision::SkipChildrenAndContinue;
}
auto& layout_box = paint_box.layout_box();
if (layout_box.is_floating()) {
if (auto candidate = paint_box.hit_test(transformed_position, type); candidate.has_value())
result = move(candidate);
}
return TraversalDecision::Continue;
});
if (result.has_value())
return result;
// 3. the in-flow, non-inline-level, non-positioned descendants.
if (!m_box.children_are_inline()) {
paintable().for_each_in_subtree_of_type<PaintableBox>([&](auto const& paint_box) {
// FIXME: Support more overflow variations.
if (paint_box.computed_values().overflow_x() == CSS::Overflow::Hidden && paint_box.computed_values().overflow_y() == CSS::Overflow::Hidden) {
if (!paint_box.absolute_border_box_rect().contains(transformed_position.x(), transformed_position.y()))
return TraversalDecision::SkipChildrenAndContinue;
}
auto& layout_box = paint_box.layout_box();
if (!layout_box.is_absolutely_positioned() && !layout_box.is_floating()) {
if (auto candidate = paint_box.hit_test(transformed_position, type); candidate.has_value())
result = move(candidate);
}
return TraversalDecision::Continue;
});
if (result.has_value())
return result;
}
// 2. the child stacking contexts with negative stack levels (most negative first).
for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
auto const& child = *m_children[i];
auto result = child.hit_test(transformed_position, type);
if (result.has_value())
return result;
}
// 1. the background and borders of the element forming the stacking context.
if (paintable().absolute_border_box_rect().contains(transformed_position)) {
return HitTestResult {
.paintable = paintable(),
};
}
return {};
}
void StackingContext::dump(int indent) const
{
StringBuilder builder;
for (int i = 0; i < indent; ++i)
builder.append(' ');
builder.appendff("SC for {} {} [children: {}] (z-index: ", m_box.debug_description(), paintable().absolute_rect(), m_children.size());
if (m_box.computed_values().z_index().has_value())
builder.appendff("{}", m_box.computed_values().z_index().value());
else
builder.append("auto"sv);
builder.append(')');
auto affine_transform = affine_transform_matrix();
if (!affine_transform.is_identity()) {
builder.appendff(", transform: {}", affine_transform);
}
dbgln("{}", builder.string_view());
for (auto& child : m_children)
child->dump(indent + 1);
}
}
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