summaryrefslogtreecommitdiff
path: root/Userland/Libraries/LibWeb/Painting/StackingContext.cpp
blob: 92151efc7c7a0d354fab0afc1805ad4de5e32a70 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
/*
 * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include <AK/Debug.h>
#include <AK/QuickSort.h>
#include <AK/StringBuilder.h>
#include <LibGfx/AffineTransform.h>
#include <LibGfx/Matrix4x4.h>
#include <LibGfx/Painter.h>
#include <LibGfx/Rect.h>
#include <LibWeb/Layout/Box.h>
#include <LibWeb/Layout/InitialContainingBlock.h>
#include <LibWeb/Layout/ReplacedBox.h>
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/Painting/StackingContext.h>

namespace Web::Painting {

static void paint_node(Layout::Node const& layout_node, PaintContext& context, PaintPhase phase)
{
    if (auto const* paintable = layout_node.paintable())
        paintable->paint(context, phase);
}

StackingContext::StackingContext(Layout::Box& box, StackingContext* parent)
    : m_box(box)
    , m_parent(parent)
{
    VERIFY(m_parent != this);
    if (m_parent)
        m_parent->m_children.append(this);
}

void StackingContext::sort()
{
    quick_sort(m_children, [](auto& a, auto& b) {
        auto a_z_index = a->m_box.computed_values().z_index().value_or(0);
        auto b_z_index = b->m_box.computed_values().z_index().value_or(0);
        if (a_z_index == b_z_index)
            return a->m_box.is_before(b->m_box);
        return a_z_index < b_z_index;
    });

    for (auto* child : m_children)
        child->sort();
}

void StackingContext::paint_descendants(PaintContext& context, Layout::Node& box, StackingContextPaintPhase phase) const
{
    if (phase == StackingContextPaintPhase::Foreground) {
        if (auto* paintable = box.paintable())
            paintable->before_children_paint(context, PaintPhase::Foreground);
    }

    box.for_each_child([&](auto& child) {
        // If `child` establishes its own stacking context, skip over it.
        if (is<Layout::Box>(child) && child.paintable() && static_cast<Layout::Box const&>(child).paint_box()->stacking_context())
            return;
        bool child_is_inline_or_replaced = child.is_inline() || is<Layout::ReplacedBox>(child);
        switch (phase) {
        case StackingContextPaintPhase::BackgroundAndBorders:
            if (!child_is_inline_or_replaced && !child.is_floating() && !child.is_positioned()) {
                paint_node(child, context, PaintPhase::Background);
                paint_node(child, context, PaintPhase::Border);
                paint_descendants(context, child, phase);
            }
            break;
        case StackingContextPaintPhase::Floats:
            if (!child.is_positioned()) {
                if (child.is_floating()) {
                    paint_node(child, context, PaintPhase::Background);
                    paint_node(child, context, PaintPhase::Border);
                    paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
                }
                paint_descendants(context, child, phase);
            }
            break;
        case StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced:
            if (!child.is_positioned()) {
                if (child_is_inline_or_replaced) {
                    paint_node(child, context, PaintPhase::Background);
                    paint_node(child, context, PaintPhase::Border);
                    paint_descendants(context, child, StackingContextPaintPhase::BackgroundAndBorders);
                }
                paint_descendants(context, child, phase);
            }
            break;
        case StackingContextPaintPhase::Foreground:
            if (!child.is_positioned()) {
                paint_node(child, context, PaintPhase::Foreground);
                paint_descendants(context, child, phase);
            }
            break;
        case StackingContextPaintPhase::FocusAndOverlay:
            if (context.has_focus()) {
                paint_node(child, context, PaintPhase::FocusOutline);
            }
            paint_node(child, context, PaintPhase::Overlay);
            paint_descendants(context, child, phase);
            break;
        }
    });

    if (phase == StackingContextPaintPhase::Foreground) {
        if (auto* paintable = box.paintable())
            paintable->after_children_paint(context, PaintPhase::Foreground);
    }
}

void StackingContext::paint_internal(PaintContext& context) const
{
    // For a more elaborate description of the algorithm, see CSS 2.1 Appendix E
    // Draw the background and borders for the context root (steps 1, 2)
    paint_node(m_box, context, PaintPhase::Background);
    paint_node(m_box, context, PaintPhase::Border);
    // Draw positioned descendants with negative z-indices (step 3)
    for (auto* child : m_children) {
        if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0)
            child->paint(context);
    }
    // Draw the background and borders for block-level children (step 4)
    paint_descendants(context, m_box, StackingContextPaintPhase::BackgroundAndBorders);
    // Draw the non-positioned floats (step 5)
    paint_descendants(context, m_box, StackingContextPaintPhase::Floats);
    // Draw inline content, replaced content, etc. (steps 6, 7)
    paint_descendants(context, m_box, StackingContextPaintPhase::BackgroundAndBordersForInlineLevelAndReplaced);
    paint_node(m_box, context, PaintPhase::Foreground);
    paint_descendants(context, m_box, StackingContextPaintPhase::Foreground);
    // Draw other positioned descendants (steps 8, 9)
    for (auto* child : m_children) {
        if (child->m_box.computed_values().z_index().has_value() && child->m_box.computed_values().z_index().value() < 0)
            continue;
        child->paint(context);
    }

    paint_node(m_box, context, PaintPhase::FocusOutline);
    paint_node(m_box, context, PaintPhase::Overlay);
    paint_descendants(context, m_box, StackingContextPaintPhase::FocusAndOverlay);
}

Gfx::FloatMatrix4x4 StackingContext::get_transformation_matrix(CSS::Transformation const& transformation) const
{
    auto count = transformation.values.size();
    auto value = [this, transformation](size_t index, CSS::Length& reference) -> float {
        return transformation.values[index].visit(
            [this, reference](CSS::LengthPercentage const& value) {
                return value.resolved(m_box, reference).to_px(m_box);
            },
            [](float value) {
                return value;
            });
    };

    auto reference_box = m_box.paint_box()->absolute_rect();
    auto width = CSS::Length::make_px(reference_box.width());
    auto height = CSS::Length::make_px(reference_box.height());

    switch (transformation.function) {
    case CSS::TransformFunction::Matrix:
        if (count == 6)
            return Gfx::FloatMatrix4x4(value(0, width), value(2, width), 0, value(4, width),
                value(1, height), value(3, height), 0, value(5, height),
                0, 0, 1, 0,
                0, 0, 0, 1);
        break;
    case CSS::TransformFunction::Translate:
        if (count == 1)
            return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
                0, 1, 0, 0,
                0, 0, 1, 0,
                0, 0, 0, 1);
        if (count == 2)
            return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
                0, 1, 0, value(1, height),
                0, 0, 1, 0,
                0, 0, 0, 1);
        break;
    case CSS::TransformFunction::TranslateX:
        if (count == 1)
            return Gfx::FloatMatrix4x4(1, 0, 0, value(0, width),
                0, 1, 0, 0,
                0, 0, 1, 0,
                0, 0, 0, 1);
        break;
    case CSS::TransformFunction::TranslateY:
        if (count == 1)
            return Gfx::FloatMatrix4x4(1, 0, 0, 0,
                0, 1, 0, value(0, height),
                0, 0, 1, 0,
                0, 0, 0, 1);
        break;
    case CSS::TransformFunction::Scale:
        if (count == 1)
            return Gfx::FloatMatrix4x4(value(0, width), 0, 0, 0,
                0, value(0, height), 0, 0,
                0, 0, 1, 0,
                0, 0, 0, 1);
        if (count == 2)
            return Gfx::FloatMatrix4x4(value(0, width), 0, 0, 0,
                0, value(0, height), 0, 0,
                0, 0, 1, 0,
                0, 0, 0, 1);
        break;
    case CSS::TransformFunction::ScaleX:
        if (count == 1)
            return Gfx::FloatMatrix4x4(value(0, width), 0, 0, 0,
                0, 1, 0, 0,
                0, 0, 1, 0,
                0, 0, 0, 1);
        break;
    case CSS::TransformFunction::ScaleY:
        if (count == 1)
            return Gfx::FloatMatrix4x4(1, 0, 0, 0,
                0, value(0, height), 0, 0,
                0, 0, 1, 0,
                0, 0, 0, 1);
        break;
    default:
        dbgln_if(LIBWEB_CSS_DEBUG, "FIXME: Unhandled transformation function {}", CSS::TransformationStyleValue::create(transformation.function, {})->to_string());
    }
    return Gfx::FloatMatrix4x4::identity();
}

Gfx::FloatMatrix4x4 StackingContext::combine_transformations(Vector<CSS::Transformation> const& transformations) const
{
    auto matrix = Gfx::FloatMatrix4x4::identity();

    for (auto const& transform : transformations)
        matrix = matrix * get_transformation_matrix(transform);

    return matrix;
}

// FIXME: This extracts the affine 2D part of the full transformation matrix.
//  Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
Gfx::AffineTransform StackingContext::combine_transformations_2d(Vector<CSS::Transformation> const& transformations) const
{
    auto matrix = combine_transformations(transformations);
    auto* m = matrix.elements();
    return Gfx::AffineTransform(m[0][0], m[1][0], m[0][1], m[1][1], m[0][3], m[1][3]);
}

void StackingContext::paint(PaintContext& context) const
{
    Gfx::PainterStateSaver saver(context.painter());
    if (m_box.is_fixed_position()) {
        context.painter().translate(context.scroll_offset());
    }

    auto opacity = m_box.computed_values().opacity();
    if (opacity == 0.0f)
        return;

    auto affine_transform = combine_transformations_2d(m_box.computed_values().transformations());

    if (opacity < 1.0f || !affine_transform.is_identity()) {
        auto bitmap_or_error = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, context.painter().target()->size());
        if (bitmap_or_error.is_error())
            return;
        auto bitmap = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
        Gfx::Painter painter(bitmap);
        auto paint_context = context.clone();
        paint_internal(paint_context);

        auto transform_origin = this->transform_origin();
        auto source_rect = m_box.paint_box()->absolute_border_box_rect().translated(-transform_origin);

        auto transformed_destination_rect = affine_transform.map(source_rect).translated(transform_origin);
        source_rect.translate_by(transform_origin);
        context.painter().draw_scaled_bitmap(transformed_destination_rect.to_rounded<int>(), *bitmap, source_rect, opacity, Gfx::Painter::ScalingMode::BilinearBlend);
    } else {
        paint_internal(context);
    }
}

Gfx::FloatPoint StackingContext::transform_origin() const
{
    auto style_value = m_box.computed_values().transform_origin();
    // FIXME: respect transform-box property
    auto reference_box = m_box.paint_box()->absolute_border_box_rect();
    auto x = reference_box.left() + style_value.x.resolved(m_box, CSS::Length::make_px(reference_box.width())).to_px(m_box);
    auto y = reference_box.top() + style_value.y.resolved(m_box, CSS::Length::make_px(reference_box.height())).to_px(m_box);
    return { x, y };
}

Optional<HitTestResult> StackingContext::hit_test(Gfx::FloatPoint const& position, HitTestType type) const
{
    auto transform_origin = this->transform_origin();
    auto affine_transform = combine_transformations_2d(m_box.computed_values().transformations());
    auto transformed_position = affine_transform.inverse().value_or({}).map(position - transform_origin) + transform_origin;

    // NOTE: Hit testing basically happens in reverse painting order.
    // https://www.w3.org/TR/CSS22/visuren.html#z-index

    // 7. the child stacking contexts with positive stack levels (least positive first).
    for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
        auto const& child = *m_children[i];
        if (!child.m_box.is_visible())
            continue;
        if (child.m_box.computed_values().z_index().value_or(0) < 0)
            continue;
        auto result = child.hit_test(transformed_position, type);
        if (result.has_value())
            return result;
    }

    Optional<HitTestResult> result;
    // 6. the child stacking contexts with stack level 0 and the positioned descendants with stack level 0.
    m_box.for_each_in_subtree_of_type<Layout::Box>([&](Layout::Box const& box) {
        if (box.is_positioned() && !box.paint_box()->stacking_context()) {
            if (auto candidate = box.paint_box()->hit_test(transformed_position, type); candidate.has_value())
                result = move(candidate);
        }
        return IterationDecision::Continue;
    });
    if (result.has_value())
        return result;

    // 5. the in-flow, inline-level, non-positioned descendants, including inline tables and inline blocks.
    if (m_box.children_are_inline() && is<Layout::BlockContainer>(m_box)) {
        auto result = m_box.paint_box()->hit_test(transformed_position, type);
        if (result.has_value())
            return result;
    }

    // 4. the non-positioned floats.
    m_box.for_each_in_subtree_of_type<Layout::Box>([&](Layout::Box const& box) {
        if (box.is_floating()) {
            if (auto candidate = box.paint_box()->hit_test(transformed_position, type); candidate.has_value())
                result = move(candidate);
        }
        return IterationDecision::Continue;
    });
    if (result.has_value())
        return result;

    // 3. the in-flow, non-inline-level, non-positioned descendants.
    if (!m_box.children_are_inline()) {
        m_box.for_each_in_subtree_of_type<Layout::Box>([&](Layout::Box const& box) {
            if (!box.is_absolutely_positioned() && !box.is_floating()) {
                if (auto candidate = box.paint_box()->hit_test(transformed_position, type); candidate.has_value())
                    result = move(candidate);
            }
            return IterationDecision::Continue;
        });
        if (result.has_value())
            return result;
    }

    // 2. the child stacking contexts with negative stack levels (most negative first).
    for (ssize_t i = m_children.size() - 1; i >= 0; --i) {
        auto const& child = *m_children[i];
        if (child.m_box.computed_values().z_index().value_or(0) < 0)
            continue;
        if (!child.m_box.is_visible())
            continue;
        auto result = child.hit_test(transformed_position, type);
        if (result.has_value())
            return result;
    }

    // 1. the background and borders of the element forming the stacking context.
    if (m_box.paint_box()->absolute_border_box_rect().contains(transformed_position)) {
        return HitTestResult {
            .paintable = *m_box.paintable(),
        };
    }

    return {};
}

void StackingContext::dump(int indent) const
{
    StringBuilder builder;
    for (int i = 0; i < indent; ++i)
        builder.append(' ');
    builder.appendff("SC for {} {} [children: {}] (z-index: ", m_box.debug_description(), m_box.paint_box()->absolute_rect(), m_children.size());
    if (m_box.computed_values().z_index().has_value())
        builder.appendff("{}", m_box.computed_values().z_index().value());
    else
        builder.append("auto");
    builder.append(')');

    auto affine_transform = combine_transformations_2d(m_box.computed_values().transformations());
    if (!affine_transform.is_identity()) {
        builder.appendff(", transform: {}", affine_transform);
    }
    dbgln("{}", builder.string_view());
    for (auto& child : m_children)
        child->dump(indent + 1);
}

}